
A lonely necromancer awakens in a dilapidated tower with one goal: to revive his lord and get revenge on those who sought him harm. With three days to prepare the ritual and scattered notes left in the tower, guide his hand. A serene walking simulator by the developer behind Star Stealing Prince.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Caused similar emotions in me as the movie "The Last Unicorn". Very romantic without being cliché.
I would love more games like this! The mood and story was great! Some sentences were repeated but otherwise nothing to improve on!
A sweet mystery/adventure game with a "dark romantic" twist.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really neat short interactive story with a really cool setting. Works good on steam deck
cute lil game, i like the alternate endings
Extremely well done, from what I played so far. Very cool premise and setting, especially if you like necromancers. Be sure to check out the developer's other games - do a search for "Star Stealing Prince game" and it'll come up.
A really short and sweet game! I'm always a sucker for toxic doomed yaoi :3 but I loved the good ending as it was very sweet and heartwarming. The gameplay was very simple but in a good way as it lets the story shine while the visuals and music create a very cozy and calming atmosphere that made this perfect to play after a long day. I love a good interactive fiction and this definitely made me want to play more games with similar vibes.
Molto carino! Ha una bella storia e mi è piaciuto esplorare il mondo di gioco. Non sono riuscita a trovare tutto purtroppo.
Considering this is a free game, I understant it being short. I would've appreciated, though, that the reveal wasn't as obvious to let us feel the emotional weight of the story, which is the focus of the game since it doesn't introduce new mechanics beside walking and finding stuff required to advance. Character art has some weird proportions, but it's still a free game.
the controls are solid, the worldspace feels well written. the 16 bit graphics hit me right in the nostalgia. i think it perfectly nails the idea of using a game engine's exploration parts to tell a story, rather than charge though fight after fight. while it doesn't bring anything advanced to the table behind its engine, the story shows through fairly well as the focus. certaintly runnable on lower spec hardware. even touchscreen compatible
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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