
LOCIS is a procedural horror adventure set in a dark world where anything is possible. You are an entity that for unknown reasons finds itself in this place, will you be able to survive the trials Ubel has in store for you?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
I'm one of the game's beta testers, I have played the product for 1 year (before it was released on steam) and the game has grown a lot! At first the game was just an infinite hallway, then everything was turned upside down with BUILD 0.3 adding power ups, keys, interactions and most of the rare events. The BUILD 0.5 was a second revolution to the game system, the special areas were added, which are randomly findable areas that finally dynamically change the game, taking you from the hallway to small or large complex areas (cinema, cemetery, stairs etc ...). With BUILD 0.6 the game got even bigger, the developers added what I think is one of the coolest features ... the Karma System, with its related npc and special interactions. This system has not only disrupted (in positive) the game once again, but it has made it much deeper and with a logical sense, being able to decide whether to be good or bad is one of the most beautiful things that can be in a game of this type. We finally arrive at BUILD 0.7, the build with which the game was released here on Steam, the game has been made more than stable, a more pronounced lore has been added and Achievements have been added! If the developers continue on this path, this game will become huge, but above all a cornerstone of the independent horror games! The price is fair in my opinion (considering that all present and future updates will be free, without price additions). Absolutely recommended, give it a chance!
My favorite roguelike on steam.
Since I saw it on Steam a few weeks ago, I was in hype waiting to be able to buy it! Having finally tried it, I can say with certainty that my $10 was well spent. The game starts with a big premise, that of proposing a PROCEDURAL horror... after about 2 hours of play I can confirm that it succeeds in its intent, my 3 runs were all very different (both for areas visited, both for monsters, dangers etc ...). The plot is weak at the beginning, but I think it is wanted since going forward it goes to discover through scraps of paper scattered around... personally I find it cool, I loved the character of UBEL... I don't want to spoiler too much about it. The direction of the sound and the music is simply perfect, it manages to give moments of psychological tension at times (almost like a silent hill game) and I really appreciated the care of this. Now I would like to talk a little about the cons of this game. The experience always manages to be different as already said before, but it has enormous limits, the procedurality is limited to this infinite hallway and by always different events/special areas (which is not a little, but more could be done). But I want to give the benefit of the doubt, considering that the game is still in early access and therefore could easily improve. In addition, the game still has little replay value, the only "unlockable" is the hardcore difficulty (which I haven't unlocked yet), on this point, however, I want to say that the developers have announced that they are working on a new update that will add replayability to the game, hope for the best. Last thing, I wanted to really compliment the developers, who only 2 people are managing to create something very original and above all just look at the community hub to notice their dedication in keeping players updated on a regular basis... I hope they will continue this way. I recommend supporting this project, in my opinion it's worth it. p.s. devs, add the toggle for the crouch! pls xD
I highly recommend this game, but ONLY if you like walking simulators, because otherwise you're going to be very disappointed. All you do in this game is walk, and walk, and walk, so it requires a lot of patience and perseverance. So, why do I recommend it? Because it is certainly one of the creepiest, spookiest, and most misterious games I've ever played. The basic idea is VERY original, and, thanks to procedural generation, every single session is different from the previous, sometimes radically. If you have patience, you'll always be surprised by something new you never saw before. And, well... silent hill atmosphere is always welcome!
I definitely recommend this title to anyone who's loves surreal horror and in-depth lore! this has been one of my go to horror games and I have to say, impressed with the recent update! Keep up the good work!
Gioco molto interessante, sembra un pó vuoto all'inizio, ma in realtà nasconde un sacco di segreti ed easter egg e le altre modalitá sono divertenti e impegnative. se vi piace una sfida in pixel graphic avete trovato il gioco giusto.
Really Cool Game Concept! liked the atmosphere and it got a lot of cool references in the level. to be honest the only Thing im complayining about is that it's not that scary! to be honest just for the whole concept it's a lovely game but imo it should have more chasing and Scary sound to give the player a sense of urgency. maybe some thing that happen a random like eyes following you sound that keep you on your toes and stuff like that ! Other then that really cool game good job guys!
LOCIS is a poorly made low-fi first person adventure game where you explore an apartment building that seems to be several kilometers long and consists of a single unlit hallway full of "apartments" which are just single rooms with a single item of furniture in them. Clearly the developers learned all they need to know about humans from a badly translated book. Anyway the poor game designed is matched perfectly with poor technical execution. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. To compound this effect, everything is ultra pixellated regardless of the resolution you set, which somewhat implies the game was made to look bad on purpose. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only 7 players. That's right, only 7. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. LOCIS has the laughable, eye-watering price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
I really wish I could recommend this game. LOCIS is a first-person survival horror roguelite that is procedurally generated each time you play. It is meant to be played multiple times and features multiple endings. Sadly, I never reached any of these endings as I was not a big fan of the general game play. LOCIS is a world created after the battle between a big bad demon and a big bad angel. It sits in between the worlds of good and evil and three beings are set over it to judge whether those who pass through LOCIS are worthy of being damned or absolved. The game play primarily consists of walking down straight hallways while opening doors on either side, searching for ones that lead to a wall of blackness that take you to one of fourteen different environments. Many doors are locked but the ones that are open lead to rooms with a few piece of furniture inside, some of which have drawers that sometimes contains a silver or gold key or a page that contains lore expounding upon the world of LOCIS. The keys can be used to open locked doors. Doors requiring silver keys lead to new zones. Doors requiring gold keys lead to special rooms where you can get power-ups to help you escape the various enemies you'll face through the hallways. My main problem with the game is the main game play loop isn't very engaging to me. You can run through the same zone forever and not find anything you need to progress and the next time you will find it almost immediately. Some of my deaths I felt were fair and just consequences of learning the enemies, but there were also several deaths that seemed out of nowhere or unavoidable. I really find the idea of the world of LOCIS to be interesting, primarily because it reminds me of liminal spaces and the backrooms creepypasta, both of which I got heavily into for a while. Weird psychedelic stuff that straddles the line between true religious and spiritual occurrences and hallucination-laced delirium. My enjoyment of the general art, themes, and vibe of the game isn't quite enough to keep me interested in continuing it because of the dull game play. If you have patience, it might be your cup of tea. It's extremely inexpensive so there isn't much of an investment to play it. I don't know how long you will get out of this game but I expect it to probably be in 3-4 hour range for most of the major endings, probably much more to 100% the game.
Eat sh1t Anubis.
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