Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not good...
refreshing. has that classic feel with more modern movement. for 99 cents, well worth the buy. there was def care put into this. Soundtrack is quite enjoyable as well as progression(unlocking moves). its short but a gem non the less
El juego es lamentable, imput lag enorme con los saltos, los ataques, menos mal que solo costaba 0,99 y aun así me siento estafado, no lo recomiendo para nada
Janky, user-unfriendly Furryvania with nice visuals. Cover art is the best part. Very hard to have fun. https://steamcommunity.com/sharedfiles/filedetails/?id=2850694745 https://steamcommunity.com/sharedfiles/filedetails/?id=2850695471 https://steamcommunity.com/sharedfiles/filedetails/?id=2850703998
Beat the game in 30 minutes, but it was honestly a very fun experience. It felt like I could slowly piece together a sort of story for the game bit by bit as it went along, especially after finally facing Lament. Dark story, but still wonderful. I hope there's a sequel to this game someday, because it honestly was a ton of fun and brought me right back to my NES roots of Ninja Gaiden, Castlevania, and Metroid. PLEASE continue this game!
First off I want to say I'm a big fan of old NES games and love the challenge that comes with them. So when I saw a NES styled game here for .99 cents that had me playing a werewolf with a giant great sword I had to get it. To start Id like to say the 8-bit graphics are pretty good. Areas don't look all too rushed and enemies had different designs and acted the way you expect. It looked as if the designer took time in making them which is good to see as some designers. Gameplay wise Id say the protag moves really good. Sort of how Ryu plays in OG Ninja Gaiden just you know if Ryu was a furry bara with a big ass sword. Speaking of which I thought my character would attack sluggishly but his attacks are a bit swift if with a little weight to them so you do need to time them correctly but this isnt really hard to master. Music isnt bad but I wouldnt see myself jamming out to it anytime soon but it has enough of that old NES style to make me bob my head a little. Now time for the bad. The one thing that really pisses me off is the knock back. Why in Gods green earth would you make the knock back so horrific. I wouldn't care so much if the first level wasnt made around platforming with instant death pits. Also why are the checkpoints so spaced out? Every time I die no matter how far I get I have to start over from the beginning. The levels are probably not that long but still its annoying to get far only to die and start from the start. I can understand if its due to a game over but come on. I haven't played long but I can tell Ill come back to beat it as though I kept dying I found myself jumping back in but then again Im hard headed. If you love games like Ninja Gaiden,Castlevania or Mega Man Id recommend picking it up especially at its very low price.
Oyun kesinlikle checkpoint olmaması ve düşmanlardan dolayı zor.Fakat oyunda her öldüğünüzde dahada gaza gelip tekrar tekrar oynatıyor.Grafik ve bölüm dizaynını beğendim.Oyun amacı bir kapı için dört tane taş tarzı bir şey var bunlar için dört tane kapı var o kapılardan girerk yaratıkları keserek taşları almaya çalışıyosunuz.Klasik bir senaryo.
Buen juego para pasar una hora entretenida, inspirado en esencia en castlevania y ninja gaiden, buenas mecánicas y jefes algo retantes, buena música y escenarios visualmente agradables. Lo único malo, la hitbox de algunos enemigos no es la que aparenta y su historia ni se percibe, pero para 1$ un juego perfecto.
If you didn't live during or enjoy the NES era, this game could be a very hard pill to swallow. Back when gaming was in 8-BIT quality, they made games that could be beat in like 30 minutes, except they make it exceedingly difficult with low life, one hit kill traps, janky hitboxes, and controls that are slightly off. This game literally feels like it was on the NES. Almost no game does this now, and it's something that people either don't get when they play games meant to mimic that era, or make wrong so it just feels terrible to play. Imagine it's the early 90s and you're on a good run in Double Dragon II on the NES. Now you have to jump across the river... 99% of the time there you die because the jump doesn't work well, the hitboxes are off for the platforms, and you haven't been playing games that much because they aren't easily accessible. You make it after dying once, and by some miracle you have 2 lives left. Now you have to finish the rest of the game with those 2 lives. That's only like 4 levels in, and remember the controls are janky. Also remember this is still the 90s, so you don't have the internet to tell you there's a secret code you have to use in order to continue, and you recently found out if you put the game on hard difficulty that there's NINE stages, so you're trying to see the later levels. THIS RIGHT HERE was how games were in this era. Double Dragon is a great example of how they made the game intentionally hard to pad timing to make up for the price point of the game/ farm quarters from people playing games at the arcade. If you go into this game with the mindset that you will be playing a 90's NES game, this game is on point! This game has the same quirks as regular NES games from weird decisions like knockback being the STRONGEST FORCE IN EXISTENCE, having dash just go off at weird times, and hitboxes having a slight lag which also causes jumping to not work when you're jumping at a ledge since the hitbox under you is also slightly off. This is what we referred to as "hardware limitations", but it's clear that controls were intentionally set to feel like this. It can get rage inducing at times, but it has unlimited continues! This game is a homage to the NES, and I'm all for it! If you're into retro gaming, this is only $1. If this game was an extravagant price like $10+, I would've torn into it for the time and price point, but it's definitely worth it for the price.
