
Start a Rebellion! Lead your ships to take down the evil O'Xelg base in this squad-based shoot-em-up!
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A new story has come forth in the universe of Lazy Galaxy- a damaged robot wakes up from years and years of sleep. To find out what became of his creators, and avenge them in the name of justice, he sets of on an adventure gathering a group of allies to support him on his quest! Rebel Story is a shoot 'em up game built within the universe of Coldwild's game "Lazy Galaxy". The goal of the game is to survive the oncoming waves and defeat the enemy bosses, and as you go a story will unfold. The game's difficulty ranges from easy to very hard, so it appeals to a wide range of skill types. The variety in enemies and high quality art means that you will find it very hard to get bored, especially when you consider the local multiplayer and play with a friend! To top it off, the game has highly dedicated developers who listen carefully to any problems or question and do their best to accommodate your needs. Highly recommeded for any shoot 'em up fan, or anyone interested in the genre!
Lazy Galaxy:Rebel Story is an easy shoot-'em-up with some very light roguelite elements. Where enemies spawn in each of the eight stages, as well as which weapon options you get in the middle of each stage, are randomized, but it's also just a fairly easy game, such that I was able to win on the hard difficulty with nothing more than the first unlocked ship (which has self-healing) and some of the first unlocked allies. Unfortunately, a bunch of the game design is built around the assumption that you won't get very far at all without constantly dying - only one technology can be unlocked per run, and all the ones I got to see cost tens of thousands of score when a winning run can get millions, and building up the relationship between your pilots to see the true ending takes getting halfway through the low hundreds of stages, in a game with eight stages on a full run. It's also not very hard even on "insane" and the bosses are always the same, though, so I found it to have limited replay value. On the bright side, as a shooter, the gameplay is at least passable, even though it's in the Western shoot-'em-up style where you're supposed to just take hits occasionally. I still wouldn't recommend it in general, though - you'd have to be in the sweet spot of player skill where grinding out the unlockables actually helped you in order to really enjoy this as anything but a quick playthrough. As a quick playthrough, it's okay, but it left me with the feeling that I didn't see half of the game - an understatement, considering how many conversations there are to unlock. Meh!
https://steamcommunity.com/sharedfiles/filedetails/?id=1491012135 Lazy Galaxy: Rebel Story é um jogo de shoot'em up espacial clássico em muitos sentidos, com alguns elementos meio bullet hell aqui e ali, e apesar de sua dificuldade padrão ser roguelite, há a opção de jogar num modo sem morte permanente. A jogabilidade é bem simples: um botão de tiro (que pode ser segurado sem problemas para tiro constante), um botão de especial (que varia conforme a nave utilizada), e um botão para mudar a formação do esquadrão (mais detalhes adiante). Conta com 8 fases ao todo, sempre com um chefe no final. Os inimigos possuem padrões de ataque interessantes, e vem por todos os lados da tela. Até os chefes também saem bem da rotina em seus movimentos e ataques, tudo bem criativo. Ao matar cada chefe, o jogo apresentará um conjunto de perks a serem escolhidas, e você poderá pegar uma delas. Elas garantem algum bônus peculiar, e são cumulativas durante a run, constituindo a principal progressão temporária do jogo. Possui 3 dificuldades, sendo que a primeira delas (História) não é roguelite, ou seja, ao morrer, é possível reiniciar a fase atual, enquanto suas outras duas dificuldades são roguelite com morte permanente. Durante as fases, você poderá resgatar aliados, e dois deles poderão de acompanhar em suas aventuras fazendo parte do seu esquadrão. Cada aliado possui um padrão de ataque e habilidades especiais, e andarão em formação com você. É possível alternar a formação para formar uma fila atrás de você, ou em V. Quando você libera um aliado, ele automaticamente te acompanhará da próxima fase em diante, exceto caso você já possua dois aliados ativos. Porém, ao iniciar uma nova run, você poderá escolher 2 entre todos os aliados destrancados, constituindo assim uma progressão permanente do jogo. Juntamente com isso, há uma progressão individual de cada aliado, que permitirá que ele libere até 2 bônus extras. Para essa progressão ocorrer, você deverá conhecer os aliados, por meio de diálogos automáticos com ele em seu esquadrão. Você começará com apenas 2 naves destrancadas, e poderá liberar 4 naves jogando. Para isso, deverá encontrar alguns "doces" de cores específicas nas fases, e juntar certa quantidade deles. São itens que aparecem ao matar inimigos, e desaparecem relativamente rápido caso não sejam pegos a tempo. O jogo possui também um sistema de pontuação, que ao morrer ou completar o jogo, irá ficar gravada em meio às pontuações, e será usada como uma experiência para destrancar mais conteúdo. A vida de sua nave e das naves do seu esquadrão são separadas, e só aparecem rapidamente quando você recebe dano ou recupera vida, expressas em porcentagem. Toda a vida é restaurada automaticamente entre cada fase, e apesar do jogo não possuir pick-ups de recuperar vida, há habilidades de nave, esquadrão ou mesmo perks que permitem restaurar vida durante cada fase. Ao iniciar uma run, você poderá escolher o modo cooperativo, que tem suporte a 2 jogadores locais. Nesse modo, cada jogador escolherá apenas 1 aliado em seu esquadrão, e funcionarão autonomamente. Caso um jogador morra, ele permanecerá morto até o fim da fase, e será revivido automaticamente na próxima fase. Recomendado a todo fã de carteirinha de jogo de nave, podendo agradar dos jogadores casuais aos mais experientes com suas 3 dificuldades. Suas variadas progressões permanentes contribuem muito para a rejogabilidade, e seu sistema de esquadrão lembra os famosos drones de clássicos do gênero.
