
A multiplayer FPS Sci-Fi game set in an alternate reality where reptilian beings battle humans for control of Earth. Features unique species-specific abilities, diverse weapon systems, and tactical gameplay.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Welcome to the war-torn universe of Lizards Vs Humans, a fast-paced, class-based sci-fi multiplayer FPS where ancient alien warriors and elite space marines battle across the stars for supremacy.
Choose your side in an epic conflict spanning frozen moons, abandoned stations, blazing deserts, and futuristic cities built in craters and valleys. Will you stand with humanity, defending its last colonies in high-tech power armor? Or embrace the primal fury of the Lizard People, reptilian warriors wielding plasma-edged blades and biotech weaponry?
This is not just war. This is extinction or evolution.
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Languages: English
Reviews
Has potential. What needs some work: Audio footsteps need toned back and directional audio. Domination is fun, but need more than 1 route to A B and C. Hit boxes on characters need widened slightly as it feels like bullets only hit the center vertical points of the body. Would be awesome to experience a true 32v32 match. Will come back and play with more updates.
Sürüngen varlıkların Dünya'nın kontrolü için insanlarla savaştığı alternatif bir gerçeklikte geçen çok oyunculu bir FPS Bilim Kurgu oyunu. Türe özgü benzersiz yeteneklere, çeşitli silah sistemlerine ve taktiksel oynanışa sahiptir.
i couldnt find a server so i just tried solo with bots for a couple minutes. To start, the art-style of the game reminds me of advanced warfare with a mix of gears of war. I would say it's a cool concept that the game can expand on. However, while concept is cool, there were some bugs while i played. on 1080p fullscreen.. the gun selection text cramps up, and I think the ai are broken. They stay in one area at times for some reason. Lastly, I noticed that the bullets dont have tracings. So as I ran around.. I'd notice that I'm getting shot at for a split second without knowing from where unless I flicked my mouse or something. Im not sure if that was intentional but, I think itd be a good idea to have like some kind of indicators around the crosshair to let you know where youre getting shot at or whatnot. Other than that, I'd say that this game has potential.
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Concurrent players on Steam, sampled daily since tracking started.
Man, how do I rate this. It's rough, but I had fun. Buggy but the UE5 assets look good. I liked the idea of it, it has a lot of potential. I'm going to keep it in my library and check back in on it every so often. If the Dev keeps working on it, I could see myself supporting this for the long haul. It's far from a Destiny 2 or Warframe, but for some reason I really like it and hope it continues to develop into a fully fleshed out game. Some things that need immediate work. 1. Key mapping and accurate functionality. I don't like using a game controller. I'm a mouse/keyboard guy. 2. Overlays for menus and such overlap when joining into a match. 3. Movement is muddy and feel punishing, not smooth and fluid. 4. First Person needs to be more accurate when looking down the scope 5. It's way to easy to die, 3 or 4 well placed shots take you out as a human but those lizards are tough except in the head. 6. AI isn't quite sharp enough. I got around the lizards and took a control point but it took the AI players and enemies a long time to see that I had done an end run and needed support from my team and to be attacked from the Lizards. I have no issues with small developers using assets. UE5 assets are sharp. I also have no issues with using AI to make a game as long as it playable. I don't understand why all the panty bunching about AI in games these days. I'm really hoping this one keeps getting better.
cero optimizacion.... y no encontre ninguna partida online
This was really bad. I was attempting to play the game on "regular" and I couldnt get a kill for the longest time. As soon as I saw an enemy I was dead. It was stupid hard to the point it wasn't fun at all. Cool concept though
?? Hope the game will be better soon.... I ll come back later
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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