
Rise as the Dark Knight and experience the essential Batman story in a bold, action-packed adventure with hard-hitting combat, an open-world Gotham City, and the signature LEGO charm that fans know and love.
Most likely between $11.1M and $31.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 95% | approximately $18.5M |
| PlayStation | $69.99 | 97% | #89 |
| Xbox | $69.99 | 96% | — |
| Epic | $69.99 | 97% | #7 |
| Nintendo |
Reviews
Themes across 1849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $69.99 |
| — |
| #17 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Can I recommend this game? Yes, I can. But, and this is honestly a big ass but. It has problems that I would want you to be aware of. Writing: The writing is fine, it's funny when it's funny, but man when it's annoying it's annoying. Certain characters bothered the hell out of me whenever they were on screen and I just wanted the missions with them to end, I would constantly swap them out whenever they were not needed in the open world. Gameplay: If you're like me and loved the Lego Starwars game of ye' olden day, this game will not scratch the same itch those do. Levels are linear with little to no replay value. I missed two collectables when I played through the story, there is no secret nooks that requires a specific character, hell, there rarely is a secret nook. I got a bunch of collectables from just spamming attacks and accidentally hitting them. Which in my opinion, is lame. Extremely lame. Lego games used to be fun exploration collectathons. Where when you were done with a level in story mode, you'd be itching to jump back in for another go to find all the secrets, the hidden areas and the funny jokes the developers would hide. I don't find the same charm anymore, the game looks amazing, but it feels like in the trade for beauty, we lost the soul. Annoying traits: Characters will blabber [B] CONSTANTLY [/B] whether it be in missions, telling you how to do baby puzzles for babies ( But seemingly shuts up if you're actually stuck for a solid second lol ), or in the open world with jokes or jabs or directions or input for side content or taunts or- get it yet? There have been times where I just wanted to mute the game because of how annoying the constant input from characters is. This game would drastically benefit from silence, as the ambiance they put on, is genuinely really, really good! Characters: There is, not much to be said, I just really wish this game had more playable characters... After finishing the story I have [Spoiler] 7 [/spoiler]. Yeah, they have a bunch of outfits, I just really thought that we'd get some more characters... Collectibles: While we're speaking of characters, so much fun in older Lego games were collecting characters, you'd save up a ton of money and spend it on the coolest character there is ( Looooved darth maul as a kid! ) It was a moment to remember when you found them and bought them. But here, eh, it just doesn't do it as characters unlock with the story, and every now and then you get a costume. You can buy additional costumes but... They rarely beat the ones you have, it's fun for the batman loving nerd to see all of his suits of course! ( and the sidekicks ofc ) But as for moments where you unlock a character... yeah, there isn't much [Spoiler] Like I would've loved to unlock the rogues' gallery, being able to run around as the penguin or the joker would be fun, but as far as things look now, nada, just the batfamily [/spoiler] As for other collectibles, golden bricks, or skill points as they are in this game, are unlocked after missions are played through, that's it, no bonus for collecting enough studs, no bonus for getting all the minikits, just finish the level and you're done. And it removes so much of the reward and fun. There are no "True batman" stud meter, there are no minikits in the levels, so exploring feels more, lame. There are things to collect, don't get me wrong! It's just, not scratching that itch. Instead of minikits, each level has 5 objects to break, at first I had no idea what that actually gave you, but it turns out it ( mild spoiler ) [spoiler] Gives you a little memoir to place in your base, different references to villains and batman moments [/spoiler] and that's ok. I prefer the minikit system that gave you vehicles and characters but, this is. Fine. They're just not hidden in very fun or creative places, which make them incredibly lame in my book. But the WORST one. The red