
After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's new telekinetic power, the boys head to Mexico. Each stop on their journey brings new friends and new challenges.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Engagement
Hours played at review time, across 155 reviews with recorded playtime.
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Depois de jogar *Life is Strange* e *Before the Storm*, eu esperava uma história parecida, mas *Life is Strange 2* me surpreendeu muito. Gostei demais da dinâmica do jogo e da ideia de passar a história toda fugindo com o Daniel em busca de Puerto Lobos. Mesmo passando pelo luto do meu pai e pelo gênio irritado do meu caçula, o jogo consegue ter momentos muito bonitos. Me irritei várias vezes com o Daniel, mas é impossível esquecer que ele é só uma criança que dependia integralmente das minhas ações e da forma como eu o influenciava no que era certo e errado. No fim, o que mais me marcou foi a relação dos dois e, para uma filha única, como o jogo faz você sentir o peso de cada escolha, que vai além de simplesmente afetar os outros, mas também aquela pequena figurinha irritante ao meu lado, apaixonada por Chock-O-Crisps.
[h1] 100% Review of Life is Strange 2 [/h1] [h3] Pros [/h3] This game has beautiful environments, it is step up in virtually every way from Arcadia Bay in that department. This is in addition to it having varied locations as well, with the journey taking you across large portions of America to get to the border. Sean is a very good protagonist. Following up from Max was always going to be difficult but I feel they created another great and believable character in Sean who you always want to root for. You can play your Sean as more cold hearted but through most of his non-[layer dialogue he comes off as a good kid who just wants to make sure his brother is safe. [h3] Pros [/h3] I have quite a few negatives about this game. The biggest is Daniel. I REALLY do not like Daniel as a character and majority of the issues in the game stem from his inability to listen to Sean. Episodes 3 & 4 especially seem to go out of their way to make him extremely antagonistic to Sean even if you were a very caring brother in EP 1 & 2. This created a dissonance between me the player and Sean the character, as the entire purpose of this journey is to ensure Daniel's safety, but every time Daniel ended up screwing Sean over I just wanted to punch that little ♥♥♥♥ in his face. The delivery of a lot of the dialogue felt very flat. The voice actors themselves weren't bad but the delivery often felt wrong in places. Dialogue also just didn't flow well and had long pauses that could make interactions feel jarring, I talked about episode 3 & 4 a bit before and I have to say both are fairly bad imo. Episode 3 almost feels like filler with the ending existing only to set up the utter stupidity of Episode 4. Episode 4's handling of religious themes is as subtle as Myles Garret sack and doesn't provide any meaningful commentary on the issue. The writing (specifically around Lisbeth) was also painful to listen to, like it actually got to the point i turned off the character voices because the writing was pissing me off [h3] Final Verdict [/h3] I did not enjoy this game outside of the first two episodes. I think the game steeply falls off a cliff from episode 3 onward and it was a ride NOT worth taking. For me this is at best a 5/10 game, I would not recommend it outside of LiS fans who want to play through the entire series.
[h1] A mirage of a better game [/h1] A huge downgrade from the first game, hard to believe this was even made by the same people. The story's choices are pretty misleading and stupid at times. Not to mention how your actions affect Daniel (Lil bro) in a really forced and nonsensical way. A lot of it boils down to "because we want to take the story/characters in this direction", instead of feeling natural and grounded. Go play the first game or replay it... Because even if this game looks similar and has some of the same DNA, it's a departure in my opinion.
I LOVE THIS GAME FREAKIN' MUCHHH!!! <3
在我心里和一代一样都是神作
Muito bom, tão bom quanto LIS 1.
One of the best game ever.
Abosulte peak
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玩完《奇异人生 2》,百感交集, 想好好记录下全部感受。 玩的时候我完全代入肖恩,把丹尼尔当成亲弟弟去做每一个选择,全程没读档,全程当作真实的人生去推演。 今年 29 岁,早就算是完整见过这个世界真实模样的成年人。 放眼全球,规则从来都是强者掌握话语权,道德和正义感从来不是底层逻辑。 公司白纸黑字的规则背后,藏着数不清的人情世故。 我习惯不对任何人保持绝对信任,所有没写进合同里的潜在风险,都会提前警惕,这份谨慎,一直让我过得很安全。 后来遇见了很多温柔美好的人,我慢慢试着放下防备,愿意信任别人、分享开心、主动帮助陌生人,甚至主动和路人打招呼。 才发现愿意交付善意,远比封闭自己要幸福得多。 所以西雅图那件事发生时,我完全变成了肖恩。 我当然会害怕,如果是毕业前夕遭遇这种祸事,我一样只想逃避。 但多年成年人的阅历在提醒我:人一旦变得特殊,很难落得好下场,总会有人嫉妒,有人伺机利用。 我不信任外人,也不信任警察,脑子里自始至终只有一件事 —— 保护弟弟。 带着丹尼尔一路逃出西雅图,我一直想好好引导他,希望他长大以后,是拥有力量却足够稳重的人。 可故事走向远没有我预想顺利,丹尼尔骨子里还是小孩子天性。 这段路上一直存在很矛盾的拉扯:我想多教他道理,又不想刻意压制他与生俱来的能力。 现在才懂养育的两难:管教太多,就变成了束缚控制;放任少管,又担心他走歪路。 也真切体会到,承担近似父母的责任,重量到底有多沉重。 外公外婆、森林里结识的小伙伴都提醒我,要平等地看待丹尼尔。 确实,他总有属于自己要走的成长路。可这份平等尊重,一点都不会削减我对他的爱意。 只要能护住他、护住我的家人,我愿意和全世界对抗,哪怕自己变成旁人眼里糟糕的人。 中途凯伦回归,画册里那段画面,是丹尼尔难得拥有安稳幸福的时刻。 一路走到边境墙,和警察对峙,坐在车里,迎来最终的抉择。 我认真想了很久,之前在警局听说,丹尼尔年纪小,不用承担法律责任,之后可以跟着外公外婆生活。 我当时觉得这个选择很好。 一来他不用再跟着我直面枪林弹雨,不用承受这么多危险; 二来我用自己入狱的代价,换他拥有正确的三观,往后一生平安安稳,我觉得值得。 于是第一次通关,我选择投降。 我完全没预料到,在丹尼尔心里,狼兄弟这份羁绊,早就超过所有人。 他已经拥有独立的判断,想靠自己的能力,达成属于我们两兄弟最好的结果。 他一边操控车辆、护住车厢强行突围,一边笑着和我说我们到墨西哥了。 可回头一看,肖恩中弹倒下。 结局只剩丹尼尔孤身一人,留在他曾经最向往的海滩,只剩无边孤独。 特别难过,我好不容易把他教成了有自保能力、强大独立的人,代价却是他从此只剩自己。 实在放不下这份遗憾,我开了读档重新走一遍。 这次抛开所有所谓道德,纯粹出于对弟弟的信任,选择强行突围。 这段剧情看着也很难受,丹尼尔独自出手放倒了所有人。 我清楚这就是弱肉强食,那些警察或许也有各自的家人,但在我的底线里,我的家人永远排在第一位。 这条线的结局完全不同,狼兄弟最终在墨西哥开了一间汽修店。就算偶尔有混混上门滋事,依靠自身的力量,也能守住属于我们安稳的小家。 两种路线,两种结局,没有一种能让我完全释怀。 最后还有一件永远放不下的遗憾:当初没能给父亲一个拥抱。 我和肖恩太像,心里明明满是感激,天生却不擅长直白表达爱意。
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.