
Embrace lichdom: research powerful spells, recruit undead legions, manage your domains, rule the underworld, and become a demigod!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The epilogue was missing, instead there was a comment urging readers to support the author's work on Patreon so they can make more games or finish this one. It is concerning to offer an incomplete product for sale, and to solicit financial support in this manner may be considered exploitative. - Occasional typos, notably one in a final choice which ruins immersion completely - Bugs with upgrading minions via spells (familiars, skeletons) - Missing informational feedback for upgrades, amounts of goods and minions - Bugged shop system, where only one item is bought instead of 10 - Limited management options (e.g. only able to manage up to ten at a time) - Excessive UI spam and filler throughout, easily stretching beyond Steam's return period - Lack of clarity on which options will progress the day and which ones won't - Ability to assign minions to tasks that don't scale with more minions (e.g. spying, establishing a cult) - No highlighting when dialogue or exploration options are exhausted, leading to wasted turns - Confusion with minor and major spells of the same type leading to unpredictable results or bugs - Backing out of choices sometimes wastes a turn without any benefit - Lack of informational feedback on stats changes throughout - Lack of explanation for elemental system, vague usefulness, leading to haphazard stat movements that question progress - Unclear and duplicate conversation, lacking clarity on why certain topics should be followed and how they are meaningful - Reincarnation option "helpfully" stating it will end the game, preventing exploration and gameplay around that option - Inconsistent difficulty scaling, causing some sections to be too easy or too difficult - Lack of tutorial or guidance on effectively utilizing certain mechanics or features - Unbalanced resource management, resulting in either excessive surplus or constant shortage - Limited agency in making use of surplus resources and utilizing spells and rituals effectively - Lack of customization options for character or minion upgrades - Ineffective world and character building - Repetitive and monotonous gameplay with limited variety and engagement - Limited player agency in decision-making with few impactful choices or consequences - Poorly optimized performance leading to frequent crashes or long loading times - Ineffective feedback on player actions, making it difficult to understand the impact of choices - Lack of post-launch updates or support for new content or bug fixes - Confusing or convoluted storyline with disjointed plot points or unresolved conflicts.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Frequent spelling errors, lacking in important information regarding resources and character abilities, noticeable absence of explanation for vital mechanics. I love the idea but as of right now, very poorly implemented.
A sudden quote of the author from THE MIDDLE OF THE BOOK: " As a writer, I hope to eventually fully flesh this story out in the future." How it was published? Don't buy it untill said "future".
I enjoyed this game. It's quite different to most hosted games. It feels like playing more of a role playing game with the ability to decide how hard I want the game to be, and different events popping up with the previous choices and resources you have at hand affecting how you can interact with them which gives it a lot of replayability. Now I'm off to lead my undead rat army to victory!
实验报告式写作,虽然创意很好,但是文笔生硬
Good
Extremly confusing, based of another work of the author thats not clarly named and very hard to learn. If you chose the stand alone start, you have a compelling story that just suddenly stops and dumps you without explenation in a text-dungeon game. In my opinion this should not have been made a choice of games game, it would have worked better as RAGS or RPG-Maker game. Because of how complicated everything was and without any explenation how things work, i just remaind stuck after the promising start and couldnt go further, leaving me unable to enjoy or finish this game.
I wanted to like it.. I got one of the prequels (the Tokyo one) to try and like it.. Here's the demigod ending: [spoiler] EPILOGUE (…) No epilogue…This may eventually become the starting point for another book! [/spoiler] Literally that's it. Most of the game is 'grinding' (clicking through the same choices over and over) except that you don't really know what you're grinding for. Your spells don't really say what the requirements are for them so you can spend 20 in-game days trying to bring back up your mental stats to raise a dracolich only to find out you were supposed to astrally go to the realm of death twice. You get an 'army of the undead' spell with no requirements, that you can't cast until the very end (but it doesn't tell you that so you keep trying to figure out why you can't cast it) only to find out you can't cast it then either (no idea why though, it doesn't say). You get a quest for some ancient queen and you knock everyone out fine until you meet some cleric who banishes you.... How? No idea. How do you overcome it? No clues, nothing appears after to make you think 'oh I should have tried that'. Can you go back and try again? Nope, not unless you restart and re-play through a whole bunch of content. There are some relationships, in theory... a holy death-knight thing, some teacher... neither sounds terribly appealing and the 'romances' are... weak. If there's a demon romance, no idea, you meet a couple but you just give them their stuff and that's it. Every interaction, as soon as something cool is about to happen, plays out in a couple of paragraph, you click thinking 'finally its getting good!' aaand. nope, that was it. You meet salamanders! Sweet, new arc - ... no, just a simple fight and you're done. You re-built the ring of time! That's bound to be intere- oh, just a mana upgrade. No further plot, its just done. ... Cool... And the ending. .... you march your armies across... fight starts, pick a radio button, fight finished. Next fight, big boss, pick a button, fight finished. But now you can ascend to godhood! That's bound to be intere- Pick a button, 1-2 paragraphs, and we're done. Well. ... Cool... I guess... Honestly, the prequel (Tokyo), was kinda interesting. Not the depth of some of the other 'Hosted Games' titles but you kinda felt a 'little'. This one.... There is a little nice prose here and there, but overall... Meh.
В целом неплохо. У тебя будет собственный дом, где будешь изучать разные заклинания, создавать армию из разных существ, планировать добычу ресурсов и распределение работников по заданиям. Помимо этого будут разные события, которые направлены на раскрытие лора, а ещё есть путешествие между мирами, создание магических артефактов и другое. Ближе к концу показалось, что продукт не завершен, так как некоторые опции игры так и не раскрылись
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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