bricks. It was SO fun to unlock these quirky blocks in the past, it felt like unlocking cheats, hidden features, and you never knew what you'd get. From making animals poop to 10x stud multipliers to invisibility, it was exciting, it was fun! Here? Colour swap for your characters and vehicles. They don't even look that good or unique. All of them, one colour each. I swear, this would've been one red block in the past, that unlocked colour changes for all your characters and vehicles combined. But nah, you got the one that makes you red and the one that makes you pink. It becomes collecting for the sake of collecting, it's no longer [B]FUN[/B] to get the things you get. And I find that sad. The world: It's neat, it's an open world, Gotham looks great, it's fun to explore and do the stereotypical open world missions like race there, fight there, puzzle there, it's neat, it's fun. But I will say, the game pissed me off, multiple times, by having a character entice my to do a side thing, only for me to get completely stuck, because I had not unlocked the skill to do said side thing yet... Which you can only see on the map. So, I ended up ignoring everything in the world till I had all characters and will revisit side content now that the story is over. But man, so frustrating to have content dangled before your eyes, only to be told ah ah aah, not before you do this thing. Some of you might read this and think "Yeah but that's exactly what you wanted for levels in free play?" and yes, it is, but in free play you know what you're getting into. You're told upfront "This requires this character" Or you see evidently that the blocks you want to do something with requires something specific like explosives or dark force ( lots of lego star wars stuff here, can you guess what game I grew up with yet? ) But in this game, you can start the puzzle, get 80% done, before the game goes, oops, didn't tell you that you need this specific skill to end it, oooh well! bye! To wrap up, the game [b]is[/b] fun, it plays amazingly, it looks amazing, but it's not a good lego game compared to what we had before. Underneath all the beautiful design, animation, graphics and all its pizzazz is an ok game with boring collectables, some annoying, a somewhat rushed story ( chapter 4 is like barely 1 level lol ) some incredibly babying dialogue, and a lot of room for more fun. I really stand by it when I say that in the trade for beauty, we lost the soul. I'm in between at 7/10 or a 6/10, it all depends on how the post game is now. But it's far from the 10/10's and 9/10's I've seen online... It's fun, but it's not fantastic ✅ - This review was approved by Thomas Elliot
Очень клёвая игра, особенно как для фанатов Бэтмена. Сюжетно это сборная солянка из фильмов по бэтсу в комедийном ключе – шик, оч понравилось. Особенно под конец, когда начались фильмы Нолана, это было прям шик. Геймплейно это Лего-игра с уходом в серию Аркхэм, но без стелса. Я не любитель Лего-игр, но обожаю серию Аркхэм, и тут получилось отличное сочетание – я аж залип. Визуально мир сделан отлично, город выглядит хорошо и стильно. Открытый мир(в плане активностей) мне не зашёл: чисто одни коллектоболсы, такое я не люблю. Единственный минус в игре для меня. В общем и целом я кайфанул от игры, на одном дыхании прошёл. Могу рекомендовать тем, кому нравятся Лего-игры и серия Аркхэм.
Nunca achei que um jogo LEGO teria um mundo aberto tão bem feito Nunca achei que um jogo LEGO teria um combate e jogabilidade tão satisfatórios Nunca achei que um jogo LEGO seria tão divertido de explorar e platinar Nunca achei que um jogo LEGO iria custar 300 reais Fora tudo isso, é uma perfeita homenagem à toda a história do Batman, desde suas obras mais antigas até as mais atuais. Vale muito a pena para quem curte o personagem, mas também vale esperar alguma promoção antes de comprar. O maior ponto negativo para mim, além do preço, é o coop do jogo. Ele é exclusivamente local, então um Parsec ou Steam Remote Play são necessários para uma jogatina em duo; mas ainda assim, o coop por algum motivo só funciona se o dono do jogo tiver dois controles conectados ao PC, e caso ele não possua dois controles (como foi o meu caso), será necessário instalar um emulador para rodar durante o jogo (o que reduz drasticamente o desempenho). Eu sei que o modo cooperativo dos jogos LEGO foi feito para jogadores que estejam um do lado do outro, mas este jogo em específico seria perfeito e mais divertido se o coop online fosse possível.
