
Lemuria: Lost in Space is a unique adventure, full of mysteries, puzzles and shocking discoveries. It's a combination of point 'n click adventure, RPG and survival game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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игра классная просто я тупой
개븅신겜 1970년대에 만들어져도 믿을만큼 옛날 느낌 팍팍나는 구조에 재미마저 없음 공짜로 줘도 절대하지말것
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*languages with full audio support
Hours played at review time, across 30 reviews with recorded playtime.
This game tries to blend point and click with 3D action-adventure, and it does not go well. Instant-moving between points in a 3D space instead of walking does not make anything simple — it adds more confusion. The game can also become complex as hell early on.
Неплохая игра от польских разработчиков - короткая, но с интересным сюжетом и простым экшеном. Попробуйте пройти ее до конца хотя бы в простом режиме. Игра гораздо интереснее, чем более современный The Station, которому Lemuria уступает только качеством картинки и ограниченностью движений (очевидно, разработчикам не хватило бюджета). Отсутствие русской версии Вам не помешает, если Вы владеете английским на школьном уровне. К сожалению, после Lemuria разработчики переключились на русофобскую клюкву (Siberian Run, GULAG...) В погоне за деньгами?...
I really didn't get hooked by the game it had decent to bad voice acting the writing felt like it was a rough draft of what they wanted the final product to go along the lines of. the battling was anti-climatic there literally were times I was being shot and didn't even realize it. it feels extremely on rails and the setting was very dark making it really hard to see some things
Konwencja gry "fabularnej" ale dla lubiących rozwiązywać gry logiczne. Podobna do "The Fall of Lazarus" i "Drift into Eternity". W porównaniu do "The Fall of Lazarus" (w którym sporo trzeba było czytać treści z różnych kartek i komputerów), w Lemurii większy nacisk położony jest na logiczność w rozwiązywaniu zagadek. Są one urozmaicone, o różnym poziomie trudności (czasami trzeba odkryć przede wszystkim sam sposób/metodę na rozwiązanie danego typu zagadki). Klimatyczna oprawa graficzna w otoczeniu statku kosmicznego sci-fi dodaje atrakcyjności grze. RPG jest tu mało i tak jakby trochę na siłę, ale urozmaica to też rozgrywkę zapobiegając monotonii. Ja grałam w to przede wszystkim dla zagadek, lubię ćwiczyć swoje szare komórki. Nie jestem zawiedziona z zakupu tej gry i dla takich jak ja, polecam.
Fairly fun, first-person, sci-fi, puzzle game, with rpg elements. I recommend players to save often. Apparently, players have unlimited saves. To get to level 22, do NOT brute force any computers (save a lot) and use walkthroughs on YouTube to make sure you do not miss anything. Also, play on easiest difficulty as leveling is SLOWER on higher difficulties.
Niezła polska gra indie w klimatach kosmicznego sci-fi. Jest to mała i niezbyt rozbudowana produkcja, którą ukończyć można w kilka godzin. Sposób poruszania się, interfejs oraz mechaniki wydają się jakby stworzone bardziej pod urządzenie mobilne, ale nie wiem, czy gra była dostępna na smartfonach. Do wad zaliczyłbym z pewnością muzykę, która według mnie zupełnie nie pasowała do poważnego charakteru gry. Oprócz tego częste hakowanie komputerów w formie quizu jest co najmniej dziwne i niespotykane w tego typu tytułach - szkoda, że nie pokuszono się o urozmaicenie go poprzez klasyczne mini-gry logiczne, np. z łączeniem punktów. Jest tylko jedna taka mini-gra dotycząca hakowania specjalnych terminali, ale powtarza się raptem kilka razy w ciągu całej rozgrywki. Mimo tych zgrzytów grę polecam, bo wciągnęła mnie i spędziłem przy niej kilka przyjemnych chwil, a jej historię, chociaż ukazaną głównie w formie dialogów, chciałem poznać do końca.