2プレイしてクリアじた時点でのレビュー。 ローグライクなシューティングゲーム。 難易度はシューティングゲームが好きな方なら初回プレイでもクリアできるかもしれない。 (わたしは2回目のプレイでクリア出来た。) ゲーム中に檻に捕らわれた人が表示され、重なってから取得ボタンを押す事で救助出来る。 既に3人パーティーになっている場合は、誰かが抜ける模様。 3機体でのパーティーになるが、3機体共当たり判定があり、 フォーメーション(縦1列か後方左右に位置取りをする形)を切り替えて、 出来るだけダメージを減らせば撃墜され難くなる。 難易度的には、XDRと言うメガドライブのシューティングゲームを思い出し、 グラフィック的には、ファミリーコンピュータのツインビーを多少思い出す。 望む事があるとすれば、 1 3機体あるのに、どれも当たり判定が大きいかなと思える。 当たり判定があるのは1機体だけにして、ダメージを受けるのは、ダメを受けた方向などで、 3機体のどの機体のダメージになるかを判定したりすれば良いなとも思える。 2 繰り返し遊べるような要素を取り入れて欲しい。 またプレイして何かあれば追記します。
I would love to make a game like this. There is so much love put on this game. Pros: + The graphics look great. They are simple but represent very well what they want to represent. + Have great music and good simple sounds. + They gameplay is pretty solid. The controls are precise. The special is recharged by itself. + Plays better than Steredden, and is more lovable. It have a decent amount of content. Allies level up by playing with differents combinations of allies and knowing more about them. I'm happy I bought this game. 5/5.
Lazy Galaxy: Rebel Story is a side scrolling shooter. It has been made with pixel graphics and has some nice fun and colorful art. The gameplay is your typical side scrolling shooter but as you go you encounter prisoners that if freed will join you in your endeavour to reach the next goal. Weapon upgrades need to be picked up using the "e" key which is a bit annoying though. It's definitely a bullet hell but fortunately when you die it picks it up where you left off. It has local co-op which would be great fun but I tried single player in the video. It's only $8 so it's an easy recommend given the quality of the title. Take a look at my game play video to see what it's like... https://youtu.be/0js9MwTaBg0 Thanks for watching, please like, subscribe and comment.
Very enjoyable shoot-em-up game. The mechanics of selecting a squad of characters with different abilities is fun and makes the game very versatile. At the same time, it is a very pleasant and addictive narrative element that allows the player to discover the stories of the heroes, watching their communication with each other. The ships available to the player are very different from each other, which greatly changes the game. Good balance of difficulty levels. Nice music and art style.
This is a great time waster and I don't really regret buying it for the amount of fun I got from it, [b]BUT[/b] there are a lot of better SHMUPs out there. The distracting and useless upgrades, as well as obvious errors in the 'story' segments (wrong characters are speaking to you, grammar structure changes mid-conversation for a character), really take away from the fun you can have from the other novel parts of the game. Ruining your run because you wanted to experiment with any gun besides the occasionally exploding gun takes away a lot of the replayability for me. I'm going to 100% this game and probably never touch it again. Last note-the sound track is very enjoyable! If you have the 2 bucks, I recommend purchasing it.
I friend gifted this game to me. Played lots of SHMUP games since Commodore 64 computer and this one feels and looks great. And everything works out of the box on GNU/Linux, even my old PS2 controller. Thanks for caring so much about end user experience.
I have tried an hour playing but I still cannot beat the Level 1 Boss in easy mode. The game is fun but too hard for me... Maybe the "easy mode" is not easy enough, hoping to see any difficulty adjustment.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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