
A routine mission fails and Cpt Cain Phoenix's squad is abducted by a mysterious spaceship. Their survival relies on his ability to communicate with the broken AI and puzzle out the grim secrets of the ship in this dark sci-fi text-based adventure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
This is an awesome game. Really compelling story. I've only played one ending but will play the others. There's only voiceover in the first part, but that didn't bother me. The writing is excellent and the controls are fairly easy to get used to. The graphics are incredible, though a couple of the cutscenes were a bit buggy. The free novel at the end is a really nice touch. Leaves you wanting more.
[b]Tercihli diyalogları içerikte çok sayıda görebileceğiniz bu oyunda; uzay gemisi tarafından kaçırılan kişilerin olaylarını, dikkat çekici grafiklerin eşliğinde çözmeye çalışabilirsiniz. Oynanış metin tabanlı bir macera olduğu için de, sürekli aksiyon ve hareket bekleyen oyuncular için oyun ilerleyişi biraz yavaş kalabilir.
Beautiful graphics. Love the ambience a lot. This is scifi to me! Also the hud effects I liked a lot! This quest is great!
That must be the only game funded by the EU that turned good. I am surprised. To the point: this is a text based adventure, nothing more. There are no puzzles here. Did I like this visual novel? I am unsure. I not always felt that my decisions matter which broke the immersion in some moments. But this game played on some of my emotions, made me feel other ones and forced to some reflections about things. (This sounds vague, but I prefer my reviews completely spoiler free). The story was engaging enough to make me want to finish this game (which I did in 2 sittings). I believe it is worth a shot for anyone who would enjoy a short story and likes to read lore stuff in games.
Ist bestimmt ein tolles Spiel, für mich allerdings zu sehr auf Text basiert. Das schlimmste ist dann auch noch das der Spielercharacter immer noch mal nachfragen muss...
Wonderful game, an interactive novel. Beautiful graphics with gripping story and a couple of twists. Have finished it in one sitting, will definitely replay. The only downside is the lack of voice in conversations... it's impossible to watch the world while simultaneously reading the text.
spoiler: your actually are an ai
I want to like this game but just can't get into it. It very much is a text based adventure despite the looks. NPCs will go on and on and on with no skip or speed adjustment (since that's all the game is) so you'll have to hear the same NPC repeat the same thing 5 times before moving on to repeat the next thing. When it takes a break from listening to an NPC rant and you're given a dialog option they're bad, this is a game on rails so all options are limited and often the same thing just worded differently. Honestly this should be advertised as a visual novel.
The devs of Lightstep Chronicles need to refund all players who purchased this game 90% of what they paid for it to reach a price point that is fair.
Well, for a 'point and click' the graphics were quite surprising at 4K resolution. The AI characters were fairly well developed and their behaviors were consistent during the game. The art moderne aesthetic I believe is based on the novel, and in the game I think they really take it to the next level of kitsch. Tiferet's high heel booties would make Lady GaGa jealous. I know the AI chatter had to be there for content and to fill the game, but there were times when I was looking for the self destruct button on my chair's dashboard just to shut them up. I can't blame them - they had no one to talk to for a very long time, but seriously... I did two playthroughs, and got a very different outcome in each. The branching in the game itself was minimal though. After the first pass I was chafing to get to the next step and didn't bother reading the crew log entries, which did nothing to advance gameplay. They're there to soak up time primarily (IMHO). I see SO many games in the Discovery Queue that look like they are stuck in the 80s, and I guess there are folks who like that. I'm not in that group. I can only wonder why more developers don't leverage the tools this team did to put out a stunning graphical experience at a very good price. It's worth the admission price just to see the graphics and ask yourself why we don't see more of this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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