
A roguelike deckbuilding tactics game that combines elements from 'Monster Train' and 'Into the Breach'.The player needs to establish organization in a destroyed world, defend against enemy attacks, and restore order.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese
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interesting SRPG rogue like deck builder, pretty fun overall, I'm curious about what the other decks will play like, good demo.
结合得很有意思
[h1]Before I played Last Of Ark: Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
So much potential
[h1] 把战棋当肉鸽玩,赢了才给新卡♥ [/h1] 说是融合了陷阵之志和怪物火车,战棋走位加卡牌构筑,听起来确实像那么回事。建立管理局、扩地盘、挡敌人,一套流程走下来确实有点上头,每局打完能解锁新卡,算是把肉鸽的“越死越强”逻辑做进去了。 但内容也就止于此了。2022年上的序章,到现在快三年没动静。能用的角色和卡牌数量有限,流派深度也撑不起反复刷。战棋部分棋盘就那么点大,打几把就开始重复。 [h1] 永夜角声悲自语,中天月色好谁看。 -- 宿府 杜甫♥ [/h1]
玩的序,结合得还好,我可能是打了可能2个大关直接打黄战斗点,前期随便搭配就可以过一二层,让我觉得后期也容易,到第三层时,前中期勉强凑合的卡组不好打小怪,不小心就掉半血了,有点会初见杀。虽说有教学,还是考验策略和卡组的搭配,需要有些类似尖塔的思路才行,还有战斗对我这很少排兵的来说,有些耗时间,大部分是花在怎么人走哪上了、人怎么牺牲获得属性更好上了。游戏画质还是满意的,bgm还行,期待正式版更丰富些。
架构还可以,整体完整性差点意思
Different unit, spell, artifact and hero types for focusing on certain tactics. Takes a bit of getting used to at first, but once you've settled in it is a nice, interesting strategy game.
免费序章 有中文 有成就
难度太高
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.