
Descend the dungeon and slay the evil! Legion's Crawl is a combination of classic roguelike principle and modern 3D environment with intuitive GUI. Choose your hero and difficulty, challenge the randomly generated dungeons!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
RECOMMENDED : Ratings 6/10 (Simple, Fun, Relaxing) During the last few days, I have been having lots of fun playing this Rogue-like Dungeon crawler. I would love to recommend it because of the following reasons. Simplicity is the best attraction of this game for me. The interface is simple, and there is not much of a learning curve. It has a procedurally generated dungeon of about 16 levels and you can select 1 of 6 heroes. Each heroes has a slightly different dungeon rule (for example, no merchant but crafting station on every level, etc) so choosing a different hero is like playing a "different" type of dungeon. This game is fun because of the large number of specializations. For each hero, you can also select 6 out of about 30 skill specialization trees, which will add a lot of replay value. Then there are the interesting steam achievements. Although some of the achievements are easy, there are some really hard ones too, which will take many days to complete. The hardest one is basically to beat the game with all 6 hero types at the highest level of difficulty (legendary). This last achievement is not easy at all, and I am not certain at this point if I can even do it. However having a difficult challenge is part of the fun of this game. This game is relaxing as there is not much complex thinking involved. Like most games in the roguelike genre, this is also a automatic "single-save" game where you keep playing until you either die, or beat the dungeon. If there are any interruptions in real life, you can just quit the game and you will continue from the auto save. Actually the simplicity of this game is very relaxing break for me, as I am used to be a perfectionist with lots of save files in other old school RPG games. Althought the game says "Early Access", it is functionality complete at this point. After 36 hours of game play, I have not encounter any game breaking bugs yet. This is a single developer game, and the developer will let let eat remain in EA for another 1-2 months to fix bugs and add multiple language support. The price of $4.99 is very reasonable, considering the large replay value that this game have. I would recommend this game and I bought it at full price with no discount.
At the current stage the game is unplayable. The visionrange in corridors is one, you end up facechecking creatures as ranged char, looking in every unneceassary way, just to be sure that there ain't a room hiding. Movement uses either mouse or keyboard - 8 keys for eight directions - which you can't adjust (although the game keeps telling you, that you can). I can not navigate with my european keyboard and running with the mouse is suboptiamal, since your click is only registered as the direction where to run, instead of guiding your char in the right direction. Most of the skills and stats don't provide enought information, for example is my DMG at 8 and my Attack at -7. What is my chance of sucessfully hitting an enemy? -7? 0.93? What is the damage range of my spell? Medium Lightning damage. What is this in numbers? I could name a few other problems, but IMO this are the most grave one's to fix right now. On the other hand the game is running smooth at least.
This is a pretty fun little roguelike. I am not generally a fan of cute games, but I look past it because the game is so enjoyable. There is plenty of replayability with the different characters and the six skills you can start out with. Mixing and matching has been pretty fun so far. The game is fairly short; I beat it in two hours, but on easy. Playing on higher difficulty levels, it is deceptively hard. I have died many, many times in my 3.5 hours of play. I highly recommend using the pistol and mixing magic in. This makes you pretty darn strong. It reminds me a bit of I Am Overburdened, in that there is not much story, but lots of fun and silly gameplay. it is nice to turn my brain off and just enjoy myself. At 5 bucks, you can't really go wrong if you like roguelikes. Some people may not like the fact that you cannot move with the keyboard, but I much prefer mouse movement, so I am happy. Highly recommended game.
カジュアルなターン性ローグライク、ダンジョンクロウルや風来のシレンを遊んだ人なら抵抗なく遊べるはず 最初にキャラクターを選び、次にスキルを選択するのだがこのスキル選択がこのゲームのキモになっておりレベルアップ時にもらえるポイントをスキルに割り振ることでステータスが上昇していく しかし一つ目のスキルを覚えたからと言ってすぐ二つ目のスキルを選べない、ある程度キャラレベルを上げねば二番目が解放されないしくみになっている なので別のスキルを選ぶのだがこの時の組み合わせを考えるのが楽しい、突出させるか、まんべんなくやるか、はたまた訳の分からん組み合わせになるのか… またキャラクターによって特性があり与える、受けるダメージ二倍、店や装備品が出ないがクラフト台が必ず出現、自分と敵の攻撃が必中…などといった尖った性能がそろっており楽しい 初心者にも優しい難易度選択もある しかし本当にありがたいのはキーバインドが充実していること、テンキーで操作すれば気分はダンジョンクロウルだ! あとなんと日本語対応している!ありがてぇ! もうとりあえず安いし、ターン制ローグライクを求めているのなら損はしない、買おう!