Lament is a retro-inspired action platformer that embraces the design philosophy of classic side-scrolling adventures while delivering a challenging and rewarding experience of its own. Developed and published by Radcroc, the game takes players on a journey through a dangerous world filled with hostile creatures, deadly traps, and demanding platforming sequences. With its pixel-art presentation, straightforward gameplay structure, and emphasis on precision, Lament feels like a heartfelt tribute to the action games that defined an earlier era of gaming while still maintaining its own identity. At the center of the adventure is a lone wolf warrior armed with a massive sword and driven by a mission that leads him through a series of increasingly dangerous environments. The story remains intentionally simple, allowing the gameplay to take precedence over lengthy narrative sequences. Rather than relying on extensive dialogue or cinematic storytelling, the game uses atmosphere, level progression, and visual design to create a sense of purpose. This minimalist approach works well because it keeps the focus firmly on exploration, combat, and survival. Combat serves as one of the game's strongest features. Armed with his oversized weapon, the protagonist must battle a variety of enemies that each present different challenges. Success depends on understanding attack timing, positioning, and enemy behavior rather than simply charging forward. The combat system is easy to understand but requires skill to master, creating encounters that remain engaging throughout the adventure. Every enemy feels like a potential threat, encouraging players to approach battles carefully and learn from their mistakes. The platforming elements are equally important to the overall experience. Levels are filled with hazards, tricky jumps, and environmental obstacles that demand concentration and precise execution. The game often rewards patience and observation, encouraging players to study their surroundings before committing to risky maneuvers. This old-school approach creates a sense of accomplishment whenever difficult sections are successfully completed. Players who enjoy skill-based platformers will likely appreciate the challenge, while those unfamiliar with retro game design may find certain sections demanding. One of the most appealing aspects of Lament is its visual style. The pixel-art graphics effectively capture the look and feel of classic console-era action games while still maintaining a level of detail that feels modern enough to remain visually attractive. Character animations are smooth, enemy designs are memorable, and environments possess enough variety to keep the adventure visually interesting. The world feels handcrafted, with each area offering its own atmosphere and challenges. The level design demonstrates a strong understanding of pacing. New enemy types, environmental hazards, and platforming mechanics are introduced gradually, allowing players to adapt before facing more demanding situations. This steady progression helps maintain engagement and prevents the experience from becoming repetitive. Even when the game becomes more difficult, it generally feels like the result of escalating challenges rather than unfair design. A particularly noteworthy element is the soundtrack. The music complements the retro presentation perfectly, featuring energetic compositions that enhance both exploration and combat. Each area benefits from memorable themes that help establish mood and atmosphere. The soundtrack not only supports the gameplay but also contributes significantly to the nostalgic appeal of the overall experience. For fans of classic action games, the music will likely be one of the most memorable aspects of the journey. Boss encounters represent some of the game's most exciting moments. These larger enemies introduce unique attack patterns and require players to fully utilize everything they have learned. Unlike standard enemies, bosses often demand careful observation and adaptation before victory can be achieved. These battles create satisfying climaxes that punctuate the adventure and provide a strong sense of achievement once conquered. The game's controls are responsive and reliable, which is essential for a title built around precision. Whether attacking enemies or navigating difficult platforming sequences, the character responds quickly to player input. This responsiveness helps ensure that failures feel like learning opportunities rather than the result of technical shortcomings. The inclusion of full controller support further enhances the experience and allows the game to feel especially comfortable for players accustomed to traditional platformers. While Lament succeeds in many areas, it is not a game designed for every audience. Its difficulty level can occasionally feel unforgiving, particularly for players unfamiliar with retro-inspired design. Some sections require repeated attempts and careful memorization before progress can be made. Additionally, the straightforward narrative may not satisfy players seeking deeper storytelling. However, these elements are consistent with the game's overall philosophy and will likely appeal to those who enjoy classic action-platforming challenges. What makes Lament stand out is its commitment to delivering a focused and authentic experience. It does not rely on complex progression systems, open worlds, or elaborate mechanics. Instead, it concentrates on refining the fundamentals of combat, platforming, and level design. This focus allows the game to consistently deliver satisfying gameplay from beginning to end. Ultimately, Lament is a well-crafted action platformer that successfully captures the spirit of classic gaming while providing enough polish and personality to feel worthwhile on its own merits. Its combination of challenging combat, rewarding platforming, attractive pixel art, memorable music, and engaging boss battles creates an experience that retro gaming enthusiasts will likely appreciate. While it may not revolutionize the genre, it serves as an enjoyable reminder of why traditional action-platformers remain beloved decades after their introduction. Rating: 6/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Your Home | $881 | 64 | 62% | $0.99 |
| ALIENS INVADED OUR PLANET | $881.6 | 89 | 60% | $0.49 |
| Bunny-girl with Golden tummy | $883.1 | 61 | 82% | $0.99 |
| Edge of Reality | $883.3 | 92 | 74% | $0.76 |
| Rage Against The Zombies | $878.6 | 55 | 60% | $0.79 |
| Ashes of Immortality II - Bad Blood | $878.6 | 55 | 49% | $0.79 |