
Last Stitch Goodnight is a side scrolling action adventure that embraces a new mythology. After a near-death experience, you are kidnapped by a doctor who is experimenting on people who satisfy certain criteria. Escape will require new weapons, powers, and a strong stomach for bad science.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Went in pretty blind on this one, but I ended up being really surprised by it. Pro: *Really enjoyed the story and exploring the world *Decent enemy diversity and boss battles *Looks like it has plenty of side missions to keep coming back to *Dev is really involved in supporting the game. Saw a bug reported and fixed in a few hours. Con: *The animations could have a bit more life *Dev doesn't do a good enough job of communicating that the weapons have a "super attack", like the lead pipe does more damage when you attack while jumping. Learning that helped the combat from getting stale. Warnings: *It is dark AND has sarcasm. If you want just one and not the other, look elsewhere *Playing it on Medium felt a bit Dark Souls-esque (had to learn animation patterns to know when to hit), and playing it on Easy made it feel a bit more like a brawler (I could just run in and start attacking).
https://www.youtube.com/watch?v=Su7a3qEG044 https://indieintheblood.wordpress.com/2017/05/10/last-stitch-goodnight/ So, I have been looking forward to playing this title for a while now! and finally got a chance to play it today! and let me tell you now, it did not disappoint at all! The Graphics/Artwork are really good, this game has a good solid story line that is fun to follow, and the interactions with other people is also a blast mainly full are sarcastic puns! I’m going to be honest I’m not a massive side scroller kind of person, but seen the video for this and new I had to try It, and it gave me so much more then I wanted, and that’s never a bad thing! Positives: - The Dev is super dedicated! -Boss Fights!!!!!!!! -Graphics/ Artwork are stunning - Huge variety of enemy’s -Really fun story - Loads to do in game and explore - Really well done soundtrack - Sarcastic Humour in parts - Annoying man who throws a cup or mug at you! Negatives -Annoying man who throws a cup or mug at you! 😃 Really none I have seen, it’s just all around good fun and I look forward to finishing this game of to give it the respect it rightly deserves.
Excellent! Feels like something unique and different in a sea of sameness. So glad to see something with heart and charm coming out of a great indie studio. Keep it up!
This is a game full of fun quirks and surprises. Often, the game-play is very reminiscent of old favorites like Super Metroid, in which new areas of the world open for exploration as you collect new items or power-ups. The challenges of combat involve knowing when to dodge or strike an enemy and planning accordingly, rather than depending solely on your fingers' dexterity. But the most charming aspect of this game is the strange and unexpected story it delivers through a combination of silly humor and unsettling horror. In that respect, it offers something new, fun, and unique.
Playing this game throughout the beta I could tell this game was really well-done even then. I love all the small details I never noticed during my first playthrough. All the character's are enjoyable, with you learning a bit more of their backstory along the way. The combat is pretty good, with several weapons that can be used in noncombat situations. The entire mansion is a joy to explore and is really memorable. Overall, I think Last Stitch Goodnight is a great game.
I received this game free for review Reading can be lame, so check out my video review: https://www.youtube.com/watch?v=3QlcDfVATKo "At its heart, Last Stitch Goodnight from Well bred Rhino is a Metroidvania-type of game that sets out to deliver a 2D map on a grand scale with plenty of opportunities for the player to return to familiar areas after learning new skills to find hidden secrets, while also delivering a comedic experience. However, Last Stitch Goodnight’s attempt to follow the tried and true Metroidvania formula is often beset by a litany of issues that hamstring the game into a boring and often frustrating trek through a generic mansion."
Very fun game so far. The characters are entertaining, the gameplay is fun, the music is great, and the story is interesting.
This game is 70% story, 40% movement, 20% sass, and 90% scientific fact. Do not question. You're going to explore a mansion, use tools, smash nerds, and acquire items. Use KBM or a controller. I feel most comfortable using my original xbox controller.
