
A narrative-driven first-person puzzle game set in the dystopian future of 2080. Take on the role of a maintenance worker investigating strange malfunctions in a crumbling apartment building, where nothing is as it seems.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Hired to fix a building, paid too much to ask why.
In Living Pipes, a first-person narrative mystery game created as a senior project at Ringling College of Art and Design, you are sent to a remote building under mysterious circumstances. What starts as a routine repair job quickly unravels into something far more unsettling.
Explore, repair, and uncover the truth.
Navigate dimly lit corridors and strange, decaying rooms using your scanning and repair tools to restore broken infrastructure—fix electrical systems, seal pipe leaks, and reconnect disrupted networks. But as your tasks progress, the environment becomes increasingly unnatural, and you're forced to question the real reason you're here.
Key Features:
First-Person Exploration: Immersive atmospheric environments powered by Unreal Engine 5.
Narrative Mystery: Piece together the story through found documents, audio logs, and environmental storytelling.
Puzzle Mechanics: Use diagnostic tools to identify faults and solve spatial and logic-based puzzles tied to the building’s systems.
Unsettling Progression: As you dig deeper, the building—and whatever controls it—begins to resist your presence.
Will you finish the job… or find out what really lives behind the walls?
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
무료게임치고 대단한 퀄리티.. 짧아서 아쉬웠지만 많은 사람의 노력과 정성이 담긴 것을 알 수 있었습니다.
"Living Pipes" is one of literally thousands of student projects infesting Steam. This one is from Ringling in Florida. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students barely made a game here at all, this is more like a vertical slice, a 2% preview of what will one day be a game. Even by student demo standards this is short. Admittedly what there is of it just makes student projects even worse, because this is definitely the kind of game people would want to play... if there was more than just a few minutes of it. See the problem? This is just a first person puzzle adventure, although what there is of it is made to a reasonable standard, the lack of content is the problem. You go into a postmodern techno building, fix a couple of things by solving some simple puzzles, and hey, it's over. If this was a fully made game it would have been a direct competitor to (and possibly victor over) Bioshock... but it isn't. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. Here, you get a reasonably even match, enough to give this a pass. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free student project won't count toward your game collection or add any achievements, and because it's not really a full game and more of a homework assignment, it's not a worthwhile download.
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Hours played at review time, across 32 reviews with recorded playtime.
10 miinutes is all i need. This game is great, short and concise. straight to the point. it tells a short story, a snippet is all you need, no getting lost in unlimited resource quests or spooky quest logs. it is a nice take on maintenence jobs and it does it well, and hints at a story that you can unravel yourself and take it for what it worth. I see this game as worthy, and i hope you do too! Its short, but for a completionist wannabee like myself, i take a rest knowing i can complete this game between breakfast and study, to get the mind working. Well done devs, great execution of the software used to create, and a functionally sound game. more games should be like this.
it certainly is a game I only had to alt F4 twice and force shutdown my PC once I don't know what I played but good experience
Controls wouldnt work, no way to quit the game i had to alt/tab out and stop it in steam.
Game sounded cool but was confusingly short. And some of the controls seemed a bit off. I appreciated the vibe but it wasn't much of a game and the voice acting felt out of place.
Ну и ♥♥♥♥♥
I really wanted to recommend this game because the world is interesting and the visuals are quite good. The voice acting is rough but I wasn't expecting anything Triple A here so it didn't bother me very much. My issues are two fold. First are the puzzles. There's no explanation for which keys you're supposed to use and it wasn't very intuitive. My other issue is the bugs. My "pipboy" got frozen in explore mode and the last puzzle froze the entire game. There's an interesting concept here. It just needs some time focused on execution. I hope you guys keep working on games because there's a lot of creativity here. It just needs some technical love.
Очень короткая, и слегка не оптимизированная
нет настроек клавиатуры, нет настроек мышки. нет настроек звука. обучение нулевое. даже выход только через консоль или alt+f4. Пока это не просто сырая игра, это абсолютно не готовая даже для теста игра.
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