[code][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: IndieGems if you like and want to see more reviews like this one.[/url][/code] Legion’s Crawl is a Rogue-like dungeon crawler with turn-based battles and permadeath. All dungeons are procedurally generated. The game is still in Early Access. It will only stay in EA for 1-2 months, so this game is mostly complete. Only new languages will be added and the game needs minor bug tweaks. You are hired to slay a Necromancer, who is causing a terrible odor in the neighboorhood. Don’t expect a great story from this game, because it is not very important for the game. You can choose from 6 heroes when you start a new game along with 5 difficulty levels. The game has a nice interactive tutorial. Here you will learn all the basics of the game. When you start a game you can chose 6 skill paths out of 21 skill paths you want to follow (for example Melee combat, throwing, endurance). Each time you level up you will get skill points. You can advance along your skill paths for character progression. On each floor you can find loot, some must be identified first. You still can use them if they are unidentified. But they may be cursed and you cannot unequip them (only on the higher difficulty levels) If you burden your character with too heavy of equipment, this will alter your attack, defense and magic power. All floors do have traps, skipping a turn might reveal them. Each floor has a portal, enter them to go to the next floor. On some floors there are crafting stations where you can create new items or potions with material you found on the floors. On the left side you will see the recipes of the things you can create. There are some things in the dungeon that gives you a positive or negative status effect. The number of turns these will last are visible to you. In battles you can use a weapon like a sword for enemies within melee range or you can use spells or long range attack weapons like guns. You can also throw items to the enemies, some items can and will break. You can skip turns during battle, so you may use this to your advantage and try to gain the first strike. Casting spells cost you Soul. Soul, HP regenerate over time. Enemies also respawn as well. You need to eat. Otherwise you would starve. Permadeath makes you think carefully about your choices. The game saves automatically. There are merchants with whom you can sell to or buy from. On the left side of the screen there is a map showing all the rooms you have visited. You need to use Keyboard and Mouse in order to play. Graphics are good and I like the music. For a roguelike the graphics are very good. You can zoom in and out to appreciate artistic detail or focus on a wider lense for better planning. There is enough replayability because you can choose different characters with differing skill paths and all dungeons are procedurally generated. The biggest improvement I could think for playing this game would to be allow walking with the use of the keyboard, WASD and Arrows for right and left-handed players, respectively. The price is only $4,99. This is a must-buy if you like roguelikes with turn-based battles. This is also a good game for newcomers to the genre, because there are difficulty settings. I would fully recommend this game. First look at "Legion's Crawl" gameplay video https://www.youtube.com/watch?time_continue=2&v=WAUC7GKlTiU Disclaimer: The copy of the game was provided by the publisher, however, it did not influence my opinion in any way.
For the price tag, can't complain too much. Kind of boring, and the controls are a bit awkward. I didn't have a lot of fun playing it. Also this game features anthropormorphic animals as the main characters. Be advised. The main character is a human sized pink cat.
