
Adapted from the bestselling children’s book series Pierre The Maze Detective, play as Pierre in this adventure/puzzle game and recover the stolen Maze Stone. Journey through breathtakingly hand-drawn illustrations, meet eccentric characters, and solve puzzles to save Opera City!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,内容很丰富
Labyrinth City: Pierre the Maze Detective is a charming puzzle adventure developed by Darjeeling and published by Pixmain that successfully transforms a beloved illustrated maze book into an engaging interactive experience. Inspired by the works of IC4DESIGN, the game follows the famous detective Pierre as he races to recover the legendary Maze Stone after it is stolen by his longtime nemesis, Mr. X. With the magical artifact capable of reshaping entire cities into elaborate labyrinths, Pierre embarks on a colorful journey through imaginative locations filled with secrets, quirky characters, and countless visual surprises. Rather than relying on action or high-pressure gameplay, the adventure encourages players to immerse themselves in exploration, making every environment feel like a living picture book waiting to be discovered. The game's greatest strength lies in its extraordinary visual design. Every stage is handcrafted with remarkable attention to detail, featuring vibrant illustrations packed with animated characters, humorous scenes, and tiny environmental stories unfolding in every direction. From lively marketplaces and mysterious castles to museums and fantasy landscapes, each location feels unique while maintaining a consistent artistic identity. The hand-drawn presentation is more than just visually appealing—it becomes the core of the gameplay, inviting players to slow down, observe their surroundings, and appreciate the incredible amount of work invested in every screen. Even after spending several minutes in one area, it is common to notice amusing details or hidden interactions that were previously overlooked. Gameplay revolves around navigating sprawling mazes, solving light environmental puzzles, and searching for hidden objects that are cleverly integrated into each map. Players interact with numerous residents, complete simple tasks, and collect optional items while gradually progressing through Pierre's investigation. The puzzles prioritize observation over complexity, making the experience welcoming for younger audiences while remaining satisfying for adults who enjoy relaxing exploration. Instead of punishing mistakes or introducing frustrating mechanics, the game rewards curiosity and patience. Every completed maze feels earned through careful navigation rather than trial and error, creating a consistently enjoyable rhythm throughout the adventure. Another standout feature is the diversity found across the game's stages. No two environments feel identical, as each introduces fresh layouts, visual themes, and interactive elements that keep exploration engaging. The maze designs are creative without becoming confusing, striking an excellent balance between accessibility and discovery. Hidden stars, collectibles, and optional secrets encourage players to revisit areas and examine every corner, significantly increasing the enjoyment for completionists. The sense of progression comes not only from advancing the story but also from uncovering the many surprises concealed within each beautifully illustrated world. Although the narrative remains straightforward, it effectively supports the game's adventurous tone. Pierre's pursuit of Mr. X serves as an enjoyable framework that connects the various locations while allowing the environments themselves to take center stage. Conversations with colorful citizens add personality and humor without interrupting the pacing, and the overall storytelling maintains a playful atmosphere suitable for players of all ages. Rather than focusing on dramatic plot twists, the game embraces a lighthearted sense of wonder that perfectly complements its storybook inspiration. The soundtrack contributes significantly to the relaxing experience. Cheerful musical compositions accompany exploration without becoming repetitive, while subtle sound effects help bring every bustling environment to life. Combined with the fluid animations and expressive artwork, the audio creates a warm and inviting atmosphere that encourages players to take their time instead of rushing toward objectives. It is the type of game that rewards observation, making each new discovery feel naturally satisfying. Accessibility is another area where Labyrinth City excels. The controls are responsive, objectives are easy to understand, and the overall difficulty remains approachable throughout the adventure. Families, younger players, and casual gamers will find it particularly enjoyable, while experienced players can appreciate the craftsmanship behind the intricate illustrations and hidden details. The lack of demanding mechanics makes it an ideal choice for anyone seeking a relaxing puzzle experience that emphasizes creativity rather than challenge. The game is not without limitations. Players looking for intricate detective mechanics or highly challenging puzzles may find the gameplay somewhat repetitive over time. The mystery elements are relatively light, with exploration remaining the primary focus from beginning to end. Likewise, those hoping for a lengthy campaign or complex gameplay systems may complete the adventure sooner than expected. However, these aspects feel intentional rather than disappointing, as the game consistently delivers the calm, visually driven experience it sets out to provide. Overall, Labyrinth City: Pierre the Maze Detective is a delightful adaptation that captures the magic of its source material while successfully expanding it into an interactive adventure. Its breathtaking artwork, imaginative world design, relaxing gameplay, and accessible puzzle mechanics create an experience that is both charming and memorable. While it may not appeal to players seeking deep strategic challenges or intense gameplay, it excels as a visually stunning exploration game filled with creativity, personality, and heart. Darjeeling and Pixmain have crafted an adventure that celebrates curiosity and artistic expression, making it an easy recommendation for puzzle enthusiasts, families, and anyone who appreciates beautifully designed interactive worlds. Rating: 9/10
趣味性很强,喜欢这种探索的迷宫地图!
好玩好玩好玩!!!场景惊喜!!!
非常有意思!地图设计很巧妙,收集也不难,只在第七关漏收集了看了下攻略,其它都自己找到了。
好玩 就是眼睛要瞎了
Un jeu charmant à tout point de vue, s'il y est probablement pensé pour un jeune public, il saura plaire à tout amateur de jeu de détente ludique. Même si, en fait il s'agit simplement de sortir du labyrinthe en parlant à différents personnages, on peut s'amuser à trouver tous les collectables en chemin, parler aux personnages rigolos pour voir ce qu'ils on à dire (les dialogues m'ont étonnement beaucoup fait sourire; ils se sont clairement amusés en les faisant) et, bien sûr, admirer les environnements colorés. J'ai passé un bon moment, je recommande.
喜欢!
童年的味道,我知道! 这个游戏的存档是放在注册表里的,太奇怪了,会导致没法云同步
很喜欢这种风格,小时候最喜欢玩找东西和迷宫的书了,游戏跟书比起来更有意思了。迷宫中的人物对话很有意思,喜欢探索类游戏的不要错过!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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