
Carl Williams, a 15-year-old boy, finds himself alone at home one unsettling night. What begins as a quiet evening soon spirals into something far stranger. Shadows shift, silence speaks, and someone—or something—seems to know him better than he knows himself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

An episodic psychological horror experience based on fragmented memories and twisted perception.
You’re looking at the first chapter of the Living Nightmares series — standalone stories that follow people grappling with distorted realities, fractured identities, and unsettling truths they were never meant to uncover.
False Familiar
After a strange event leaves you disoriented, you begin to question the memories you thought were real. A familiar face keeps reappearing — but something about them is deeply wrong. You're not sure if you’re being haunted… or if your mind is turning against you.
A first-person psychological horror game focused on atmosphere and story-driven progression. Explore your environment, uncover clues, and piece together the reality — if it exists.
Key Features
A disturbing narrative driven by exploration and subtle choices.
Use a phone to receive texts and check messages, uncovering clues through unsettling conversations.
Authentic analog horror presentation.
Visions, messages, and hallucinations that blur the line between truth and delusion.
Minimal HUD, fully immersive experience.
Built for short, intense play sessions.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Onda Fears to Fathom, está bueno
"Living Nightmares - False Familiar" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. Once more an amateur "developer" has ripped off a bunch of Unity assets from the Unity Asset Store and dumped them on a first person horror jumpscare adventure game blueprint/template. At least he's not trying to get paid for plagiarising someone else's assets... regardless, lazy asset flips have no value compared to real, genuinely made games and this is no exception. Take on the role of a 15 year old boy, at which point your decision making ability will be diminished to the point where you actually think it's okay to steal other people's game assets and put your own name on them, then publish them on Steam Direct. Wander around a spooOOooky Unity asset flipped house. Uninstall quickly. This is a waste of space. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Living Nightmares - False Familiar". Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 11 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All I know is... Eggs
Kısa korku oyunu ve PS1 styla gaming severler kaçırmasın..benden izlemek isterseniz buyrunuz. Evde Tek Başımayım Sanmışım! | Living Nightmares - False Familiar | Türkçe
Pas mal du tout ! Bon courage aux dev' en attendant l'épisode suivant :).
kinda clunky, but ok https://steamcommunity.com/sharedfiles/filedetails/?id=3506042351 https://steamcommunity.com/sharedfiles/filedetails/?id=3506042249 https://steamcommunity.com/sharedfiles/filedetails/?id=3506042166
👍
6/10
fena değil kısa ama gerici atmosfer ücretsiz zaten denenebilir
im glad it was free alex seems like a jerk
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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