
Improve your reaction time and dodging skills in this topdown bullet hell from Timeflier Games.
Modeled estimate, not a reported figure. How we estimate →
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About
Learn to Dodge is a bullet hell dodging game from Timeflier Games. Inspired by games such as Realm of the Mad God and Warcraft 3's Run Kitty Run. Each map has three difficulties as to let gamers of all dodging skills to progress to the end. The game contains:
4 maps with 3 difficulties each, as well as a prologue and two epilogues, for a total of 15 maps.
2 challenge maps with 3 difficulties each, shorter and tougher levels! More challenges will be added.
Each map has TWO leaderboards (fastest, and fastest untouchable), as well as the ability to select a player's best time and a race their ghost to the finish.
Over a dozen hazards, such as grenades, spiders, trapdoors, and slime!
Collectibles placed on each level, including coins that you can spend on skins!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Learn to Dodge is a fun, bit sized, challenging bullet hell that can be completed in just a few hours. While the design is simple, it brings a fun experience to the genre, Cute art, very minor but cute story to tie it together. Definitely worth a few bucks and to play! Excited to see what this team does in the future!
This revolutionary game from the up-and-coming devs at TimeFlier Games. LTD has allowed me to acquire the knowledge of dodging, which has helped me excel in other games such as Elden Ring and Dota 2. Download it now, you won't be disappointed.
i like this game :-) very cute art w0w
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Me prior going into this game: Man, I'm really awful at bullet hell games. Me after going into this game: Oh maybe I'm not too old to learn. Fun little game with a manageable difficulty curve, each step up is small enough to be master-able without being too frustrating. Also the music is great. Like, really really great. I can't get the darn temple song out of my head.
I liked it.
This is what we like to see!! A passion project done right by a small developer! All too often passion projects made by small teams just fall short of perfection. I don’t know if you’re familiar with the YouTube series Iron Pineapple where he reviews souls-likes no one knows about, but while this is no souls-like, we often see in his videos that he “wants” to like small developer passion projects, but they just can’t seem to get out of their own way. Perhaps it’s a flaw when a game is only made by a couple of people. However, that flaw cannot be found here, easily one of the best 5-dollar games I’ve ever purchased. The game has a solid, simple foundation, that only builds upon itself. Meaning that the core of the game is not befuddled with hard controls and confusing mechanics but is intuitive and easy to operate. Level design takes and the simplest of concepts “don’t get hit” and makes each level unique and engaging instead of repetitive and boring. I hope they continue to release updates with more levels. Considering this is the first game this team has released I am excited to see more! Great Job team TimeFlier Games!!!
A fun and bespoke game that is created with heart and integrity. With a unique art style it's easy to forget time and keep retrying the game over and over again to beat your previous time. A good fit for anyone looking for a game to chill with at night.
If there's something this game made me realize, it's that I need to LEARN TO DODGE. Temple and Tundra are my favorite maps by far.
This game is heavenly
Very simple premise: dodge things. Game does not overcomplicate it with bloated content or obscure mechanics. Just get from Point A to Point B dodging everything, while (optionally) collecting coins/items. That's it. The graphics clear, music is cool, and there's a scoreboard to compare yourself with others.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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