
Two joysticks, two thrusters, a horde of enemies to weave and burn your way through! Fluid movement, experimental arsenals, and a little robot!
Modeled estimate, not a reported figure. How we estimate →
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About
LEO is an action game about a little robot using its two thrusters to fly around and blast through an invasion from the Moon! You'll take on growing waves of enemies as you collect scrap and upgrade your abilities, culminating in a face-off against the enemy leader!
Fundamentally, LEO is a new take on traditional 2D combat - because your weapons are also your means of jetting around, players will find themselves in a dance between attacking and dodging. With practice, you'll find yourself able to weave between attacks and take on huge hordes of enemies, with movement that feels extremely intuitive once mastered.
Physics-based movement that puts a new twist on twin-stick action! Weave in and out of danger while dealing destruction of your own!
Defeat enemies for scrap, and choose from 1 of 4 random upgrades per level to customize your playstyle!
Drop in for a 30-minute run, or play for hours! Test your build-making skills against an ever-escalating endless mode!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A very nice game, with fun and intuitive mechanics, that scratch the itch for fun a arcade-style game. The graphics are cool and fitting, and it is very well priced for what it is. Would strongly recommend giving it a try.
A fairly simple and straightforward game with a fun concept and implementation. It's easy to get hooked on trying to work out builds that allow you to deal damage fast, cause explosive chain reactions, or just allow you to zoom around as fast as you can. Plus, I love the little guy. Definitely a fun game to pass the time with
Very fun time killer!
Very satisfying and addicting game play. I hope to see new enemies and upgrades soon.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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