Legacy of the Dark Knight is basically Arkham Knight for ten year olds. That's it. There's nothing wrong with making a game for ten year olds, but I think this game was aimed at older teens and adults, since the story is just a mash up of every Batman movie from 1989 to 2022. Because of that, the plot barely makes any sense, and I doubt kids would enjoy it beyond Batman doing funny things in the cutscenes. The gameplay is a watered-down version of Arkham Knight, but it's been simplified so much that you can hardly die. Don't get me wrong, the Arkham games were easy too, but this takes it to another level. There are boss fights, and they come in only two flavors: either you fight a villain with a huge health bar, or you fight a villain in some kind of vehicle or mech with a huge health bar. They all play exactly the same, and they're ridiculously easy. The developers also tried to copy the stealth mechanics from the Arkham series, but they're completely broken here and rarely work as intended. On top of that, the levels simply aren't designed with stealth in mind. Speaking of the levels, they're laid out much like those in the older Lego games, which is actually a good thing after the Skywalker Saga fiasco. However, with the new fully controllable 360-degree camera, they end up feeling surprisingly flat. The developers should have redesigned the levels around the new camera system, but they didn't. Well, sort of. Gotham City itself is genuinely impressive, and you can clearly tell a lot of love went into building it. It's just a shame there's almost nothing worthwhile to do there besides responding to random police calls and grinding through mountains of boring filler content like Riddler and Cluemaster challenges or collecting millions ofr WayneTech crates. You can also drive cars and motorcycles around the city, but the driving feels clunky, and you'll probably stop using vehicles altogether once you unlock flying. Flying is copied almost one-to-one from the Arkham games, and thankfully it works well. There are only eight playable characters to unlock, nine if you count Robin, although he has exactly the same abilities as Nightwing. You also can't play as the villains because they're locked behind paid DLC, which is both atrocious and incredibly scummy considering villains were such an important part of previous Lego DC games. On top of that, the developers completely removed minikits, the stud meter, red brick modifiers, and the custom character creator. It's a real shame this game feels so shallow, boring, and uninspired because you can clearly see that genuine effort went into parts of it, and the production values are genuinely high. The graphics look great, and the voice acting is solid (Leonie Schliesing aka Aurore Cassel from Phantom Liberty is great as Talia). On the other hand, there's practically no music while exploring Gotham, which is where you'll spend most of your time. That decision genuinely baffles me. I also don't understand why they abandoned their reliable engine in favor of UE5. The game runs well on my PC, but I can easily imagine the average kid struggling to run it. Overall, this game is just like Lego itself these days: expensive, nostalgia bait, and stripped of almost all creativity.
There are really only two reasons for you to play Legacy of the Dark Night. And you don’t need to be Nostradamus to guess either of them. a) You miss Arkham series. Personally, I do, not gonna lie. b) You are generally just a Batman fangay. Alright, maybe we could also talk about a third group of people who genuinely love LEGO games. However, even if I acknowledge their existence, I can't say I really understand what goes on inside their heads and I mean it. Despite its entirely formulaic structure and limitations, the game manages to nail the combat system to a certain degree and can still be fun. Regardless, it's unfathomably a complete ♥♥♥♥♥. I haven't played LEGO games extensively since Marvel Super Heroes. Since Super Heroes had a really strong roster, its semi-open world collectathon structure probably didn't irritate me as much. Legacy of the Dark Night, on the other hand, builds its missions around whichever character is unlocked (or about to be unlocked) at that moment, offering little to no reason for replayability. There is no need for another character during the missions. Each mission include Batcave trophies that you need to break to collect, Waynetech cases (for upgrades) and Red Bricks for whatever, honestly, they are no longer fun cheats. Most levels are quite