
Last Evil is a rogue-like strategy card game with mature contents. You have to go down to the deepest dungeon and wake up the Great Demon. Collect powerful spells, defeat those who are blocking your way and collect their essences to explore the dungeon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, French, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Thai, Russian
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Definitely based off the original slay the spire gameplay loop, it works well and clearly has a lot of effort put into it. There are over a hundred scenes to unlock, all of them fairly unique. There are variants for both winning and losing battles, but you don't have to throw a run to get all of them since there is a "submit" option. This functions both as a way to get lose condition scenes, but also as an extra difficulty layer as choosing it gives hindering relics in the form of bondage gear. The effort shows in both the gameplay where the formula isn't just re-used but actually expanded upon, as well as the presentation where the aforementioned bondage gear is shown on character both in run and during scenes. The character is also moderately customizable. If there's one caveat there does seem to be a bit of quality variation from scene to scene, both in animation and in voicing/soundeffects. I don't think any of them are downright bad, but if your picky about that kind of thing then you should be aware.
its a game!
情妇+魔力之泉+暴风雪+憎恨+博览群书,这一套基本可以秒所有怪,把盾和飞弹尽量删掉,可以拿一些能过牌和0消耗的牌,不要拿多余的牌污染牌库。
这游戏看封面我都不会点进来,但是有人推荐是个有趣的打牌有游戏,于是买下来了,发现确实很硬核。硬核的点不是卡牌配合或者流派有趣,单纯就是对面的怪太恶心了,血量高,攻击高,还能一边给自己或队友增益,一边给你减益。然后局外成长太低,打通一轮最多也就2个天赋点,但是3列天赋光一列就得花10个点以上,导致了很多时候打了等于白打,严重拖慢局外成长。我打完全成就才把第3列的点完,前面的一个没点,完全是浪费时间又受苦的设计。 敌人的话特别指出一层的巨型史莱姆,打他反伤痛得要死,血量又高,怎么在既要攻击又得防御的情况下杀死他呢,太难了,基本半条命没了才打得死。二层的哥布林老兵 尼玛受伤就+4伤害,还尼玛80血会加盾,你一轮输出打他40血,他攻击力涨到24还得*2次打你,我就问你怎么打,没有情妇的减伤就是死路一条,然后这卡出现的几率也太低了。第三层的怪一般达到过去就无所谓啦,毕竟卡组不成型,跟本去不到,能上去了就能处理。还有困难难度的魔龙居然比简单难度的好打也是没想到的,简单难度的能无视护甲就离谱,没有情妇的减伤我都不知道怎么扛下去。 最关键的是这个游戏是黄油,但是建模太粗糙了,声音也一般,一点兴趣都没有,完全是打牌,他还有个关闭瑟瑟的功能,但是瑟瑟是有一套额外卡组的,神卡情妇就是其中之一,没法用瑟瑟的卡就超级硬核了,我感觉没人能通关。然后制作人还有个恶趣味,不同的怪有战败或战胜CG,同样的怪根据数量又有不同的cg,但是战败就是死要重来,那就得投降,但是投降扣血还要获得一个减益的遗物,然后回血手段极其稀少,加上战斗可能得血量减少,基本也投不了几次就得重开了,幸好没有一个成就要求全CG,不然是真的痛苦。 剧情方面没啥说的,就是主角魅魔以为魔族boss魔龙被封印了,要给他解开封印以便像人族复仇,没想到是魔龙摆烂了,觉得天天过这种草碧生活也没什么不好,于是被主角干死了,其他魔族看到上任不干事的老板被干死了,踊跃支持新老板反抗人族,cg看起来还是很热血的,总的来说是个还算可以的小品卡牌肉鸽游戏。
Довольно неплохое соотношение "цена/качество", по скидке так вообще отличное. Карточные бои (выбор заклинаний), 18+ сценки при победе/поражении, возможность сдаться до 5 раз чтобы пройти слишком сложного противника, получив за это предметы-ограничители. Ну и rogue-like система прокачки - после смерти можно прокачать умения которые позволят в следующем заходе пройти дальше.
How I wish this dev was working on an upgrade, a Last Evil 2. It's an excellent game in every way, genuinely challenging with a highly original progression system. As for the adult animations, they are creative and varied.
One of my favorite h-games - great core gameplay - lewd animations during combat are great
Один из лучших карточных рогаликов эвэр которых я играл! Из плюсов-выбил 67 на щитах, из минусов-против демона не помогло( ఠ ͟ʖ ఠ) А в остальном топ игра и по скидке, и даже без. 10 эссенций из 10
the game runs great and does very well to mix adult themes with deckbuilding and even using lust as its own recourse. very fun
Ставлю 6 стояков из 10. Не плохая игра, на пару раз зайти. Иногда устаешь от локаций и одной и той же анимации. Вы можете экспериментировать с картами, но в голове всегда держишь мысль «чем меньше- тем лучше» из-за чего может произойти внутренний заступ. В целом , норм
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Price over time, from our own daily price tracking.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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