
Freely combine mechanisms such as "Time Stop", "Rebound", and "Execution" to create your own unique swordsmanship school. Multiple weapons equipment, over 10 skills, and unlimited possibilities for combination. The BOSS will mock your mistakes and also recognize your actions to respond accordingly
Modeled estimate, not a reported figure. How we estimate →
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About
The Art of Mastering Time: Carving Out a Path to Life in a Static World
In this game, time is your most powerful weapon and shield. You do not rely on brute force to crush the enemy, but rather on precise timing control to defuse crises and defeat the enemy in the ever-changing battlefield.
【 Time-stop Force Field 】 : The strategic core that governs the battle situation
Actively trigger the time freeze, freezing the surging offensive in an instant. This is not only an escape window to dodge a fatal blow, but also the combat command post for you to launch a perfect counterattack. Observe calmly, formulate strategies, and then defeat the enemy in one fell fell.
【 High-speed Mode 】 : A high-speed game that reverses life and death
When you need ultimate precision rather than overall control, activate the high-speed mode. In this state, your movements are as swift as ghosts. You can see through the enemy's opening move in milliseconds and interrupt their strongest ultimate move first.
【 Integrated Offense and Defense 】 : The magnificent skill from blocking to counterattacking
Battle is far from just about offense. Master Parry and turn the enemy's strength into your own. Seize the perfect opportunity to block and create a huge flaw. Even engage in a fierce battle with the BOSS or use a sharp blade to cut down bullets. Your skills determine the magnificence of the battle.
【 Twin Weapons 】 : A freely switchable killing rhythm
Katana: Pursuing speed and combo attacks, tearing apart enemies like a gust of wind and thunder.
Great Sword: Pursuing power and suppression, ending the battle with a devastating blow.
Switch freely according to the battle situation, seamlessly connect the two combat styles, and deliver smooth and fluid Combo attacks.
【 Smart Opponent 】 : Every battle is an immersive dialogue
Your enemy possesses "wisdom". They will keenly observe your fighting style and provide real-time verbal feedback and teasing on your brilliant moves or mistakes, making every battle full of immersive interaction and challenges, as if you were going head-to-head with a real opponent.
This game was completed independently by an individual.
【Game Content】
The world is so vast. I want to see it - even if it costs the whole world.
She was once the shadow forgotten in the corner of the village, a girl daydreaming. The only belief was to swing the rusty iron sword in her hand day after day, dreaming that one day she could cut through the mountains that had trapped her and see the vast world depicted in the poems.
When the sweat finally paid off for recognition and the dawn of hope was just around the corner, disaster quietly descended. The familiar villagers behaved strangely overnight, and the familiar village was shrouded in inexplicable whispers.
Now, she must hold fast to the sword that was originally intended to open up the future, confront her closest relatives who have fallen into madness, and search for the truth in the fog.
Is it to protect this place that has nurtured her but also imprisoned her? Or, regardless of everything, go after that tiny yet scorching light?
Her dream, your choice. 
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Reviews
安くて、比較的に低スペックPCでも動作するゲームを探していました。 1~2時間くらいゲームをしてみましたが、想像以上のゲームでした。 動作が軽快な、セクシー剣技アクションのような印象でした。 日本語の対応状況は、そこまで良くないといった感じでした。 スマホでは無く、ゲームパッドでゲームプレイ出来て良いです。 タイトルにラビリンスとあったので、迷宮的なゲームと予想しましたが、 序盤ではそれほど無く、ラビリンスの迷宮的な要素は控えめな感じでした。 そして、見えない壁や後ろ向きの道しるべ看板などが気になりました。 今のところ、宝箱にお金しか入っていない感じがしてもったいないです。 現状では、未完成の様な印象の場面が多々見られるのが少し残念です。 ザコ敵などのバリエーションも少なく、似たような敵が多い感じです。 ですがセール中に買ったので、相応の価格でそこまで不満はないです。 ただ、やっぱり日本語に完全に対応するのかしないのか気になります。 これからも、アップデートなどあるのか期待したい作品ではあります。 評価は期待の意味では、5段階で★4くらいは付けられると思います。 後日に久しぶりにゲームをしたら、闇夜山で身動きが出来なくなった。 落ちた先で出られなくなったので、任務にリタイアなどが欲しいです。
烂,起码给个自定义按键设置吧
更新了那么多版本,肉眼可见的进步,感觉非常棒了继续努力
手感稀烂,美术基本没有。。。剧情,压根没看,虽然很便宜,但不推荐,比不过免费的中等水平的游戏,很某些免费的不错的游戏更是差的太远,没有到demo的程度。。。但是习惯给好评
好玩,物超所值,7.2要啥自行车
目前来说真的不行
3.6价格不贵.不推荐玩
游戏完成度还是太低了。纯战斗逻辑,没有剧情。不是很推荐剧情党、画面党、硬核动作玩家玩。 大约一年前在B站上刷到作者的开发日志,关注了作者。感觉挺不容易的。遂买来支持一下。 游戏的优点: 受击反馈还不错。打击感还挺好的。 动作衔接比较流畅,有剑星那味。(虽然剑星的手感被骂死、但是个人可以接受为了演出牺牲手感) 可以玩到一些新动作机制、碰瓷弹反什么的。 后面是给游戏的一些建议: 硬伤方面:完善一下UI:界面不够美观、且操作很奇怪;支持一下改键位。 动作方面没做好的: * 一些动作的反馈不够到位:比如重攻击、yxxxx等连携攻击的最后一下砸地反馈不够。有些动作比如防反,使用慢动作做强化效果,本身就断了战斗节奏,那这些动作干脆配合运镜,音效来进一步强化会更爽。刀光应该在有攻击判定时出现,强化攻击效果。命中音效太单一了很容易听腻。处决动作作为爽点可以多利用一下,怪非要倒地才能处决,绝大多数没倒地就死了。 * 锁定机制有问题:敌人死亡后会自动丢锁。敌人离得远按锁定没法锁上。说得就是你仁王2。 * 虚空判定太炸裂了。不知道是什么鬼BUG。BOSS没做动作还在打我。 数值得调一下吧,满怒大招伤害都不如一套连携普攻。 因为地图太大,怪太单一,加上路痴迷路。没玩多久。玩法就不评价了。 碎碎念: 国内做动作游戏的死得都挺惨的。动作游戏手感和反馈没做好,玩起来不是很舒服。 更别提动作玩法要有什么深度和创新了。 总之期待作者下一款作品。
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