straightforward. The characters you collect through these missions later help you complete open-world activities, making it play out like a pseudo-Metroidvania. Locking people out of choice in the open world is certainly a choice in itself. While I find this approach incredibly tedious, I found myself drifting away and getting progressively annoyed with every passing hour after the initial 3-4 hours, during which I was immersed in the Gotham atmosphere we all missed. I have no idea why this game commands a premium price tag of $70. The game would have probably benefited much more if it were structured like Arkham Asylum. The traversal mechanics in the open world aren't any bad, but since the game's open world essentially serves as a massive collectathon, it got boring fast. Personally, I prefer collectathon games in enclosed areas. -- I took a second to realize how much I used the wording ''collectathon'' this year alone. Time to admit, it's really easy to make a collectathon(that is half-assed) by simply duping stuff. And the inspiration was... Arkham Series? Rofl. Being the master of martial arts, the finishers are easily one of the best parts of the game. They range from showing a teddy bear to an enemy right before knocking them out, to slapping folks with their own hands, and even piledriving people straight into the ground. You can expand your Batcave and decorate it with bunch of different props if you will. I don't know why you should but you can. Every character you unlock has two different abilities, and guess what? Every single character's first ability is some variation of a Batarang. One way or another. ♥♥♥♥♥♥♥ Batfamily. The second abilities have a bit more variety and can actually be fun. For instance, Catwoman (the most enjoyable character to play, imho) can stun enemies by throwing cats at them. Similarly, she can use her whip to trap enemies into a loop where they spin like Beyblades forever. Which brings me to my next point. The combat is quite seamless, yes, but the game fails to deliver any sense of challenge (even on the highest difficulty). Considering that the only fail state in the game is running out of health (which only even matters on the hardest difficulty setting), it's still not successful because I didn't die a single time throughout the whole game. Not to mention how incredibly easy it is to stunlock enemies using gear like Batarangs and whips. Above all else, the puzzles in the game are sometimes so simple that I end up overthinking and missing what's right in front of me, likely because the developers didn't even bother giving hints due to how easy the solution is. Despite this, the props and the overall environment design in the puzzle environments sometimes make you overthink unnecessarily, accidentally acting as a red herring even if that wasn't the intention. Building is considerably worse than what I remember from some of the older LEGO titles as well, it's usually two or three things clustered into a single space and detective vision ruins that loop. And, here I am, once again thinking if I am too harsh on a PG action-adventure game. Back in the day, maybe LEGO games flew under the radar because they were relatively niche, but following their rise in popularity after The Skywalker Saga, I don't think they justify their price tag anymore. We are in 2026, and the LEGO brand is neither striving to offer the creativity you’d expect from its brand recognition, nor is it integrating online co-op into its games. Yes, there are online co-op-focused LEGO games, and yes, there are sandbox-focused LEGO games, but I don't think they will ever be interesting unless they design their core games around these two approaches. TT Games, for some reason, likes to keep these games strictly ''wacky retelling of older movies/games in LEGO setting'' and well if you like that, you like that. Not sure if it excuses the lack of creativity all aboard (including the writing). If anything, I’d like to blame it on growing up and say I'm not the target audience, but deep down, I know I wouldn't have liked this even as a kid. ★ ★ ★ ☆ ☆ [url=https://steamcommunity.com/groups/theDeusExFox/curation] Please take a moment to check out my curator for more in-depth reviews [/url]