Lemuria: Lost in Space, developed and published by EJRGames, is an indie sci-fi adventure that attempts to blend exploration, survival mechanics, and puzzle-solving within the haunting corridors of a derelict starship. It opens with a familiar but intriguing premise: the long-lost vessel Lemuria 7 mysteriously reappears after decades of silence, drifting back into known space. You take control of Abrix, a humanoid robot dispatched to investigate the ship, recover vital data, and uncover the fate of its vanished crew. What follows is a solitary expedition through silent decks and malfunctioning systems, where the line between machine and man is blurred, and survival depends as much on logic and resource management as it does on curiosity. From the outset, Lemuria presents itself as a hybrid—part survival game, part narrative-driven mystery, and part mechanical simulation—and while it never perfects any one of these elements, its ambition makes it a fascinating experiment. The heart of Lemuria lies in its atmosphere of desolation. The ship feels ancient and wounded, a floating tomb filled with flickering lights, dead terminals, and echoes of lost human activity. The game’s pacing is deliberate, encouraging players to move carefully through each compartment, scanning terminals, scavenging resources, and piecing together fragments of the crew’s story through scattered logs and malfunctioning AI systems. Exploration is not just about moving forward; it’s about survival. As Abrix, you must constantly monitor your core systems—energy, coolant, and radiation resistance. These are not simple abstractions but active constraints that shape every decision. Stray too far without recharging, and your power drains rapidly. Ignore the growing heat or the rising radiation levels, and your systems begin to deteriorate. This balance between curiosity and caution defines the experience. Every open door and unlit corridor represents both discovery and danger, reinforcing the game’s sense of isolation and vulnerability. Puzzles form the intellectual backbone of Lemuria. Much of your progress depends on solving problems that range from code-breaking and logic riddles to mechanical switch puzzles and hacking mini-games. The hacking sequences, in particular, attempt to add tension and variety to the otherwise slow pacing, requiring the player to react quickly or think strategically under time pressure. When these puzzles work, they evoke the thrill of deciphering forgotten technology in a dead world. However, their execution is inconsistent. Some are cleverly designed and satisfying, while others rely too heavily on trial and error, with unclear feedback or uneven difficulty. This inconsistency occasionally disrupts the flow, forcing players to repeat actions or backtrack unnecessarily. Yet even in these moments, the puzzles serve their thematic purpose—reminding you that you are an intruder piecing together a broken system, not a hero blazing through clear solutions. The game also incorporates light role-playing elements, allowing Abrix to level up skills that enhance hacking, combat, and energy management. This progression system gives a hint of customization and strategy, but in practice, it is underdeveloped. Most skills have marginal impact, and the game rarely demands long-term planning. The survival systems overshadow the RPG progression, which feels more like a checklist of statistical tweaks than meaningful development. Combat, too, is an uneven component. Occasionally, you encounter hostile drones or automated defenses, but these moments are more interruptions than highlights. The gunplay is simplistic, the enemies repetitive, and the encounters lack tension. In many ways, Lemuria is at its weakest when it tries to be an action game. Its strengths lie in exploration, quiet tension, and problem-solving—not in firefights or mechanical duels. Narratively, Lemuria: Lost in Space leans heavily on the atmosphere of mystery rather than deep character writing. The story unfolds through fragmented logs, computer entries, and brief voiceovers that hint at the fate of the ship’s crew and the experiments that led to its downfall. It is a familiar sci-fi setup—scientific hubris, lost humanity, and the cold logic of machines—but it is delivered with sincerity. Unfortunately, the execution doesn’t always live up to the concept. The dialogue and writing often suffer from awkward phrasing and grammatical errors, likely due to translation issues, which can dull the emotional impact of the narrative. The voice acting, while earnest, is inconsistent in tone and quality, sometimes breaking immersion during key scenes. Still, the overall mystery remains compelling enough to carry the experience. The sense of discovery—of unearthing what went wrong on the Lemuria—pushes you forward even when the storytelling falters. Visually, Lemuria is modest but effective within its limitations. Built on Unity, its environments rely on lighting and atmosphere rather than graphical fidelity. The corridors of the ship are narrow, metallic, and cold, but the flickering consoles and dynamic shadows lend a genuine sense of unease. The design captures the claustrophobia of being trapped in a machine larger than yourself. Textures are rough in places, and animations can feel stiff, yet the game manages to establish a strong sense of place. The color palette—dominated by silvers, blues, and muted greens—reinforces the sterile, decaying technology motif. The sound design contributes significantly to the mood, with distant clanks, mechanical hums, and the faint pulse of energy creating an ambient tension. The soundtrack itself is sparse, composed of ambient synth tones that fade in and out like the heartbeat of the ship. It never overwhelms the experience but helps maintain a consistent undercurrent of unease. The gameplay structure is largely linear, guiding you through a sequence of rooms, terminals, and objectives. While the map design suggests a large ship with multiple decks and pathways, the actual exploration is tightly controlled. You are rarely lost, though sometimes you may wish for more freedom to roam or uncover optional mysteries. The progression is steady but predictable—solve a puzzle, unlock a new section, repair a system, and repeat. Despite this formulaic structure, the pacing keeps the experience manageable, with most players finishing within four or five hours. It’s not a long game, but its length suits its scope. The ending provides closure to the central mystery but leaves enough ambiguity to invite reflection, consistent with its tone of quiet melancholy rather than grand revelation. Lemuria: Lost in Space is a game that wears its ambition proudly even as it struggles with its own limitations. It aims to merge genres that rarely coexist smoothly—survival, adventure, and puzzle-solving—into a cohesive sci-fi experience. At its best, it evokes the curiosity of classic exploration titles like System Shock or Dead Space stripped of horror, focusing instead on solitude and intellect. At its worst, it feels like an unfinished experiment, weighed down by uneven design and technical roughness. Yet there is something undeniably appealing about its sincerity. It does not pander or chase spectacle; it invites the player to slow down, think, and absorb the atmosphere of a forgotten ship lost in time. For those who value mood and mystery over polish, Lemuria offers a haunting little journey—imperfect, but filled with the quiet wonder of discovery in the cold vacuum of space. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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