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2018/03/16/last-stitch-goodnight/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Medium Fit - Has a great mansion to explore, but the mechanics are all something else entirely. Has a pseudo Adventure Game focus. [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1735465524717397735/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] (The review code for this game was receieved through Curator Connect.) My feelings about this game were a bit of a roller coaster. I was intrigued by the idea of a "Horror Metroidvania", so I loaded this up for the first time and looked at title screen with its striking red and black aesthetic with high hopes. Then I started the game, and characters started talking. All hope of "horror" flew out the window with a hilarious "blurbibiblur". I started imagining the great horror games like Silent Hill with all characters using the same Animal Crossing style of "Bebebese" that this game uses. The idea is ridiculous - but I think that the juxtoposition of the silly against the terrifying is an outline one of this game's biggest problem; it can't decide what tone it wants. To be fair, the developers never self-describe this game as "horror" - it's only the steam tags that gave me that impression. And if my other reviews are any indicator, I have no problem with parody, or even so-bad-it's good things. As soon as my initial expectations were dispelled, I still had good hope that I could be in for a smartly written adventure. Of course, the gameplay certainly made experiencing whatever that was a trying endeavor. My chuckles quickly turned to frustration as I already started writing this review in my head - gearing up to say things like "Nothing is difficult, just tedious" and "It wouldn't be so bad if enemies didn't come back every single time you left the room." But this was all my fault. You see, without a second thought I start every game I play on Hard Mode (at least for Metroidvania games) with the expectation that I'm likely going to be bored if I do anything otherwise. Thankfully the good guys at Well Bred Rhino had a description of the difficulty modes right in their game launch news post, and it caught my eye on my second night playing this game. It turns out the primary thing the difficulty does is affect the respawn rate. So I summarily started the game over from the beginning on Easy in an attempt to give this game the fair chance that I think it deserves. I'm glad I did - Though as you've probably already guessed by the chosen recommendation that it still comes with some caveats. Because here's the thing about my "mistake." I can't speak for everybody, but I don't pick "Hard" modes on games just to have more annoying obstacles put in my way. I do it because I want to be challenged. The problem here is that the combat needs a lot of work to even start being engaging. It has some of the staples of action combat, like a dodge move and telegraphing. But each enemy type (with a few exceptions) has exactly one attack that they do, which they repeat in the exact manner. Once you've done it a couple of times that monster becomes boring - and while there's a lot of enemy variety in this game the differences aren't enough to make encounters interesting. This is in part because your weapons are slow and wonky, and your normal walk is painfully slow (I basically jumped everywhere I went for the minor speed boost.) Simply put, fighting things is just not fun. And I actually have no problem with that. Disempowering your player when it comes to combat is a completely legitmate approach - and in fact is sort of a feature in a lot of survival horror. Having enemies stay permanently dead similar to Resident Evil or Silent Hill is a more compatible design. But this game isn't a survival horror, or is it? I can't really tell what direction was intended. I think it really should be a horror game, because Last Stitch Goodnight has a lot of GREAT ideas - the execution just comes across as confusing. The main character responds to everything with jokes, taking nothing seriously, which in turn makes me feel like I shouldn't take anything seriously. But some serious things are happening. There's an interesting metaphysical science-fantasy that this game adopts and it rolls with a fascinating level of confidence. If it could escape from "Silly Webcomic" and instead be "Creepy-Pasta" - be something like Fatal Frame or even Silent Hill, I think that this could be something amazing. But the art style is kind of wrong for that. The "Sims" style vocals are just wrong for that. But I also think that the ideas presented aren't funny enough to be parody, especially since it tries to handle some heavy concepts like death and sacrifice with the same jovial tone. I also had a lot of questions by the end of the game, and I was left as confused as the game's protagonist. Which suggested to me that there was some kind of secret ending. I felt a little bit compelled to at least try and find it, and in the effort I did find one thing legitimately enjoyable about this game. Exploring the mansion - at least on easy mode - with all the metroidvania power-ups in hand was fun. Some of the sidequests - like with the Animal Experiments - gave me some genuine laughs. I think by embracing the game's faults there's at least something here that I can recommend without hesitation, even if after weighing whether it was worth putting in an extra 1-3 hours to find the all the secrets myself I chose not to persist past 83% completion because I don't think my overall opinion would change even if I found an epiphany. Especially with these smaller developers, I try to make one thing clear - take nothing personal from these negative critiques. I feel like