
A game about boredom and self-pity. It's about myself mostly. You walk around and press the 'interact' button. Sorry for making this.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
felt like i was tripping for 6 hrs straight
I have so many things to say, but cannot seems to find words. I must write this review in a very emotionally detached way, specifically glossing over the emotional impact, which is easily the best part about this game. I had a hard time playing this game in a physical sense. For whatever reason, the art style, "gameplay loop," window size, and environment in which I played made me nauseous. I also found out about an hour in that the game is supposed to have sound, and sometimes it launches without sound. Also had a few softlocks involving a PC. Very minor issues. This game was clearly made with love and care; while it isn't beautiful, it is beautifully done. It's one of those games that has to be free up front, with some sort of donation system at the end
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
will change your life (on a real note, i didnt like the maze and boat part) but besides that it was a good game
Удачно наткнулся на игру
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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