
Help Amelia defeat Elizabeth Bathory's henchmen in this amazing Tower Defense game. Enter a bizarre daydream world in co-op or solo mode. Gather resources, build defense towers, and manage your classmates. Take up the challenge and defeat the incoming enemies!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil +2 more
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Reviews
"Lesson Learned: Cult of the Elizabeth" is is not a game. It's an advertisement for a product called "Lesson Learned". Lesson Learned is an X-box ported tower defense game with 2.5D graphics and some hybrid gameplay where you move around a bit on screen as well as sorting out resources and plonking down towers. It's from Poland and it makes you wonder if they know about ethical game publication there or not. But this isn't completely relevant because this is not Lesson Learned, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Lesson Learned: Cult of the Elizabeth" too. The purpose of this advertisement is to get you to shell out a whopping $10 USD on buying Lesson Learned, and I don't recommend you do that either. Now on to pricing and value for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at less than 100 concurrent users... they couldn't even break three figures! Even though it's free, it's a dismal reception, but it's easy to see why gamers rejected it. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Very interesting game idea. Great art and music. Addicting gameplay. I had a good time and will be playing more!
冲着联机来的 谁知道无法远程联机 并且一个400mb的游戏 使我的显卡直接180W满载运转 太吓人了
說好的能多人.......??? 只能玩單人喔.... 全部破完了卻顯示「序章不可用」 但地圖就只給序章阿 NO GOOD 說一下遊戲內容 就是一直採木頭......蓋建築 木頭很缺! 木頭很缺! 木頭很缺! 木頭很缺! 木頭很缺! 木頭很缺! 我石頭一堆,能不能換錢買木頭阿???? 這遊戲只要一直採木頭就好 然後我採集的資源還要放去城堡才能算進去...WTF?? 那蓋建築時為啥不用拿出來??? 還要跑去城堡那放資源簡直多此一舉...... 然後建築還不能連續建築 蓋完一個就給你發呆等指令 真的是豬電腦隊友 遊戲最強的就是火焰射擊箱 因為普通彈弓無傷害,只能暈眩 (BOSS及菁英怪免暈 通關秘訣:火箱一定要撿,撿到直接開下一輪,自己輸出就贏了 玩一次就通關....只能說遊戲讓人很惱火...
Um tower defense no estilo de dont starve together, bem gostosinho de se jogar, sinceramente não tinha como errar na formula.
needs more updates until its good, minions need to be able to do multiple tasks and not just one at a time, PLEASE let me upgrade the towers and repair/build them myself it's annoying if my minion cancels their task to build a tower and then does nothing afterwards. this game is really fun but not finished!
《教训》中文名字的没有中文 《Lesson Learned: Cult of the Elizabeth》英文名字的有中文 内容都是一样的,只有一个序章,不能远程联机,内容量属于是新建文件夹 后续增加爬塔肉鸽的内容可能还能玩,但是按目前的进度,还差得远 序章加教程一共4个小关卡,不到一小时就能最高难度全通的,暂时不推荐游玩
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Игра 'Lesson Learned: Cult of the Elizabeth' - это психоделическое и глубоко тревожащее путешествие в мир, где реальность искажена влиянием культа. Визуальный стиль намеренно грубый и зернистый, что только усиливает ощущение дискомфорта и клаустрофобии. Сюжет не дает прямых ответов, заставляя игрока самостоятельно интерпретировать происходящее и собирать разрозненные фрагменты информации. Геймплей построен на исследовании мрачных локаций, решении головоломок, которые часто абсурдны и требуют нестандартного мышления, и взаимодействии со странными персонажами, чьи мотивы не всегда понятны. Атмосфера игры пропитана чувством паранойи и беспокойства, а саунд-дизайн прекрасно дополняет визуальную составляющую, создавая ощущение постоянной угрозы. 'Lesson Learned' не для всех. Игра не развлекает, а скорее ставит перед игроком вопросы о вере, идентичности и манипуляции. Это опыт, который остается в памяти надолго, заставляя задуматься о границах разума и опасностях фанатизма. Если вы ищете нечто большее, чем просто игру, и готовы к сложным и неоднозначным темам, то 'Lesson Learned: Cult of the Elizabeth' может стать для вас настоящим откровением.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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