
Descend the dungeon and slay the evil! Legion's Crawl is a combination of classic roguelike principle and modern 3D environment with intuitive GUI. Choose your hero and difficulty, challenge the randomly generated dungeons!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゲーム部分に不満はないのだけど、マップ生成がとにかく酷い。 枝葉の通路が多く網の目のような通路が形成されていたりと、巡回でとにかくストレスが貯まる。 総階数が短いのもあって満腹度で困ることはないのだけど、腰を据えてやる気にはならなかった。
Best game I've played in a long time. Plenty of character customization options, you'll never have to play with the same character & skill combination twice if you don't want to, there are that many options. Great challenge and replayability.
Really fun roguelike! Choose your own skills instead of fixed classes. Nice artwork too.
흔치 않은 캐주얼한 정통파 로그라이크 마법이 너무 사기고 시야 구분이 안되는 등 자잘한 문제점이 있지만 꽤 괜찮은 겜이다
I greatly enjoyed my time with this game. I think it is a very solid game, a hidden gem. It is not complex! Don't be scared! A very good entry point for this genre. If you are like me who likes the part of an RPG where you level up and get to meaningfully spend your skill point on new skills, you might like this game. Buy it, it's cheap. Support indie dev, small businesses! Since the moment I turned this game on, fiddling with the setting, I had a feeling this was actually, legitimately, good. It was the menu music. Then the music in the game itself. Really good! To be honest I have so much thought on this game, and in the weeks that I was playing the game, as I walked around my house, I kind of mentally wrote a review. So I don't know where to start. But I do care, and that is really it. I care about indies, especially one as hidden as this. I had a thought that went, "if you are the type of person who enjoyed playing Etrian Odyssey on the 3DS in bed, while The Office played in the background, then you might like this game." As great as this game's music is, after a particularly painful run-loss, I turned the music off and put on a podcast (We Hate Movies), and that is how I spent most of my hours with this game. The game kept growing on me, really. I didn't expect to play this much. I have heard reviews call the game Spelunky, a perfect game, and, I will say, with some exaggeration, some self-aware silliness, that I think Legion's Crawl is a perfect game. For what it is, presumably made by a single person, and made to be inexpensive. Although I am not a fan of souls-like, I think this has a similar feeling to those games (but with a bigger focus on RPG and RNG), with you as the player gaining experience, game-knowledge, little optimization here and there, dying and learning, and then the satisfaction when you win a run. I'd like to compliment the developer. I love the design choices, such as hiding the skill upgrades, so that there is the joy of discovery, which is what I want from a lot of games. I love the flavor text for each skills. I love how easily accessible the Help and Tips option are. I love how quickly you can level up, the amount of skill to test and check, the length of a run. The way enemy explode when killed. The small number of things, items, weapon, so that you're not overwhelmed, combined with the simple crafting. I love that there are several characters to play with, each with their own unique rule, and then having achievement for completing each. It is a tight package, the opposite of a bloated game. I didn't think I'd go so far as to finish the game on the hardest difficulty with all the characters, but the achievement made me go for it (as well as the fact that there were still some things to discover, experiment). Getting a Victory on each of the run was really satisfying. To be quite vulnerable, I would gatling-gun punch the air in victory, and in one mage run, I became self-aware after a victory, pretending in real life that I was a mage, throwing my hand as though I was shooting lightning. That was how satisfying a victory was. It is, a simple-feeling game, certainly. And my compliments come from having little experiences with modern indie dungeon crawler. I have my eyes on them, Dungeonmans? Tangledeep? Etc. And I've played some before, Dungeons of Dredmore, that Tale of Maj-something. And Mystery Dungeon games on the 3DS. I just want to really show my appreciation for this game, because it is so unknown. That is what I love about playing indie games, checking out an unknown, under-reviewed game, finding out that it is good, and being able to further support them by giving them a thumbs up review. I'm psyched to play the sequel. Wahoo!
Fantastic Introduction for people who have never liked Roguelikes or dungeon crawlers, not too difficult but alot going on for a good game with lots of replay value. Always like to encourage these types of games, so it's a thumbs up from me.
You don't die in .3 seconds, you die in .4 seconds
solid rogulike. Worth getting on sale.
Easy to get into but the skillplan gives the game more depth when looking to combine skillsets for a good build
Played for while. Feels like grinding with no goals.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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