Don’t let the recommended PC specs scare you away from this game. I was expecting it to run like absolute garbage after seeing those requirements, but surprisingly, it ran really smoothly for me. There are still a few areas where the optimisation could be better, but overall, I’m genuinely impressed. After [b]Batman™: Arkham Knight[/b] in 2015, I honestly didn’t expect another Batman game to give me this much fun. The story is actually pretty solid, and all those little moments inspired by the Batman movies and animated shows are such a nice touch. Also, I seriously wasn’t expecting the map to be this HUGE. And the Batcave… bro. This might genuinely be my favourite version of the Batcave in any Batman game so far. Well, I had a really good time with it. If you’re a Batman fan, this is definitely worth playing. 🦇
[quote][b]Грандіозне любовне послання всій історії Ґотема, яке вперше в серії майстерно обслуговує ностальгію за класичними коміксами та всіма основними екранізаціями. Гра відчувається як гумористичний музей Бетмена, де кожна деталь зроблена з глибокою повагою до першоджерела та ігровими механіками Arkham-серії.[/b][/quote] [quote]👍 [b][i]СПОДОБАЛОСЯ[/i][/b] [b]+ Усі маски Брюса Вейна.[/b] Головна гордість гри — це її масштаб та фансервіс. Розробники зібрали неймовірну лінійку персонажів і костюмів: від класичного синьо-сірого Бетмена з коміксів "срібного віку" до похмурих образів Крістіана Бейла та Роберта Паттінсона. Не вистачає лише актуального та ультрапопулярного Batman Absolute. [b]+ Квиток у кіномузей за ціною гри.[/b] Вперше в серії ігор по Бетмену від TT Games, сюжет присвячує себе фільмам франшизи, як це було реалізовано у Star Wars, Harry Potter тощо. [b]+ Ґотем, на який ми заслуговуємо.[/b] Відкритий світ став набагато живішим і атмосфернішим. Це вже не просто набір хаб-локацій, а повноцінне неонове місто, затягнуте вічним дощем, де пластикові LEGO-елементи ідеально поєднуються з реалістичними текстурами води та асфальту. [b]+ Еволюція бойової системи.[/b] Мордобій став значно динамічнішим. З'явилися комбо-удари і контратаки в стилі серії Arkham, можливість використовувати оточення та номінальний, але велесий, стелс. Звісно, це все ще сімейна гра, тому складності рівня Dark Souls тут немає, але позбуватися ворогів тепер набагато веселіше, ніж будь-коли в серії. [b]+ Цікаві постсюжетні активності.[/b] На момент закінчення сюжету (18 годин), я мав лише 51% зібраних трофеїв. Вирішувати загадки Загадника, складати фоторобот розшукуваних злочинців чи шукати приховані об'єкти при повторному відвідуванні сюжетних місій — все це здатне розважати, якщо на черзі немає наступної термінової гри.[/quote] [quote]👎 [b][i]НЕ СПОДОБАЛОСЯ[/i][/b] [b]- Системна ненажерливість та гальма.[/b] Гра, звісно, виглядає відчутно крутіше, ніж попередні частини, але це все ще не той рівень візуальної феерії, яка мала би вимагати потужного ПК, як у цьому випадку. Врешті навіть на продуктивних системах вона любить демонструвати мікрофрізи у відкритому світі. Грати іноді фізично неприємно.[/quote] [quote][url=https://x.com/naumchas]Ласкаво запрошую до себе у твітер[/url][/quote]
mom i saved Gotham City
[h1]🦇🧱Я - Бэтмен! Да ещё и LEGO[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3803776829 Довольно логично, что TT Games после перезапуска своей первооткрывательской "семейной" Star Wars-адаптации (Skywalker saga мне совсем не понравилась) взялись за Лего Бэтмена, тут сошлось просто всё: во-первых это был их первый опыт, когда им дали поработать с супергероями, и уже сиквел легоБэтса был их первым и удачным опытом в открытом мире, возможно это даже была самая коммерчески успешная франшиза (или скорее киногигант ухватился за разрабов), ведь она единственная получила полноценный Spin-off про Готэмских Злодеев! - И уже тогда начались эксперименты с улучшенным движком (что давно напрашивалось) ; Ну короче, TT Games, хоть и теперь с большими перерывами, продолжает успешно лавировать между двумя медиа-монополистами гик-культуры, и наконец настал черёд первой AAA-Lego игры (забудем про Сонивакий Horizon) от Warner Bros: игра, которая должна была вобрать в себя крупицы всех Бетменов с экранов Imax, с экранов домашних мониторов и телевизоров - Lego Batman: Наследие Темного рыцаря! Полностью [b]оригинальная история[/b], хотя и являющаяся по сути набором скетчей не по одному, а просто сразу по нескольким фильмам.. И хорошо, что не было даже отсылок на испортивших (по моему мнению) старые игры "DCшных героев". 