
Uncertain of his sister's fate, a boy enters LIMBO
Most likely between $10.6M and $30M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.49 | 92% | approximately $17.6M |
| Google Play | $3.99 | 87% | approximately $17.1M |
| PlayStation | $12.49 | 88% | — |
| Xbox | $12.49 | 86% | — |
| Nintendo |
Cheapest copy: ≈ $3.99 on Google Play · United States (−68%). Compare 32 prices in 15 markets →
Reviews
Themes across 1270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $12.49 |
| — |
| #92 |
| Epic | $12.49 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
太难了 好玩
Apesar de curto, é bem bonito e divertido de jogar. Os puzzles são bem formulados e realmente fazem você quebrar a cabeça pra descobrir como avançar. Muito bom.
Me encanta su aura oscura aunque a veces se torna un tanto oscuro, no me gusto mucho que mientras mas avanzas el juego va volviendo el aura persecución o miedo (de ejemplo la araña) y se va volviendo un juego de puzles. El juego esta bien, tiene buena estética, es distinto. Alguna vez el juego me pareció un poco frustrante pero bueno, no fue para tanto. Tengo pendiente platinarme este juego y jugar el juego "primo" de este "inside" Prueba la demo y si te gusta cómpratelo sin dudar!
Oyun çok zor. Zekam yetmedi ve sildim. Bazı bölümleri geçme yolu biraz saçma olsa da, zeki arkadaşlar bu oyunu sever.
对于Mac手柄用户来说很nice
Good Game
非常有意思的解密,虽然游戏整体难度很难,玩到现在最后一个成就还没达成,但是不看攻略自己去认真找线索过完第一遍的时候真的超级爽,也是有一些潜在剧情的,玩完后也满震撼的
крутая игра
为童年补票了,以前玩的手机版的破解版,现在回来支持正版了。画面非常有艺术感,有暗黑治愈风,关卡设计也很巧妙,没有太难,不会卡关。就是感觉全成就有点难搞。
The game is definitely worth trying if it's on a massive sale and it is a bit of a classic at this point, but overall I do not recommend the title under normal circumstances. The biggest problem with this game is that it does not communicate what can and cannot be done within the bounds of its gameplay so the solutions to puzzles that the game challanges you with often end up feeling less like they require thinking outside the box and more like they require a bit of jank to get through. I had to use a walkthrough at some points for hints and they never made me think "that's clever", rather my reaction was one of annoyance at the game. Another more minor issue I have is that the game throws classic platformer gotchas at you that I'm not a big fan of - think "this button that you just had to press now kills you without any indication instead, have a do over!". This sort of instruction towards the player doesn't feel like having the machanics of the game taught to you but having your progress delayed for little reason. I got to the ending feeling frustrated.