If youre a fan of the Pokemon Mystery Dungeon series, but wanted a more Dungeons of Dredmor feel from it, this is a definite good place to start. Legion's Crawl is a top down roguelike RPG that plays like Mystery Dungeon without the plot and in between level scenarios, but gives off a difficulty and brings choicemaking skills that one who has played Dungeons of Dredmor will remember vividly. If you are not familiar with those previosly mentioned titles, then read on, otherwise this chunk of text is dedicated to describing that, and you are free to skip this paragraph. In this game you have 8 directional movement in hallways and rooms that are revealed as you traverse them. Along the way there are monsters that only move after you move, in a turn based fashion. As you continue along the floors you amass experience, wealth, and loot, that you can use to give yourself an edge. Of course as you continue, things get harder, and the entire way along is a scamble to make the decisions that will help you survive the later trials. Dungeon delving is of course a rough business, and you will get hungry after a while, making sure you have food so you dont starve is a major deciding factor as to how long you spend on a floor in search of food, or to simply trust your power and move on. Important things to note, as to major differences between the previously mentioned titles. Unlike Pokemon, you are alone, and ranged attacks/combat is not directional like pokemon either, when you go to shoot, you shoot the selected target if its in range and in line of sight. Compared to dungeons of Dredmor, most things break down into just a few ingredients, so as a crafter, you wont have to scrounge around for specific items just to make the item you're after. But even if you dont pick up crafting, any material you do find can be sold at merchants along the way. Each crafting station on a floor can only be used once, whether you use it to break down some items, or to craft something. The depth of which items are or can be used is not as vast as dungeons of dredmor, but as this game aims for a more simple experience, it doesnt take away from the experience. Even if you are a veteran of these style of games, I would reccomend starting at Initiate difficulty until you understand how some of the basic things work out in this game, because Adventurer will wipe you out if you dont understand how certain enemies work and what recipes or skills you want at certain times. While this game is still in early access, I would enjoy some factor to encourage replayability other than to experiment with new things. While experimenting will bring be back a few times after completing a run, I feel like the stand against unlocking new things upon reset will hold back my desire to keep coming back, and players who intend to just see everything the game has to offer wont find too much after theyve tried each thing once. Though even for the struggle of completing 1 successful run, the price is definitely worth it, and moreso if you come back for another. As a side, I saw someone complaining about visibility in hallways, and for my own 2 cents, Ive found hallways to save my life far more than endanger it, as ranged enemies cannot see you in that hall either, and are great chokepoints for when you are overwhelmed numerically.
オーソドックなローグライク 窓化OK、解像度設定あり、キーコンフィグあり 無装備・無スキルの状態で開始し、16層目(※)にいるボスを倒すことが目的 小クエスト、武器やキャラのアンロック要素、死亡または*勝利*後の持ち越し要素無し 残念ながらローグライクの特徴の一つであるログメッセージや、死因、クリア後に表示されるスコアも無し(プレイ時間は表示される) ※未クリアなので最高難易度ではもう少し深いかも 6人のキャラ(ヒーロー)と21のスキルパスから1人と6つを選び開始 各ヒーローは完全無個性のほか、与ダメ被ダメともに2倍だったり、空腹進行度が時間依存(ターンではない)だったりとかなり強い個性のキャラが5人いる スキルは最大5段階まで成長。LV上昇後に獲得できるスキルポイントを任意のスキルに割り振るシステムで、一部で二択になる場合がある 任意のスキルを取得することで、各種ステータス・パラメーターが上昇する。クラフト系の「鍛冶」スキルでも命中率が稼げたりして地味に複雑 チュートリアルもあり、難易度選択も豊富 最も簡単な「冷やかし」は本当に簡単で、おそらくゲームというよりはアイテムやスキルを確認するためのモードだと思う 一方で最高難易度は抵抗値等にマイナス補正がかけられ、かなり厳しくなっている ただ厳しい故に、わりと取得スキルの選択と育成順序に「正解」がある感じで自由度はさほどないような気がする 攻略目標深度が浅くスキルやアイテムも少いので、ボリュームは控え目 ただ、スポイラー無しで0から攻略して「全キャラ伝説難易度クリア」を目指すというのであれば、やりごたえは十分あると思う 名作・鉄板系のタイトルはスタートからゴール自体にけっこう時間がかかるので 手軽にローグライクを遊びたい人には良いと思います
I haven't played for even 30 minutes yet and I am very glad to have added this game to my Roguelike collection.
Good price and solo dungeon crawl. Graphics are so-so. Different branching skills when leveling up. Tons of replay value, which is why I got this. Game is non-offensive and programmed well.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Wordlase | $4K | 89 | 51% | $2.99 |
| Unlucky Chicken | $4K | 90 | 93% | $2.98 |
| Nebraska | $4K | 80 | 79% | $0.99 |
| Adventures Of Pipi | $4K | 269 | 69% | $0.99 |
| Dark Side of War | $4K | 107 | 58% | $1.49 |
| Glory Wall! | $4K | 79 | 52% | $2.99 |