👌 Сходу можно сказать, что получилось главное - как минимум в игре просто [b]атмосферно[/b] находиться, картинка не такая сероунылая, как в ориг. бэтменах, а Калволкер сага использовала хоть и уже современный, но вообщекакой-то около мобильный дизайн интерфейса, и визуал в целом. Переход разрабов на рельсы [b]Unreal Engine[/b] всё таки помог им создать ощущение масштабного грязного "Готэма", хоть и сохранив шумные присущие движку артефакты, и кстати из-за огромного кол-ва деталей также попутно усложнилась игра с другом по стриму и [b]Ремот плею[/b]📶 (а сетевую они так и не добавили), при этом все отметили, что по сути опен-ворлд тут максимально пустой и безжизненный, что все равно не отменяет кайфа полета на плаще, этим можно заниматься довольно долго, и местная декорация справляется с целью перехода между миссиями (сами по себе острова на удивление маленькие). 🎢Правда между тем, как игра подарит то, зачем вы ее купили, до по крайней мере открытия "плаща" (да его нет в начале), перед раскрытием всех козырей игры пройдет 2 часа супер [b]душного пролога-обучения[/b] становления Брюса с ниндзями Рас Аль Гула, это работает на идею показа персонажа с самого нуля, но мне кажется ничего бы не изменилось, если бы это было просто небольшой "перемоточной" катсценкой. На самом деле вся структура игры дальше выстроена как [b]"американские горки"[/b], то веселые, то очень унылые моменты, при сохранении посредственно-детского "среднего по больнице" качества юмора, средней (хоть и узнаваемой) боёвки, и таких себе побочных заданий. 🤔 Если не расписывать все тонкости по отдельности, главная проблема игры довольно распространенная и понятно, они хотели попасть во всех сразу, целились и в "семейную" аудиторию, и просто в фанатов Бэтмена, включая ностальгирующих скуфов (хотя плашка до 27 лет в начале игры обидная), в итоге получаем слишком легко и уныло взрослых, и слишком неочевидно (зачем она нужна) для детей, хотя может TTGames просто не умеет делать по другой формуле, не знаю.. Дальше я пожалуй отмечу изменения от классики Экспромтом: 💎 Они вырезали возможность заполнение шкалы монеток на 100% на линейных уровнях, при этом оставили довольно много кубического интерьера котрый весь всегда можно разбивать, также фармить "гвоздики" но вы можете изначально делать это с комбо x2-10 увеличивающее стоимость каждой моменты - Это решает проблему зависимости и FOMO собирательства из оригинальных Лего, но кому-то будет обидно, что теперь количество денег зависит просто от гринда и стиля игры, а не от того, что вы залезли куда-то за фиолетовой денежкой - без множителя это гроши; 🥊 Дальше, естественно, они завезли полноценную [b]боёвку аля Архем найт[/b], с целыми 6-ю игоабельнвми персонажами с различными способностями, палками, хак-дронами, крем-пистолетами, и кошками, и хоть каждый даже имеет свою уникальную ветвь прокачку, но разновидностей мобов слишком мало чтобы все это было хоть зачем-то нужно, учитывая ещё одинаковые пустые круглые арены, вы просто будете жмакать одну кнопку удара, как и раньше; 💖Сердечки стали чуть ценнее, на боссах даже может случится перезапуск от проигрыша, но всё равно челленджем местную рукопашку ну никак не назвать, это всё скорее [b]ради эффектности[/b]; 🎬А вот в Катсценах они применили подход микса различных культовых сцен кадр в кадр, при этом страдает свой собственный [b]fusion[/b] разных бэтменов - сюжет игры, который кажется скомканным, и непонятным, даже финальный персонаж с уникальной способностью телепортации появляется только под финальный левел - а зачем, собственно вы все это нагородили.. И вот так во всем в игре.. 📉 К сожалению, игра не стоит того хайпа, оставляет привкус горечи, она и близко не достигает пика Лего-гейминга, которым могли быть игры по популярному конструктору, всё ещё такой же конвейерный студийный продукт, но она даёт то, что заявляено в описании, тут есть Лего есть бетмен и его харизма, а этого Лего играм всегда было достаточно для коммерческого успеха, НО ту самую ламповость и милоту игр времён PS2, увы, уже не вернуть. [b]p.s.[/b] Где ныне поплуярный Абсолют бетмен?? (Протекать все костюмы). P.p.s. Походу Лего фильм Бэтмен останется лучшим произведением по персонажу форевер.. Ёмаё , да сколько вообще было по персонажу вышло в медиа-сфере. [code]😊Подписывайтесь на Кураторку: store.steampowered.com/curator/37365104[/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3776960878
The base game is very very good and i had so much fun and even got 100% BUT the new dlc is just bad and very boring and im very disappointed because: 1. there is only ONE new mission and its very very short (around 10mins) 2. the new mode is very very boring and joker and harley are just like the chars in the base game combined 3. if you want all the upgrades and outfits you really need to grind the same things over and over again 4. the time thingy on the new mode is just PAIN 5. you CANT use joker and harley in the base game open world this dlc is just bad and i wish i could get my money back.