
No obstacle will keep me away from my beloved, my Faith, not even the wild and untamed islands of Kalau’a. Those lovely island ladies can only distract me for so long as my heart’s compass only points in one direction - Faith!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
гуд
Better than the previous one
Same as the last game, the attention to subtitles is lacking, this time even worse. I'm talking in game with the Emma NPC, and she literally just said the same voice line twice, but the subtitles said something different. Here was the interaction: Larry: Have you by any chance seen a pretty blond somewhere? Emma Voice w/Emma English Subtitles in Parentheses: I try to avoid people as much as possible. (I try to avoid people as much as possible) I try to avoid people as much as possible. (These tourists in particular produce a lot of garbage!) A second occurrence of the same thing, except vice versa, later, after getting Emma to move: Larry: How's the bird doing? Emma Voice w/Emma English Subtitles in Parentheses: How's it supposed to be doing? (It's covered in oil) It's covered in oil (It's covered in oil) Also the game crashed to desktop on me, admittedly only once, but it happened, after making the buffet vegan. What the hell is this slop? I have also encountered other problematic subtitles/translation issues for English, but didn't keep notes; this one was so egregious that I wanted to document it, this interaction was slop and honestly how did devs miss that? Literally worse than "all your base are belong to us", at least the legendary memeable mistranslation was an "e" for effort, this right here is just downright lazy. And I may come off harsh harping for this long, but this was a problem in the last game, egregiously, on multiple occasions, to the point where it makes the studio look like reckless stewards of the beloved series. It's just really really lazy. I gave the last game a pass ultimately on this issue, and ultimately gave it a thumbs up review, but to do crummy subtitles [i]again[/i], I'm not giving it a pass a second time. =================================================================== EDIT: After finishing the game, I can honestly say there were literally over 50 occurrences of translation issues, no exaggeration. The game itself is good, the puzzles are good, the story is good, but the translation issues are so egregiously bad they ruin the experience scene by scene, over 50 times. It's like an issue that just keeps nagging at you, and as soon as you have a good stretch of the story without these issues, another one pops up and pulls you out of immersion. I had three crashes to desktop over the course of the game, all of which happened when switching areas/going through a door/elevator. At the credits, there was a brief moment about 1 second long where, just before the credits started to roll, it showed all credits all at once, smashed together on the screen, overlapping, like a giant blob of text. After the credits, you're returned to the main menu screen, which is fine, but the main menu music starts up and the credits music doesn't stop, and you end up with 2 overlapping songs and have to quit the game to get it to go away. There's just overall a ton of really rough around the edges type stuff, and as mentioned, the RIDICULOUSLY egregious and RIDICULOUSLY often English translation issues, it seems like whoever was in charge of QA/Managing the game honestly didn't really seem to give a flying ♥♥♥♥ about polish, and that's a shame - it's what ultimately made me have to give a negative review, as the lack of polish and tightness seems like an insult to the customer and the franchise. But to end on a positive note, it is a good game if you can ignore the immersion breaking roughness of it so often. I'd even go as far as to say it is the most ambitious and epic-like Larry game to date, with some fantastic puzzles decent jokes, good story, good art, and good voice acting. I'd say it's the longest Larry game to date, with the most wild and fun twists.
Larry has been there for a long time. doing is thing as awkward as it may be. Working up is ways finding new solution and new way by all means necessary heven howling at the moon. beat by is own engine, the new technologie change is surrounding he as been send back and forth to do what he must. by so here drive. A lot of back and forth as been done. Discovering new ground to explore, a lonely sea. Finding every drift that she left behind. just to brake her. woundering around drifting on her own fantaisie made her stick to his pocket. the prophecy said to him: to be wed by the must beatiful daughter but did you know larry, the sea can be call daughter. Sorry i had to spoile you that there. By so stealing her from you ;) (daughter of the sea =Pi) For the rest i let you do the math.
