
Little Brother Jim alternates between the jeep parking game, and Paul's journey up to the hill.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]The Heck Is This?[/h1] Here we go: Mr. Bodur's 12th, and arguably best, submission to the Steam canon o' games. Only...huh? I'd read the game description and so anticipated a departure from the walking-sim/adventure-style games we'd come to expect, but the beginning of this game REALLY took me by surprise! I was like, "Omigosh! I'm a bear driving a jeep!" Then I was all, "Dang! This is totally practice for driving in [i]Cyberpunk[/i]!" Finally, I was like, "Holy moly! This jeep handles better than vehicles in [i]Cyberpunk[/i]!" Nice car physics, Mr. Bodur! On the 11th level, growling victoriously after another successful parking job, my gorgeous low-poly bear disappears and the game reverts to a classic (and classy) walking sim. Beautiful high-def landscape. Syrup-slow first-person walker. Random letters scattered throughout. Familiar waters. Almost. Some important differences stood out. First of all, the detail and render quality of [i]Little Brother Jim[/i] is just brilliant. The lighting effects are on par with [i]Dear Esther[/i] and even [i]The Vanishing of Ethan Carter Redux[/i]. Strolling around a digital forest has never been so beautiful--at least for the first segment. Secondly, the writing is also much better than I've come to expect in a Bodur game. Jim's letters to Paul are thoughtful, simple, and nostalgic. Usually there's a lot of philosophy and unnecessary imagery in a Bodur story, but not this time. It works too because the emotional paradox of sadness and hope accompanying the lost of a loved one would only be convoluted by anything more grand. Keep it simple. Make it real. Oh, and then there's more bear driving a jeep! Yay! It took until the 3rd walking segment for me to understand how the dual elements of the game work together. Seriously, I thought I was losing my mind, like, both aspects would make for excellent games, so why combine them? But as the story unfolded, everything came together. This is a terrific game! If you only ever play one Bodur game, make it this one!
Not gonna lie, when I first started playing the game, I quit because I was both confused and annoyed. After reading other reviews, I sucked it up and started playing again. After you get past the first ten annoying parking-the-Jeep levels, the story begins to unfold. For me, it started out a bit slow, but as the game progressed, everything started falling into place and making sense. The Jeep game made 100% more sense by the end of the story, and damn, was it bitter-sweet. If you would have asked me if I would recommend this game based on solely the beginning, I would tell you no. But I'm glad that I sucked it up and kept playing because my opinion has changed drastically. Hell yeah, I would recommend this game!
I recently bought another few titles by Bodur and this one unfortunately drops on the lower set of walking sims by the maker. Little Brother Jim is another tale with philosophic tone and environments change from beautiful forests to vast valleys so generally it is quite generic walking sim experience. However, it turns flat for I was not able to understand who the protagonist was or his intentions. All you do is collecting letters written by protagonist's brother Jim and how they used to grow up together. Granted, that there was few emotional and smart moments, but not enough to bring the feels. Then to the more original part of this game - the driving. Alright on first sequence when I realized I was driving a car from the top view and not walking in some forest I was interested, but few moments later it gets boring and while the controls are fine the levels feel more an obstacles than entertainment. I know that the car and bear might be a reference, but fewer maps could have highlighted the same idea. Do not get me wrong. The game fills all good Walking Sim standards and new features are to be considered controversial, but it lacks that breath lasting moment of pure joy, fulfilment or awarness to remember on.
I thought this would be a simple little parking game, but it turned out to be a surprisingly emotional story about grief, memory, and connection... I especially love the music and the environments, they add so much warmth to the experience. I love this.
Little Brother Jim is a garbage Unreal Engine parking simulator with a twist, after 11 levels you go into a Unreal Engine asset flipped 3D environment that you can walk around in. While it may look like some kind of game, this is just a garbage asset flip cash grab with a $5 USD price tag on it. There's no meaningful game here whatsoever. The developer has shown a consistent pattern of dumping Unreal Marketplace assets into a blender then trying to get paid for the work of other developers by putting his own name on their assets. It's deplorable.
Decent walking sim again from Tonguc Bodur. This time however he mixed it with a driving/parking minigame which is kinda fun and gives the game more gameplay than usual. However I am not sure if it fits well to the rest of the game.
One of the oddest Bodur's games. A mix of driving and contemplation (in separate ways!).
This developers games are hit and miss. This ones a clear miss. I really hate driving sims.
ein sehr schönes kleines Spiel. Den Twist zwischen dem Mini-Spiel (Auto fahren) und dem Rumlaufen in der echten Welt hat mir sehr gut gefallen und großen Spaß gemacht. Dieses Spiel werde ich auf jeden Fall irgendwann nochmal spielen. Ich hätte mir vielleicht ein paar mehr Errungenschaften gewünscht.
"Little Brother Jim alternates between the jeep parking game, and Paul's journey up to the hill." NO! Its two booring sh**y games in one package.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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