
Lift It is a fresh and dynamic game where you have to train your character in order to gain stats. Every Gym exercise helps gaining a specific stat. Increasing your stats will help you to beat your enemies when travelling from the main island (Gym Island) to the other islands.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Неиграбельный мусор, добавленный в стим разрабом ради заработка на карточках. Удивительно, что за 7 лет ее до сих пор не выпилии из стима. Не рекомендую
Lift It, developed and published by 89AM Studio, is one of those small independent projects that embraces its own eccentricity rather than trying to imitate mainstream trends. On the surface, it presents a simple premise—you arrive on Gym Island and begin lifting weights, running on treadmills, and performing basic exercises to improve your character. But beneath that straightforward introduction lies a quirky blend of stat-building, light RPG progression, minigame experimentation, and gently absurd world design. It doesn’t take itself too seriously, and that self-awareness becomes part of its charm. Instead of a grand narrative or cinematic stakes, Lift It invites players into a strange, self-contained ecosystem where fitness, exploration, and combat somehow coexist without explanation. The game’s core loop revolves around training. Each exercise directly increases a specific stat—strength, stamina, health, defense—mirroring the simple reward systems found in classic incremental games. The repetition is intentional: progress comes from committing to routines, upgrading gear, and watching your numbers slowly improve. Instead of unlocking skills through experience points or quests, your character literally gets better by lifting more. It’s a humorous and oddly satisfying interpretation of RPG leveling, and the feedback loop is immediate enough to encourage “just one more set” thinking. As you grow stronger, new areas and challenges open, forming a steady progression path that reflects the work you’ve put in. Once players develop their stats enough, the game branches outward into additional islands, enemies, and activities. Combat is handled through a simple directional attack-and-block system, turning battles into quick mental reactions rather than elaborate action sequences. It’s not deep, but it fulfills its role as a gatekeeping mechanic—something to test whether you’ve trained effectively. Journeying to other zones like Labyrinth Island or Zombie Island introduces new hazards and visual themes, giving the experience a sense of spatial expansion even if the actual gameplay interactions remain light. Along the way, you purchase new weapons, armor, and cosmetic upgrades, moving up a humorous progression ladder from wood to iron to gold to even diamond-tier gear, reinforcing the game’s exaggerated, playful tone. Lift It also includes small activities that exist simply to add personality rather than mechanical depth—you can dance, play guitar, or take part in local distractions that do little beyond offering novelty. These side diversions communicate that the game wants to entertain as much as it wants to challenge, and in doing so, it builds an identity distinct from more serious RPGs or simulation titles. This looseness, however, comes with trade-offs. The structure can feel scattered, and some features appear bolted on rather than organically integrated. The game clearly wants to offer variety, but not all elements receive equal care, leading to unevenness in overall design cohesion. Visually and technically, Lift It reflects its indie scale. The environments are colorful but simplistic, character animations are functional rather than expressive, and UI design focuses on clarity over style. There’s no attempt at flashy presentation or atmospheric storytelling—the art serves the mechanics and little more. This minimalism keeps the experience accessible, but it also means players accustomed to polished simulations or visually rich world-building may find the game flat. The same applies to bugs and performance roughness—occasionally awkward navigation, collision issues, and reported island access problems remind players that this is a small studio production. Because of its structure and repetition-heavy gameplay, Lift It will not appeal to everyone. Those who expect narrative direction, mechanical complexity, or sustained challenge may find the experience thin. The training loop, while amusing, becomes predictable, and combat never evolves beyond its introductory concepts. Multiplayer, though available, is not a major focus and may feel empty or underdeveloped. As a result, player enjoyment heavily depends on mindset—approach it as a silly, low-pressure progression experiment, and it succeeds; treat it as a full RPG or life simulator, and disappointment is likely. Yet despite its limitations, Lift It has a strangely inviting quality. Its sincerity, light humor, and easygoing design make it a relaxing game to pick up when you want something structured but not mentally demanding. It celebrates effort, progression, and small accomplishments, mirroring the slow gratification of real fitness without any physical strain. For players drawn to unconventional indie concepts, bite-sized RPG systems, or games built simply to entertain without pretension, Lift It offers a memorable diversion. Ultimately, Lift It is best appreciated as a curiosity—an experimental blend of gym parody, light combat, and incremental leveling with a personality all its own. It doesn’t redefine progression-based gameplay, but it doesn’t need to. It provides an amusing, self-contained world where improvement happens one rep at a time, and for the right kind of player, that’s more than enough. Rating: 6/10
💋
"Lift It" — увлекательная игра, где вы прокачиваете персонажа через тренировки. Задания в спортзале улучшают характеристики, что помогает побеждать врагов и открывать острова за Gym Island.
I played the game for over 4 hours, and this is my honest opinion : - The game idea is good 👍. - The game controls are very bad 👎. - The way you exercise inside gyms, especially with the "Up" button, is very tiring and annoying 👎. - The method of collecting points in terms of (Strength, Defense, Health, Stamina) is a boring and slow method 👎. - Excessive repetition is boring 👎. - Lots and lots of glitches 👎. - The idea of different worlds is a beautiful one (I didn't have the chance to fully explore it due to glitches and crashes) 👍. - The price is considered expensive compared to the experience 👎. Overall: I do not recommend purchasing the game unless the problems are fixed and the experience is improved.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Частички дней на память, песком на ладони Пусть солнце ярче станет, в снегах не утонет Быть может и вернётся то жаркое лето Ты очень любишь думать, об этом. Об этом И ярким улыбнётся рассветом. То лето..
救济性好评,不推荐。Ach, chinese need. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
https://steamcommunity.com/id/uuu/inventory/#730_2_27838297437 https://steamcommunity.com/id/uuu/inventory/#730_2_27906685270 https://steamcommunity.com/id/uuu/inventory/#730_2_25466579794
A fun mix of gym simulator and RPG where getting stronger actually means lifting weights. Training improving your gear and exploring new islands makes progression feel rewarding. The combat is simple but satisfying and there are plenty of silly side activities to mess around with.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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