
Little Kingdom RTS is an indie real-time strategy game set in a medieval fantasy world. Gather resources, build settlements, raise walls, and grow your small kingdom. Command an army of knights, archers, and mages to fight off rival kingdoms, orcs, and undead.
Modeled estimate, not a reported figure. How we estimate →
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About
In Little Kingdom RTS, you play as the ruler of a small kingdom. With limited resources, your task is to build a base, gather wood, stone, wheat, and gold, construct defenses, form an army, and survive enemy attacks. Your main goal is to conquer the entire map. Each level features a new map with unique resource placement, enemy kingdoms, secrets, and strategic opportunities. A survival mode is also available to test your tactics under constant enemy pressure.
To develop your kingdom, you must efficiently manage three key resources:
• Wood: Gathered by lumberjacks you assign to nearby trees. Used for construction.
• Stone: Mined by workers at quarries built near rocky terrain.
• Gold: Obtained by workers in gold mines, which must be built near gold ore.
• Wheat: Grown on farms and required to sustain your economy and army.
Proper worker distribution and building near natural zones are vital for sustainable development.
You can construct a wide variety of buildings, each serving an important function:
• Worker buildings: for lumberjacks, stonemasons, and wheat farmers.
• Military structures: barracks for knights, archers, cavalry, and mage towers.
• Defenses: archer towers, wooden palisades, and stone walls.
A well-planned base with complementary structures will help you survive even the harshest conditions.
Combat plays a major role in gameplay. You must defend and attack in real time, commanding your army against:
• Armies of rival kingdoms.
• Orcs, including warriors, archers, mages, and wolf riders.
• Wild animals and fantasy monsters.
• Undead, demons and other dark forces.
Each enemy requires a unique strategy, and every map offers distinct battle challenges.
• Classic real-time strategy gameplay
• Charming pixel art inspired by retro games
• Varied maps with increasing difficulty
• Unique economy and building system
• Two modes: campaign and survival
Little Kingdom RTS is an indie game developed by a solo developer. The game is promoted by a single indie publisher. Your feedback and support mean the world to us – add the game to your wishlist and help us grow. The release is coming soon!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish, Indonesian +18 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
操作が分からない(更にゲームパッド派なんでキーボードゲーム不慣れ)、なのに最初に操作説明一回あるきりで、操作の確認方法が見つからない、多分無い。 SHIFT押してれば複数設置出来るのぐらいしか覚えてない、あと"A"とか使う操作あったはずだけど覚えてない。 建物の撤去は?(多分出来ない)
It's... fine. the sort of game that woulda been really cool 30 years ago, but is kinda just okay now. A pretty minimalist RTS. I played one map on normal difficulty, and wasn't enthused enough to play a second map. Nothing really objectively wrong with it, but not enough right to earn a thumbs up
I really like this game !!! :) It's a nice RTS-Survival. Or you can call it a game of the BBDW - Genre. Build your Base and Defeat randomly generated (Enemy-) Waves. Alongside it is important to destroy as quickly as possible the red lairs of the enemy. Because with time the waves of the red enemybases get stronger and stronger and after a certain time you reach the point, where the enemy got to strong an you loose. Remarkable is, that the game is very easy to understand, you don't need a long adjustment period. This increases very much the fun of the game. I like easy to understand games, where you can start instantly without learning a tutorial before. There are not many commands, although there are several different units and buildings. There is even a tech tree for levelling up other buildings, but it is so easy and it is automatically permanent shown, if you pay on the lower right corner the gold for the upgrade button. It is a completely nice variant of RTS-Survival-Tower Defense like Conan Unconquered or Starship Troopers: Terran Command or Diplomacy is not an option and so on. I had over 15 hours much exciting fun, it was addictive and at the last levels i started positively sweating :) And look on the price, it is so low for getting so much fun. Thx for the game, well done.
Але потрібно ще багато доробити. Можна пройти за 5 годин.
Хорошая игра
Çıtır çerezlik, stres atmalık. Age of Empires tadı veriyor. Basit ve hızlı. Ancak öyle çok uzun bir süre oynamayı beklemeyin. Tekrara düşersiniz.
本作是一款贯彻短平快思路的RTS小品,仅有单一种族,没有设计英雄和兵种升级,甚至连科技树都被简化为了简单的主城等级;但在这层简单的外表下,本作的难度和考核则十分硬核,高难下敌人骚扰频繁,非常考验传统RTS所要求的高APM和建筑布局。且非对称关卡设计下,你的对手并没有常规建筑,只能通过完成特定关卡目标获胜。 虽然最初有如AI的社交游戏风封面差点直接将我劝退,好在游戏内的像素画面倒是比较讨喜,小人动态也很丰富。本作作为一个极尽精简的RTS小品游戏,甚至没有多阵营的选择,而是将人族以外的其他阵营全部作为“关卡”存在;共计兽人,沼泽,恶魔,精灵四个种族,分别具有三个难度和各自的任务,比如恶魔的传送门会定时增殖刷新,而提前毁掉小精灵树可以削弱大精灵树,但是完成任务前,会在迷雾中持续刷新敌军,无关那个方向有没有敌方任务建筑。 也就是说,你要面对的不是一个和你一样通过建筑和兵营进行采集和爆兵的平行对手,而是一个可以从战争迷雾中虚空刷怪,需要处处设防的对手。所以你无法预测对手的进攻角度,过早地统合所有士兵会非常危险。你不仅需要谨慎考虑塔防、生产及兵营建筑如何穿插布局,还要有足够高的APM来对抗变换莫测的敌袭。 目前感觉最好的通解,就是多造生产建筑,生产建筑+自带小人血量其实往往够抗一会,多安放一些到边陲,如果能收回建造成本就是血赚,如果被直接灭了也是抢了一波挪兵的时间,反正没CD,炸了之后还会给机会回收挖到的资源,而且这个游戏的树矿太多了,我现在基本把生产建筑当预警塔造。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪[/hr]
za ty peníze super zábava
Fun little game. For the price, pick it up and get a good weekend of gameplay out of it. Harder difficulties do take some time, but it's fun to plan it out.
Гра цікава, вона вартує свого часу!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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