This is one of the most difficult adventure games I've played in the recent years. I enjoyed quite a bit, but there were occasions where I got items I had no clue where I needed them and cases where I spent 5-6 hours just trying to use everything everywhere. I stuck only one occasion, where I knew what I should do but the final piece of the puzzle was hidden so well that I had missed one of the audio clues as I got frustrated with the game and played without audio for hours. In short, some of the puzzles would require multiple stages, so you'd vaguely know what you need, but then there were multiple requirements to fullfill in the puzzle, hence my solution would not work until all the pieces were put together. It would've helped if Larry had thought aloud what must be done next. Also, there are sudden deaths that put you through the same death screen and animation that you cannot skip. It's fun exactly that one time, after which it becomes annoying. While I enjoyed most of the game, I cannot understand the decision to put a maze at the end of the game, which is some of the most stupid design choices from the 90's PnC games. The devs explained in the discussions that people complained that the first game was too easy. Yeah, they amped up the difficulty to maximum and put this stupid maze at the end you need to navigate multiple times. It's not particularly difficult and you can just save scum it through easily, but it's still there. Also the final 1/4th of the game falls short in the end including this crappy maze. In short: recommended game for 3/4 th of the time if you want to challenge your brain with some quite difficult puzzles, but I recommend save-scumming through the maze.
Una gran secuela y que concluye bien su historia y esta a la altura de su predecesor, este juego es un poco más largo que el anterior y sus chistes son igual de buenos que su predecesor el único pero que le pongo a este juego es el nivel del laberinto que se mi hizo tedioso de hacer, no es difícil pero te dan ganas de terminar rápido ese nivel, pero fuera de eso alto juegazo, ojala que no saquen una secuela, porque siento que no lo necesita desde mi punto de vista o si es que lo van a hacer que sea en un futuro lejano, otro problema que tiene es que se crashea cada cierto tiempo, asi que sugiero que guarden la partida cada media hora aprox., totalmente recomendable el juego. Eso es todo lo que tengo que decir, gracias por leer esta reseña, ten un buen día, tarde o noche o la hora que sea que estés leyendo esta reseña.
[h1]Gelungene Fortsetzung der Larry-Wiederbelebung[/h1] Leisure Suit Larry – Wet Dreams Dry Twice ist eine gelungene Fortsetzung zu „Wet Dreams Don't Dry.“ Da es sich um eine reine Fortsetzung handelt, sollte man Dry Twice aber erst spielen, wenn man den Vorgänger durchgezockt hat. Auch der Schwierigkeitsgrad wurde seit dem letzten Spiel spürbar angehoben und kann für unbedarfte Spieler einen ernsthaften Frustfaktor darstellen. Erfahrende Adventure-Fans freuen sich hingegen über den gestiegenen Anspruch. Positiv ist auf jeden Fall die Story. Larry verbucht hier überraschend befriedigende Erfolge und bekommt sogar ein richtiges Happy End spendiert. Leider scheiden sich an der Flash-Grafik immer noch die Geister. Meines Erachtens beißt sich das tropische Inselsetting mit diesem Grafikstil, wodurch Dry Twice schwächer aussieht als Don't Dry mit seinem urbanen Setting. Ansonsten bekommt man halt auch hier wieder ein kompetentes Point & Click-Adventure der alten Schule geboten. Für Fans des Genres und von Larry sollte der Kauf ohnehin ein No Brainer sein. [h1]Pro und Kontra:[/h1] Pro: - recht gelungene Fortführung eines Adventure-Klassikers in der Neuzeit - bietet viele witzige Situationen und jede Menge Lacher - führt die Story zu einem befriedigenden Ende, außerdem ist Larry in diesem Teil überraschend erfolgreich - tolle deutsche Sprachausgabe - hohe Spieldauer von ca. 15 Stunden Kontra: - Flash-Grafik - kleinere Schlampereien (vereinzelte Abstürze, sich wiederholende Aussagen in einigen Dialogen) - der Labyrinth-Abschnitt gegen Ende ist ziemlich lästig - Frustgefahr, da der Schwierigkeitsgrad seit dem letzten Teil spürbar angehoben wurde - ist eine reine Fortsetzung, ist eigentlich nur für Kenner des Vorgängers geeignet Wertung: 77 von 100 Punkte
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One of the puzzles involves lacing a girls drink with urine. Apparently the developers think it's funny to make people drink p*ss. Uninstalled the game at that point. There is a gigantic difference between being adult-themed (wasn't looking for that, anyway - just for an old-fashioned 2D point&click) and outright sadistic/psychopathic.
I'm Larry. Hihi! Larry Laffer
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