
The world of Opera is fading away! To bring the spirit of music back to life and help restore Lirica to its former glory, join Renatta and new musical friends as they explore the world, solve music puzzles, and restore life to Lirica.
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Lirica is a 3d platformer musical - um... I'll just stop there. The game is broken. I can't get past the tutorial/intro after 20 minutes of trying repeatedly because the game freezes in the middle of the town explanation. It gives me the "isn't this town beautiful, but no one likes opera anymore" spiel then the words stop coming and the image doesn't go anywhere. I can access the menu and that's about it. Tried unbreaking it, and tried playing out of full screen mode. Nope. Still broken. I Want to enjoy this game. I love music. I love music games. The clarinet flowers are pretty. But when I checked the community forum there is one lone thread from another person who can't make it work that's being ignored. And the other reviews also complain of it being buggy/broken. So I'm going to guess this was a game that the developer gave up on not long after release for bigger, better projects? Maybe? As it stands, Lirica isn't a playable game.
Full playthrough here: https://youtu.be/FL77UCvk6Qo This game is really beautiful the animals are cute that your helping and the environment is amazing it suits the theme of music very nicely. The music throughout is super relaxing and fits the tone as well. I STRUGGLED figuring out how to do the first area honestly this might just be me, but even though the tutorial says we're playing the notes in ascending order/descending I didn't think that meant for every puzzle. The play gets a bit redundant because of that to be honest, but for a student made project in a limited time frame this pretty amazingly well done definitely recommend giving it a try.
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Hours played at review time, across 28 reviews with recorded playtime.
Общая оценка: 3/10 Что-то из разряда игр про Барби. Коридорная игра с флейтой в руке. Ультра сложные комбинации вас не попросят сыграть. Всё на уровне для маленьких детей. Задача по порядку сыграть все ноты от низкой к высокой и наоборот. Лес тяжёлый и узкий по графике. Есть неплохие модельки, но с колористикой беда. Хотя, если ставить под учёт, что игра для маленьких девочек, то вполне пойдёт. Если делать поправки: На самом деле интересная задумка с музыкальным миром. Расширить пространство, поработать с цветом, с модельками и с текстурой. Добавить классическую составляющую музыкальных игр - попадание в ноты. Добавить приятную для уха инструментальную музыку. И вот тогда, как мне кажется, будет вполне хорошая игра.
Opera dünyası yok oluyor! Müziğin ruhunu hayata geri döndürmek ve Lirica'nın eski ihtişamına kavuşmasına yardımcı olmak için, dünyayı keşfederken, müzik bulmacalarını çözerken ve Lirica'yı yeniden canlandırırken Renatta'ya ve yeni müzisyen arkadaşlarına katılın.
Decent game for a toddler, although it stuck on a note indefinitely during a quest saving dinosaurs from rockslide and fcked up my head and had to alt+f4 but still recommended. Good luck in your careers.
This is yet another student project, one of literally thousands self-published on Steam Direct. It's from DigiPen. This is an academic exercise, not a professional game. While it has more quality than most amateur games, it is not a complete gaming experience. Student projects have limited value for gamers because they're not fully developed games, just barely functional demos that show the students progress. Steam is not a place for for-profit colleges to dump student homework assignments... and having thousands of these is not good for gamers. The students made a console-esque (did they know Steam is PC only?) third person puzzle adventure game which is admittedly charming, I guess. The idea is you have a magic flute in a magical world with magical critters and Opera is dead. I don't know how to break this to the students, but Opera has been around for 400 years and it still never caught on. Stop trying to make Opera happen, it's not going to happen. Anyway, you get to make Opera great again by playing the magic flute to move things around and solve puzzles, and of course doing a bunch of repetitive and boring fetch quests. As usual with student projects it's unfinished, unpolished, and the students have walked away and will never properly finish this... it's just a tech demo, a portfolio piece, and not a full game for gamers. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. No student projects should EVER come with terms that users have to agree to! Is this delusion of grandeur? This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Even as a free game, this couldn't find an audience. With a peak of [b]only 3 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Keep in mind this student project won't increase your game collector count or show up in your Steam profile showcases, and because it's a short, unpolished and unmaintained student homework assignment, I can't recommend you spend your valuable time on this one when you could be playing any of the thousands of fully made games for gamers.
The art looks incredible! Considering this is a student project it is pretty well put together. I honestly spent more time messing around with the flute ignoring the puzzles because it almost felt like playing a wind instrument! The fact that you can have the notes come out as staccato or legato depending on how you press the input is a really nice touch.
super!! <3
I cannot tell if my color blindness is too severe or the game is just this slow and buggy but the first tutorial section with the Flute is broken as hell: takes forever to do play some basic notes and the story is mediocre. (Also the platforming is jank too) Usually I like DigiPen student projects, but this one severely misses the mark.
Very cute game with a unique gimmick. The gameplay mostly consists of shrinking or growing objects using the same scale, so it can get quite repetitive very fast, but I really enjoy the concept.
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