
Descend the dungeon and slay the evil! Legion's Crawl is a combination of classic roguelike principle and modern 3D environment with intuitive GUI. Choose your hero and difficulty, challenge the randomly generated dungeons!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game I've played in a long time. Plenty of character customization options, you'll never have to play with the same character & skill combination twice if you don't want to, there are that many options. Great challenge and replayability.
One of the many passable but forgettable dungeon crawlers with enough archetypes & skill trees, monsters, weapons & crafting items but nothing more nor special. However, the harder you set the difficulty setting, the more you have to identify each item found and the more unpleasant it becomes as monsters tend to home in on you en masse later on. 6 / 10. Recommended at a sale and if you have money & time to waste.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun roguelike! Choose your own skills instead of fixed classes. Nice artwork too.
The best I can say is 'Meh'. Some of the ideas/systems in the game are interesting. The skill trees for example are a nice touch for a rogue-like, but the fact that you can't preview what is in them makes it less appealing. Also you can't get all the stuff from all the trees and while some of the choices are really cool, they just don't happen enough. The game makes now mention of the goal unless you manually hit F2 to look at the hints and then scroll through them and then it is just a sentence. More than one enemy is likely to kill you early on and it is really easy to get overwhelmed if you enter the wrong room. The fact that you can only see 1 square ahead of you is annoying. Granted in rooms this isn't true but as soon as you go to the doorway you can't see in the room....This is just stupid. If you get this game super cheap, maybe try it out. Don't buy at full price. Honestly get a visual verison of Nethack and you will have more fun and lots more to do.
Enjoyed playing this very much.
I greatly enjoyed my time with this game. I think it is a very solid game, a hidden gem. It is not complex! Don't be scared! A very good entry point for this genre. If you are like me who likes the part of an RPG where you level up and get to meaningfully spend your skill point on new skills, you might like this game. Buy it, it's cheap. Support indie dev, small businesses! Since the moment I turned this game on, fiddling with the setting, I had a feeling this was actually, legitimately, good. It was the menu music. Then the music in the game itself. Really good! To be honest I have so much thought on this game, and in the weeks that I was playing the game, as I walked around my house, I kind of mentally wrote a review. So I don't know where to start. But I do care, and that is really it. I care about indies, especially one as hidden as this. I had a thought that went, "if you are the type of person who enjoyed playing Etrian Odyssey on the 3DS in bed, while The Office played in the background, then you might like this game." As great as this game's music is, after a particularly painful run-loss, I turned the music off and put on a podcast (We Hate Movies), and that is how I spent most of my hours with this game. The game kept growing on me, really. I didn't expect to play this much. I have heard reviews call the game Spelunky, a perfect game, and, I will say, with some exaggeration, some self-aware silliness, that I think Legion's Crawl is a perfect game. For what it is, presumably made by a single person, and made to be inexpensive. Although I am not a fan of souls-like, I think this has a similar feeling to those games (but with a bigger focus on RPG and RNG), with you as the player gaining experience, game-knowledge, little optimization here and there, dying and learning, and then the satisfaction when you win a run. I'd like to compliment the developer. I love the design choices, such as hiding the skill upgrades, so that there is the joy of discovery, which is what I want from a lot of games. I love the flavor text for each skills. I love how easily accessible the Help and Tips option are. I love how quickly you can level up, the amount of skill to test and check, the length of a run. The way enemy explode when killed. The small number of things, items, weapon, so that you're not overwhelmed, combined with the simple crafting. I love that there are several characters to play with, each with their own unique rule, and then having achievement for completing each. It is a tight package, the opposite of a bloated game. I didn't think I'd go so far as to finish the game on the hardest difficulty with all the characters, but the achievement made me go for it (as well as the fact that there were still some things to discover, experiment). Getting a Victory on each of the run was really satisfying. To be quite vulnerable, I would gatling-gun punch the air in victory, and in one mage run, I became self-aware after a victory, pretending in real life that I was a mage, throwing my hand as though I was shooting lightning. That was how satisfying a victory was. It is, a simple-feeling game, certainly. And my compliments come from having little experiences with modern indie dungeon crawler. I have my eyes on them, Dungeonmans? Tangledeep? Etc. And I've played some before, Dungeons of Dredmore, that Tale of Maj-something. And Mystery Dungeon games on the 3DS. I just want to really show my appreciation for this game, because it is so unknown. That is what I love about playing indie games, checking out an unknown, under-reviewed game, finding out that it is good, and being able to further support them by giving them a thumbs up review. I'm psyched to play the sequel. Wahoo!
You don't die in .3 seconds, you die in .4 seconds
생각보다 괜찮은 로그라이크
캐주얼한 정통 로그라이크입니다. 입문용으로 무난하게 추천할만 합니다. 마우스를 지원하지만, 마우스로는 인벤토리를 못 열고, 키보드로는 타겟 지정이 안되고, 가시선(Line of Sight)도 따로 표시 안하는게 아쉬울 뿐입니다.
I really enjoyed this game even though the graphics are simple, the GUI and how it was played was a bit nostalgic for me. It is a well balanced game. The hardest part is figuring out what items and stats do when playing on the harder levels but using the merchant you can see the value of a certain item to figure it out if you do not have an identify scroll. The game is definitely worth its value.
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Players by region
Where this game's players are, estimated from review languages.
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