
This app will be removed from the Steam Store soon, please use LIV to get your calibration!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
⠀
Crash... crash... crash... Calibrated Load calibrated file into LIV ♥♥♥♥ doesn't line up like it should Exit Liv Launch LIV:VIVR Crash End Task Exit SteamVR Launch LIV:VIVR Crash End Task Exit SteamVR Restart Steam Launch LIV:VIVR Calibrate Exit Launch LIV Import new .cfg Launch Game Switch to "Manual" ♥♥♥♥ kind of lines up, but not really "F*** it! Close enough" See watermark Request key for removing watermark Automated system for sending out keys doesn't work Not surprised
Been looking for a easier way to sync up the camera but unfortunately this did not work for me, I don't think it supports the virtual controller (which I use as the camera) if it does support then maybe I'm not using it right, also the cfg file it generates is different from the one I usually use aswell as the normal X,y and z values it has a lot of others which I have no idea what they mean, the near and far value is always at 0 so when I load up a game the camera view is blank, I have to manually set the near and far which fixes that issue but I assume it knocks all my other settings out of whack. This tool could be good for someone with a vive tracker or another controller also someone who knows what all the other values mean but not for me I just wanted something simple. I reccomend that others with more knowledge try it as it may just be me who has the issues. I put a thumbs up because the above problems could well be my issue
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 26 reviews with recorded playtime.
please record a video tutorial.and when i click the export settings,it need to install .net Framework 3.5,but Installation failed. please help me,can you leave yours facebook or twitter?
Das erste Tool mit dem ich meine Kamera fast perfekt kalibrieren konnte, mit allen anderen hat es nicht geklappt. Danke dafür! Was aber dringend noch rein muss ist eine Funktionalität im letzten Schritt mit der man im Live Bild die X,Y, Z, FOV und Rotation in kleinen Schritten anpassen kann.
Kalibrasyonlarınızı hâlâ LIV'in içine aktarabilirsiniz. Bu uygulama yakında Steam Mağazasından kaldırılacak, lütfen kalibrasyonunuzu almak için LIV'i kullanın!
VIVR does what it says! It autoconfigures your externalcamera.cfg. You still have to finetune a little bit but most of the work is done. Yippieh!
很好用的校准工具
Здорово, если ключи потеряешь, можно увидеть где они лежат.
Do you want to set up mixed reality but don't feel like going through the headache of getting it configured? This software is for you! From start to finish, it took me LESS THAN 5 MINUTES to have my externalcamera.cfg ready to go for LIV. I ran this on an Oculus Rift and I had to have my headset on to properly run it. Not a big deal, as that's typically how OpenVR seems to recognize things (you can't just have a controller on and use it, gotta have the HMD tracking too) and once you realize this the rest is a piece of cake. You can choose to export the externalcamera.cfg anywhere on your PC so you can easily open it up and copy & paste the contents into LIV. I tried using VIVR back before they added official Rift support and it was frustrating to use. I really appreciate the time and effort they spent to add official Rift support and they also streamlined the setup in the process. The results are truly amazing and it blows my mind just how fast and simple and easy the whole thing is. One of the hardest and most confusing & frustrating parts of getting mixed reality up and going has been turned into one of the easiest steps. Good job!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.