
Luscious artwork brings the beautiful streets of Kamakura in June to life in this bittersweet sapphic story of a romance that begins with blackmail... This is a yuri adventure game based on the theme of love between girls at a lady's school in Kamakura, Japan.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然流程只有6小时(b站流程视频只有5小时40分钟,之所以我是11小时是因为我是串流玩的,中间吃饭出门办事懒得关电脑,直接待机steamdeck);虽然扣去多视角重复台词后都不知道流程时间够不够5小时;虽然贯穿全游的某个坑到最后都不填;虽然ed后又埋伏笔还煞有介事的写了个tobecontinued然而制作组从23年12月31后就不再更新官推从此渺无音信;虽然[spoiler]六小时里难受了前两个小时,好不容易发了个假糖,还不到一小时就又难受了两个多小时,直到结局才给你发不到一小时的真糖[/spoiler];虽然结局发糖很甜,但角色态度光速转变缺乏更进一步的心理描写和感情升温时间导致可能较难沉浸;虽然配角之间几乎无交互,全程围绕主角,几乎相当于工具人;虽然某个角色埋了个[spoiler] 偷听[/spoiler] 伏笔,结果到最后都没有派上用场,雷声大雨点小,参考ed后伏笔疑似是在为续作埋伏笔结果因为制作组人间蒸发而显得很滑稽;虽然侧脸cg无论如何都很难绷;虽然cg数量极少还大量复用(双视角真是能省成本啊);虽然steamdeck硬性bug不管不顾,逼着我串流打通。 但即使有以上这么多缺点,最后不到一小时的发糖仍然是把我吃撑了,起码比发糖都发不明白、日常写的平淡如水、芝麻绿豆大点事纠结了整个主线、结尾唐突分别、一周目锁be、名字里带[spoiler]clover[/spoiler]和[spoiler]reset[/spoiler]、我pc和ns分别买了一遍的某游戏要强得多了。
要配音有配音,要作画有作画,要剧情有配音和作画
我在慈善礼包获得本游戏,本作流程不长,但制作非常认真,剧本不做透漏,翻译上非常认真本土化,可以同时显示两种语言对照,全篇对话有日文配音,包括读取和退出,退出游戏甚至两套台词,ui简洁好用,本作无可交互内容所以不存在bad end 美中不足的是本作前中期为双视角叙事,对内心描写细腻,但因为每一段内容都要走两遍导致主线推进稍慢,本作埋下了大量伏笔没有做解释,目前看来有生之年也很难看到续作了
评分:4/5 评测:游戏的画风和氛围都非常优秀,游玩时的沉浸感很强,比较治愈。不过游戏的问题是有点多的:首先游戏是将同一段剧情以双女主的视角重复讲了两遍,其中除了主角的内心描写外其余内容完全相同,有点过于冗杂了,非常浪费时间;其次是海琴剧本里的逻辑问题有点大,过程中有很多海琴“说出的话”和“心理描写”相矛盾,估计是作者先写完汐里线后就直接复制了一份往里插的,没进行二次代入,割裂感很严重;最后就是这个剧本里最重要的“告白场景”实在也太烂了,和前面铺垫的人设甚至都OOC了,表白前的一堆心理描写也完全没用到,完全单开的一个表白剧情。其实游戏相对的整体质量算是比较差,不过搭配上好看的立绘,玩起来确实有一段比较优秀的沉浸体验,还是可以尝试的
it's a cute story, but I have like a ton of criticism to make lol like: - *I don't like how low res the sprites are*, I can't play it on fullscreen cuz the pixels jarring - *I don't like how the story keeps going back and forth in time to switch characters POV*, if anything, it could be nicer to do it only once or twitch instead, more akin to a nier way of going back, but feel like switching POVs to show what the other characters are thinking on the spot, instead of having to repeat the story, it felt like a drag to go through dialogs only to know that I'd need to go through them again, so yeah, didn't like the narrative structure ig - *it doesn't have any choices* you just go through the story, which is fine, just beware - *if you didn't read the synopsis I think the hook of the story comes in too late* I was basically dragging myself with the story until the plot twist of the blackmail came into place - I found the mystery a bit too un-mysterious lol, they never addressed where the blackmail came from it seems they are saving that for a next installment, but honestly, It's pretty obvious to me lol - that said, *the dynamic of the main characters is very good*, love the flirting it's still a recommendation from me tho
Great story. Starting with a confession and building up love afterwards makes a fun yet bitter dynamic once they revealed the nature of the relationship to each other.
震撼美味! 书签和汐里谐音,令人忍俊不禁。 以下是一些胡言乱语,关于恐吓信凶手的猜测,涉及剧透,注意。 这里抓住两个重要节点,一是收到恐吓信之后,二是下雨那段。 如果巧合扎堆发生,那么它们很可能并非巧合。 仓↗桥↘结↗海↘,为什么在你姐姐收到恐吓信后你立刻就受伤,为什么你提醒姐姐带伞后汐里的伞接着就不见? 相↗板↘真↗帆↘,为什么你问完汐里有没有带伞,她的伞就突然消失? 结海正是恐吓信的主谋,而真帆是她的协助者。 至于可能的动机,一方面结海自知时日无多,对于除了自己一无所有的姐姐,她物色了一个”朋友“。 另一方面,在结尾,碧女士有一些转向她了,吸引碧女士的注意也是可能的动机。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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