
Carl Williams, a 15-year-old boy, finds himself alone at home one unsettling night. What begins as a quiet evening soon spirals into something far stranger. Shadows shift, silence speaks, and someone—or something—seems to know him better than he knows himself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

An episodic psychological horror experience based on fragmented memories and twisted perception.
You’re looking at the first chapter of the Living Nightmares series — standalone stories that follow people grappling with distorted realities, fractured identities, and unsettling truths they were never meant to uncover.
False Familiar
After a strange event leaves you disoriented, you begin to question the memories you thought were real. A familiar face keeps reappearing — but something about them is deeply wrong. You're not sure if you’re being haunted… or if your mind is turning against you.
A first-person psychological horror game focused on atmosphere and story-driven progression. Explore your environment, uncover clues, and piece together the reality — if it exists.
Key Features
A disturbing narrative driven by exploration and subtle choices.
Use a phone to receive texts and check messages, uncovering clues through unsettling conversations.
Authentic analog horror presentation.
Visions, messages, and hallucinations that blur the line between truth and delusion.
Minimal HUD, fully immersive experience.
Built for short, intense play sessions.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ничего не видно. Вас заставляют идти наощупь к входной двери. Дойдя до двери, герой говорит: нужно взять фонарик в гараже! Идёте наощупь гараж, в самом тёмном углу берёте фонарик (его не видно). Включаете. Всё равно ничего не видно. И тут вас заставляют в кромешной тьме искать ключ по всему двору. (Я даже свет выключил в комнате, это не помогает. Ничего не видно.)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 142 | 76% | Free | |
| $5.7K | 25 | 88% | $5.91 | |
| $6.9K | 37 | 78% | $8.99 | |
| $2.9K | 27 | 93% | $2.99 | |
| $2.7K | 26 | 92% | $2.99 | |
| $1.6K | 35 | 71% | $1.99 |