
Uncertain of his sister's fate, a boy enters LIMBO
Most likely between $10.6M and $30M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.49 | 92% | approximately $17.6M |
| Google Play | $3.99 | 87% | approximately $17.1M |
| PlayStation | $12.49 | 88% | — |
| Xbox | $12.49 | 86% | — |
| Epic |
Cheapest copy: ≈ $3.99 on Google Play · United States (−68%). Compare 32 prices in 15 markets →
Reviews
Themes across 1270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $12.49 |
| 90% |
| — |
| Nintendo | $12.49 | — | #92 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I like this game. It's so dark and i think that difficulty level is perfect
老游戏,好!不过没有按键说明。一共是有上下左右和抓取(option键)五个按键。 有一些误导人的永远跳不过去的坎,得注意识别,意识到之后操作方面倒不是挺难,不过有部分地方的解密真的很难想,但过了之后想一下其实都有线索可以寻找(玩的时候始终铭记这是“真实物理引擎”,物品和绳子不会急刹车,死的过程仔细观察差别,会有出其不意的收获)。 我是几个晚上戴耳机玩的,部分音效挺突然挺吓人,不过也让我更兴奋。
such a good game
This game is dark, literally, it is only black, white and grey, but it is very dark in nature and themes, themes that would appear you can surmise for yourself. You play as a nameless child, going through different environments, different brutal challenges and puzzles with almost no break in between, unless you so choose. Now, the reason I took around 15 hours to beat this game is because, firstly, I really wanted all the achievements, and that last one really was the next 10 hours of my experience, secondly, I was just really bad at the game. For the first part of the ten hours, I really felt like I could easily get the achievement of the game, but turns out, there was SO much to remember, and pixel-perfect jumps to be made. At the bitter end, I was so stubborn and spend 5 hours perfecting each segment and just screamed every time I got past 5 deaths. However, hands shaking at the very end of the game, I finally did it. I reflected the tenacity I had to build to beat this game, the curiousness I had in order to progress, and the passion to for the art medium. What a privilege it was to play this game.
游戏大部分流程为解密跑酷,这个作品里最棒的一点是他没有为这个故事解说一句话,而是让玩家自己去猜自己去想象这个世界发生了什么
👍
(+) I really liked the atmosphere. It's essentially just black, white, and shades of gray, yet the atmosphere is incredible. (+) Excellent storytelling through atmosphere and environmental design. We are given virtually no exposition or background information, and the game simply lets the world speak for itself. (+) I loved the decision to use different ambient sounds instead of a traditional soundtrack. They perfectly emphasize the feeling of loneliness in this dark world. The game basically wants to put you in the mindset of walking alone down a dark street, through a park, or in a forest at night, where every sound makes you uneasy. You could describe the whole experience with one line from Al Pacino's Scent of a Woman: "What life? I got no life! I'm in the dark here!" (+) The visuals are very simple, yet there are so many beautiful shots, and the game is incredibly aesthetic. Despite looking simple on the surface, a tremendous amount of work went into the visual presentation, with many different techniques being used to achieve that look. (+) I really liked the simplicity of the controls. There are basically only five buttons. (+) I liked that the game doesn't try to be difficult for the sake of being difficult. Instead, it focuses on small puzzles scattered throughout the journey. It's a great approach for an indie game. (+) I especially liked that most of the puzzles are based around physics. (+) I also appreciated that the game doesn't seem to artificially stretch its runtime. (-) The parasite flies that take control of your body get pretty annoying. The game basically turns into: go this way to change your direction, then go the other way to change your direction again, then go somewhere else to change it again. It's simply boring compared to the other challenges the game offers. (-) The game's short length is both a positive and a negative. The atmosphere is great, but the game is so short that I didn't have enough time to fully immerse myself in it and really experience everything it had to offer. It's like reading a great short story that ends way too quickly. On one hand, you enjoyed it, but on the other, you're left thinking: "Why did it end so quickly? I didn't get to enjoy it enough. Give me more." A high-quality indie game, both visually and gameplay-wise, that you can finish in one evening. If you can get it at a 90% discount, it's cheaper than a movie ticket, which makes it an easy recommendation. 8.5/10
urras
asik buat ragebait yang nontonin kita main
내가 먼저 운명하겠다