
Line of Fire - Pirate Waltz is a local multiplayer battle of pirates up to 4 players. Commandeer a ship of your choosing, master maneuvering around the dangers of the Seven Seas, manage your resources and time your shots perfectly to sink your enemies!
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About

Local multiplayer duel of pirates on a single keyboard or via Remote Play Together.
Select from various seas to fight on and customize your match.
Pirate warfare is easy to pick up, but hard to master. Navigate your ship on the treacherous seas, avoid traps, collect power ups and line up your cannons for a perfects shot in the perfect time to deal devastating damage to your opponent.
Choose between different ships with different stats to fit your play style from a quick and agile sloop with a few guns to a robust warship with tons of cannons, but with less mobility.
Hoist the colors!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +16 more
Reviews
Sailed a tiny, camera-locked sea with no hope of escape. 🌊🦜 The world? As small as my patience. No single player or multiplayer? Guess I'll just keep crashing into my imaginary friends' ships since that's the only option. 🏴☠️💀 [b]Follow my curator page for more pirate battles, tiny worlds, and camera controls that make you wish for a mutiny! ⚓💥 https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
The storepage video at the time does show what the game is however the only difference is the health/ammo bar is missing. I say this for other people that want to see what the game is like instead of being sold "cool shots". The only HUD is health and ammo bars above the player ships. It played fine on the Steam Deck with a wireless keyboard and 8bit duo controller. The "camera lock" nuisance that a very very smart reviewer (who played this local coop game as single player) is not so much a nuisance but a way to keep all players in view of the camera. I tested alone at 6am on a docked Steam Deck when Steam emailed it was released to Early Access because the only review at the time was someone that annoyed me. I felt for the dev's need to humor the troll with a response. I thought it was weird this game had a EULA... below is the EULA. It is the first thing that pops up once you click play. Here is another chance to see it in case you may be an attention grabbing clown that uses emojis instead of words in a further attempt to grab attention. "Important Multiplayer Notice Thank you for choosing to play my game! Please note that this game is designed exclusively for local multiplayer. To enjoy the full experience, you’ll need to play with 1–3 friends. There is not single player mode in the game. You can team up in one of two ways: Local Play: All players can share one computer using a combination of keyboard and controllers. Remote Play: Use Steam’s Remote Play Together feature to connect with friends over the internet. Thank you for your understanding! Enjoy the game and have fun playing together!" Note to the Dev: Your ads for the other "games" are annoying to constantly see. Whatever those programs are used for may be cool, but my impression is this game is to only show those. I don't know if there is much a overlap between people playing this and users of those apps, but I don't know. In the menu you need to have a bigger contrast difference on where the selection is on the screen. Especially when you change a bar percentage, you can't really tell where you are in the selection until you move to another setting button. Maybe it would be nice for people to be able to go back and select another ship if they would like, like before all other players picked. Right now you get icons instead of what the ship looks like and when you see the ship you can't go back if you got the wrong one. I know there are only 3, but I am imaging for people that don't grasp a lot of things. Like people playing with their kids or people that strive to be unhelpful curators on steam. Also you have "Wishlist Now" in multiple places that take you to this games store page.. but I bought it. Makes it seem like early access version releasing wasn't a super planned thing.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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