the worst thing I could do for both my readers and for the developers themselves is be anything other than completely honest with my opinion. I think the negatives here have edged me into clicking "not-recommended", but I think it's worth checking out if you like to see good ideas or simply enjoy any kind of well constructed exploration. However, I'm afraid good ideas alone don't make a good game. Unlike some of the other "on the edge" games I've reviewed (like Kingdom of the Dragon), unfortunately I think it'd take a lot more than a little tweaking to make this one completely worthwhile. With that said, I originally wanted to give this game a 1.5 out of 5 . But my final moments with the game convinced me that there is enough worthwhile here to call it "Flawed, with redeeming qualities." (Please see my Scoring Guide tab in the Scored Summary link for more details) 2 out of 5
Just to make sure there's no confusion, this is a review, and it is for the game Last Stitch Goodnight. It takes the form of a 2.5D side-scrolling Metroidvania with a greater focus on the Metroid part (more on the exploration, less about the numerical upgrades). There's combat and puzzles and talking, oh my! Straight up, I enjoyed the game and I think it's worth the purchase. There's not a lot else to say without going into the pros and cons of it. Pros: - The writing is quite humorous. The sassy main character is particularly fun to see their reactions. I especially liked trying each weapon that I knew wouldn't work on the interact points just to see all the different things my character would say about it. That cleaver truly has a fantastic blade, and I too would hate to see it dulled if I tried to use it to build my very own robot frenemy! Aside from the generic comments, you also get clues to what tool you actually do need for the job (sometimes it's not a tool at all). - You can't just beat down any bosses. You have to figure out how to weaken them before you can hurt them. - Weapons get upgraded through quests to make them more powerful later in the game. However, it's almost always best just to use the weapon that does the most damage rather than trying to keep using old favorites. What you aren't using will still have use as tools for puzzles, at least. - So much lore! Each enemy has its own medical file that explains why or how it was created. Quests often lead to notes that talk about other experiments or the philosophies behind life and death that each of the major characters have. The characters involved in quests will provide more back story from another perspective. - The game has a decent length to it, and it's also fairly large. I had about 11 hours of gametime by the time I finished the game, with 95% completion. I missed a quest and some notes, which the ending was kind of enough to let me know about, even including the area I should be searching in. - Every enemy has its own unique attack routine, and in the early game you need to stop and pay attention to how everything attacks and how you can safely attack back. - There's a good amount of back-tracking, which I enjoy particularly because it tells me I'm playing an actual Metroidvania and not some bargain-basement level-based platformer. I swear I have standards for this sort of thing! Cons: - Art style is always a personal preference. Watch the preview videos above and decide for yourself how much you care about the graphics. I will just say that the animations are stiff and don't really get any better throughout the game. - Enemies, including bosses, always attack in the same way every time. The only variability is when a few of them try to run away from you to create distance or follow you. Also, **** those doctors and their stupid needles that they leave lying around everywhere. >_< - In the late game, when you have a stupidly huge HP bar and strong weapons, you can just cleave through everything without a care in the world, including those ****ing doctors and their stupid needles. - Room layouts are half new and varied from end to end, and half palindromic. The furnishings in most sections of a given room can occasionally distract from it, but the furnishings themselves repeat too often and in seemingly random ways. - Story-wise (minor spoiler): [spoiler]there is a point in the middle where you immediately go from a light-hearted escape attempt to a dark and spooky quest to fix the problems in the mansion, but there is no real context for what happened in between.[/spoiler] Bigger spoiler: [spoiler] After the explosion, you wake up again, same as usual, but everything seems to have moved forward a few decades of time while you were out. By the end, I still couldn't tell how much time had passed, or if really any time had passed at all in that moment. [/spoiler] I tried taking it as a change that was meant to be uncovered through the story, but the story treats you as if you already know what happened. It was a pretty jarring change in tone that I never recovered from. - WHO IS STOCKING THE VENDING MACHINES!? And why did they set the cost of a pair of shoes so high!? - Once you have the right tool for the job, puzzle points are typically just press the same button three or four times without doing anything else. It's nice that your brain is getting better at the task with each button press, but I'm preeetty sure I had the right tool after the first press. It would have been nice to have at least a few puzzles interact with other areas further afield in order to unblock your progress. - A few of the quests end on a disappointing note by just finding a note. The notes explain what happened lore-wise, but your only indication that the quest has ended is that it's no longer in your active quest list.
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