
In a society where having the last word means having power over others, a small party is disrupted by a gentleman who politely issues orders via one-way intercom.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun little game with an interesting combat system, a nice story, and a lot of character.
Норм игра
I bought this game years ago, played it, enjoyed it, then forgot about it. I came back to it for the first time in almost ten years yesterday, and honestly I think it's incredible. In terms of technicality, it does show its age a little bit. There are very few settings (including no ability to change resolution), and no ability to skip the credits. I really don't think that's enough to ruin the experience for anyone, but maybe some people are more particular about that stuff. But gameplay and story-wise, this absolutely holds up. The 'combat' system is incredibly tactical for having very few options and very little skill progression, but what few skills there are can make a surprising amount of difference in the course of a battle. (For example, consider whether equipping Firm Handshake will allow you to start the battle on a more strategically advantageous peg). It's a steal at its full price, and even more of a steal on sale. The game can be beaten in about 4 hours if you know what you're doing, with extra content and secret-searching adding an extra few hours. Definitely not a game that overstays its welcome, and every minute in the game is spent with very clear ideas as to what you should be doing at the moment.
I've been trying to catch up with items I had lying around my library from old bundles I bought a decade ago, and finally came across Last Word. Its unique premise caught my attention so I installed it, but I wasn't sure what to expect from the trailer and store description. To be completely honest, what definitely sold me on it was seeing it on a recent trend recommending undersold games alongside my own, and I'm really happy I gave it a go; I think this game is a stellar example of what can be made with RPG Maker. Those 6 hours simply flew by. The combat is extremely unique (and challenging if you neglect grinding a bit, but I actually like it better that way!) The characters werer all very well defined and fun to get to know, and I thoroughly enjoyed my time with them trying to get every answer before levelling up topics. Mind you, the age and the engine shows mostly in the UI -- the window size made playing really hard, and I had to squint a lot to read. I would really love any options to scale up the windows! Thank you for making such a wonderful game!
A very enjoyable game, in a manor of speaking.
I like this one. Without diving too much into complicated linguistic therminology, it manages to tackle the subject of pragmatics on the understandable and quite enjoyable level. The battle system is fun, focusing on not what is supposed to be happening, but rather on how it is done--a daring but efficient approach. The characters, too, are unique in their own way, funny to interact with, especially if approached with random topics. William will forever take place into my heart, that chad energy sassy boy. I had a bit of a problem with the absence of ability to change topics in-convo, but it's not really an issue, just a gimmick I'd like to exist. All in all, a great game to kill an evening with. And with that my dive into the Merlandese-verse had begun.
You certainly can't say this game isn't creative. Love the application of JRPG mechanics to pretentious discourse. The characters are well written, each with their own, distinct weird personality, the combat system is complex but interesting once you get the hang of it, and there are lots of secrets you can find around the mansion. The way to change gossip topics is clunky and annoying, but that's my only real qualm with the game. Also, you can talk to the cat. Very nice. Great game.
This game is awesome! It may only appeal to certain audiences, but it has a compelling and fantastical plot with interesting characters and clear-cut game mechanics. It has more replay value than I had initially expected, and is an easy game to pick up after an extended break. In particular, I think you will enjoy this game if you liked other games such as OneShot. It has personable charm and unique stories. I will also say that I found it quite fun to look for all the collectibles. Overall, a solid 10/10 for the right person.
Genuinely great discussion "combat" with the tug-of-war style meter and managing all your various levels. Feels like a nice game of Chess, where you know at a certain point which of you is going to win. Plus, the characters are fantastic. So glad I finally sat down to finish this. (Plus hey, cute kitty)
Short but clever game. Worth 4 hours every 5-10 years.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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