
Linda & Joan is a narrative game about a British family. You play as Russell, Linda, and Joan — son, mother, and grandmother — switching between them to help the family cope with a series of traumatic events. Based on a true story. “Four Months Earlier” is part one of the Linda & Joan story.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Linda & Joan, İngiliz bir ailenin hikayesini anlatan bir oyundur. Ailenin bir dizi travmatik olayla başa çıkmasına yardımcı olmak için oğul, anne ve büyükanne olan Russell, Linda ve Joan olarak oynuyorsunuz. Gerçek hikayeye dayalıdır. “Dört Ay Önce” Linda ve Joan'ın hikayesinin birinci kısmı.
"Linda & Joan Prologue: “Four Months Earlier”" is not a game. It's an advertisement for a product called "Linda & Joan". Linda & Joan is a pretentious more art/book-than-game visual novel/ebook that doensn't even exist because the developer gave up after seeing zero interest in the project. Which isn't surprising. It's about a English family that hangs around an asset flip of the Griffith Observatory in Los Angeles, for some reason. Film buffs will remember the asset because it's where Arnie kills Bill Paxton in 1984's classic "Terminator", from James Cameron. At least I think the developer knows that was the asset he was flipping. But this isn't completely relevant because this is not Linda & Joan, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with Linda & Joan Prologue: “Four Months Earlier” too. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts. [quote][url=https://partner.steamgames.com/doc/store/reviews]Author Response![/url][/quote]The author has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The author, who we've already established thinks that books are games and that libraries are packed to the brim with paper video games, demands that at no point was this advertisement intended to draw attention to an e-book the developer gave up writing. And if you believe that, I've got a bridge to sell you. The author seems to be having problems coping with the fact this advertisement only ever have 4 concurrent readers and that only happened once; That's what failure looks like. Obviously the intention of this advertisement is to draw attention to the authors proposed but abandoned e-book. Why the author chose to tell outright lies in the face of the obvious is unclear, but then again, when unable to discern the difference between a book, an advertisement, and a video game, basic reason and common sense is too much to hope for when dealing with this kind of cringe. Well, there's a reason Valve puts in those guidelines. The most likely cause is the most common; by throwing shade at reviewers, the author can mentally shift the focus away from the fact that he's a failure. Nothing in the authors pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this advertisement to anyone.
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Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
К сожалению, в игре нет русского языка.
It's a short game, with a solid story. It's a prologue for a larger game. Don't expect much. I'm absolutely looking forward to the final release.
很美,真的,非常的舒服的场景,非常舒服的游戏。
I don't like the walking mechanics. Chat should be skippable by clicking anywere on screen not just the little bubbl adn my spacebar is stuck so skiping thru chat is a b
This is a lovely little slice of life with an air of sadness that permeates the conversations that the characters have with one another. When I saw the dedication at the end it hit home for me how easily the dev was able to wind that within the story being told here without blatantly saying so before the game. It also made me want to offer my condolences. I'm very sorry for your losses. Overall, I found this experience worthwhile and I'm looking forward to the full game although I don't know if my heart will be able to take it. If you like slice of life stories then I think you'll appreciate the story being told. It's a bit slow by necessity and I think skipping the dialogue and not feeling that level of slowness while walking would take away from the story being told. I might be overthinking this but it seems very purposeful and with that in mind I found it effective especially as the conversation progresses. Take your time and walk a winding path while two strangers talk about their lives- it's an insightful and impactful experience that I recommend very much.
An example of a calm, simple, yet engaging and emotional experience. It's lovely that the author based it on his own real life and dedicated it to his mother and grandmother's memories. A very creative and productive way to turn grief into something beautiful. Looking forward the full release.
Games like this are so important to be shared and played. Playing this game I felt a sense of wanting to be present and mindful. Whether you have a parent that is far away that you don't get to see often or one you fear you may lose to death, this game invites the player to pause and consider how you spend these special and fleeting moments with your loved ones. I'm looking forward to the full game to be released at a later time and how I imagine it will both break and mend my heart.
I think this experience was waste of time - and I feel bad about my rating. The premise is generally to keep contact with your Mother, I suppose. Walking mechanic is... meh. It makes game very, very slow. Conversation progression is bad... spacebar spam required. There is no indicator which choice was already taken. I have nothing against this graphic style, but it felt bad here. Just... not smooth enough. Although Observatory building looked fine, but the path did not. I do not know much about music - there was one that I did not like, did not understand what it is supposed to "tell me". Ah, and the start was confusing, you had to progress dialog before you could walk. There is also error with dual monitor setup - your cursor will be dragged to secondary screen.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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