
Dive into a fantasy idle/incremental game where hack-and-slash combat meets endless progression! Defeat enemies, collect epic loot, and level up to unlock new powers. Craft artifacts, conquer powerful bosses, and grow stronger! Forge your path to greatness in a world of endless adventure!
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About
In this game you will embark on an epic fantasy adventure in this idle/incremental hack-and-slash game! By epic, we mean get epic items! Cut through endless enemies, collect powerful loot, and level up your hero to face ever-greater challenges. With endless progression, dynamic combat, and artifact crafting, this game offers the perfect blend of action, strategy, and reward. Whether you're grinding for rare drops or letting the game work while you're away, the path to ultimate power is yours to forge!

You'll begin by deciding whether to play normal or to test fate by enduring a "Hardcore" run. Beware, if you fail in your adventures on Hardcore, all progress will be lost. Fortune goes to the bold.

Next, you'll your hero's class. Each class has its quirks to help you along the way, and new classes can be unlocked as you progress through the game, or simply unlocked by finding it somehow within the game menus.

As you begin battle, you'll be given the opportunity to choose the challenge rating of your foes, determining their power. Additionally, you can adjust their "spawn speed" to determine how often you face-off with them. Powerful potions are available to you to assist you, should you get into a pinch!

Your hero's power will be displayed to you using various indicators while the battle continues. These informational buttons can be used to learn how your hero can become the most powerful in the land.

Collect powerful items to equip your hero. Some items may be imbued with an "Element", which will additionally gain power as you defeat foes. Create your favorite combination of items and elements to obtain ultimate glory!

Through your adventures, you will find Golden Skulls. Once enough of these Golden Skulls have been found, you may fuse them into your hero, providing additional power to equipped items and providing specialization points for your hero's use:

As your adventures continue, you may seek adventure elsewhere! Visit other maps to fight more powerful foes and find treasure beyond your wildest desires!

Glory awaits! And remember, with active leaderboards each season, your friends are watching. Show them what you can do!

Enjoy LETS GET LOOT!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Deceptively shallow. There looks like a lot to do at first, but there is actually very little to do or that you even can do. Loot can be scrapped and the "Forge" you use the scrap for TEMPORARY buff. like 5-60 mins. Gems can be added to gear to modify it and add effects, these use gem scrap, also used in those temp buffs. Can fight bosses, but only after they have challenged you, not sure on the CD of this but its not short. Classes seem interesting at first until you find out there are no skill trees, you get what you get on the surface. Artifacts can be crafted through these bosses, haven't crafted one yet, but this seems to be a meta progress form. Same with the golden skulls, basically the prestige currency with fairly standard if lackluster buffs. Buffs like 1% increase level lackluster. Actual game play is overall boring as hell, and there is no great reason to collect resources as the buffs are temporary, not even run reset but timed, such a poor design IMO. Progress is at a snails pace, not uncommon for an idle game but most idle games have TONs of systems to make up for it, you wont find that here. TDRL: Its lackluster, Has Temp buffs rather than perm, and is boring.
EDIT: so this game had a big patch overnight, and seemingly addressed a bunch of the issues I experienced. Which is great news for people that are still playing. So my original review below will look more harsh than it should to someone coming to the game fresh. However, it doesn't change the fact that it was released the way I experienced it, after beta testing (3 months according to another reviewer). And it doesn't change the fact that there was no communication concerning skull drop rates being bugged on the forum. ****** Original Review ****** It really could have been my jam, but it's not and it's mainly a pacing problem. It's a whole lot of wall idling, which is fine, but for some strange reason the game has to be running. Is it a bug, or is it intended? It's running with zero interaction from me for hours to collect skulls required for fusion (prestige mechanic). There's some bosses to kill along the way that can drop special mats used to craft artifacts, powerful items that scale with you. But in the beginning you can't do many bosses per fusion, and the drop rates are low. Five different components, catalysts and the recipes themselves are random drops as well. After about 65h playtime and 17 fusions, I could craft my first artifact. It was a nice one, but it only scales to level 250, because I didn't have two catalyst drops, but I was so bored of grinding at level 19 I crafted it. 20h later I can kill more bosses per run, but I'm idling on level 20 now. And to make another artifact I would need 11!?! of each component, more catalysts... and you know what? I have 0-3 of each. No thank you. Even with minimal interaction, it's boring. The drop rates (for artifact mats) are weirdly stingy, and there's some item you could craft to multiply the drops but the amount of time to collect mats would be insane. Has anyone (who isn't already cheating) crafted it? By the way, there's also a large penalty of materials (the regular materials used for temp buffs) and skulls if you die, in softcore. So don't do that if you value your sanity. Lastly, two minor things. One of the classes is locked behind a level 50 boss in hardcore mode (in ~88 hours softcore, I've done 19) and I see a lot of mentions of checking the Discord and not much actual info on the steam boards. Why should we have to go via an external app and not have the information on steam where we purchased the game?
game was fun until the devs increased the progression by 5-10 times randomly. reduced the weeks of enjoyable progression into a day or two, ruining leaderboards and idleness. they already have taken feedback and will be trying to give back a slower progression system along with the new one it seems. overall fun game but this ruined it for me.
An excellent combination of genres in a auto-battler format. Simple to pick up but with plenty of depth. Highly recommended!
The game is so boring :( It takes so long to get past level 19 and then your stuck again. Every boss killed should drop 1 random artifact or up the drop rate or something. 163 hours and I made 1 artifact and got to level 20 of 30000. Hopefully in the future it's better but for now... nah.
BE prepared to get stuck in the begining) was my first impressio, but since iv seen the devs work towards player concerns as well as giving us impactful and meaningful updates not the usual placation dribble.
nice idler
i like it but i think it's a couple major patches away from ascending into incremental game godhood just not really a lot to do right now and commits the cardinal sin of resetting so much on rebirths and providing so little that it feels really bad to hit the button but you don't really have a choice also some rather awkward balancing (19->20 is a leap that felt nonsensical to me even after 4 rebirths i was one-shotting 19 but getting creamed on 20) so very close but not quite there. i got faith tho
Awesome game with a great concept! VERY FUN. Love playing with the boys!
This game has been in beta testing for over 3 months, with over 25 beta testers. Its been polished, and has an active server, where you can give recommendations, and ask questions. The direct developer is almost always online and friendly. Good game, fun atmosphere, and active community, what more could you ask for?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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