
The game is all about the challenge. It has no in-between levels, only boss fights. Each boss is unique and will challenge your instincts and reflexes. Every boss you defeat will grant you a valuable upgrade.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
I think that your game has a lot of potential in it but it still needs a some work. Pros : soundtrack is very unique and I really like it that goes as well to the art style and visual of the game cons: I would at least double the amount of damage for each shot, its simply boring to shoot the same green stuff over the same boss for so much time I would also change the shooting system to a long pressed button instead of repeatedly pressing for each shot and finally you got a minor spelling mistake at the game description: "Laboratory is a game about a scientist fighting creatures that got out of control and destroying ***his*** lab"
Super fun if you're up to the challenge. Fast-paced, great music to get you into it and great pixel art style
Short and cute experience. Don't like gameplay and story? Wish you could get right to the good bits? This game is all about boss fights! Variety? check. So difficult that Easy mode will make you cry? check. Couldn't expect more from a free game of a small solo developer.
Quite cool! I love the bosses and their attack patterns, simple yet chalenging. Few things as a feedback. 1. There were a few minor bugs (restart button not working sometimes, game continuing after player's death (sometimes after your death game traps you on the death screen, but upon pressing esc two times you can still control your character on the background), and red slimes launching you off the screen if you jump+move before they hit you, and enter not working on the final door of the game). 2. Brain's idle attacks are very different in their difficulty, yet are random in order. This makes some attempts much easier than others, because during one you can straight up stand nearby and constantly hit it, and during another you need to run around the whole room. Perhaps it would be reasonable to put a spiral attack to be always first, this way boss would not be cheesed.
Платформінг та бос-битви потребують покращень, і я б дуже хотів мати можливість використовувати свої навички проти останнього боса. 🕹️👾 Але загалом гра цікава та обіцяюча!
致作者,游戏做的还行,但bug真的太多啦,这是我发现的几个 1.选第二个枪械增强会有体力值无限效果。 2.最终BOSS关的掉落物捡了后人物开始卡顿 3.最关键的一点(important place)!就算在困难模式通关也不会解锁成就! 玩完之后右手中指酸死了hhh translate me!
[h1]ボスラッシュゲーム[/h1] 最初はオススメにしていたが、進行不可バグがあったのでオススメしないに変更。その後のアップデートでとりあえずは大丈夫になったので、無料ということもありオススメに変更。バグはあるので、積極的にコミュニティハブに書き込みましょう! ジャンル的にはボスラッシュゲームだと思う。博士を操作して人体の部位を模したボスを倒す2Dアクションゲーム。コントローラーでプレイしたいなぁという印象。緊急回避がスペースに割り振られているので、個人的には出しづらいのが好きではない。しかし1.04からキーバインドを変更できる雰囲気になったので良い傾向。 難易度設定ができるので、とりあえずNormalで遊ぶのが良いと思う。Easyでもいい。 1.03ではファイナルボスでラグが発生するバグが有ったが1.04で修正されたので問題ない。しかしスローモーション系のバグが発生するようになったのでまだオススメに変えられない…。 無料なので2Dアクションでボスを相手にしたい人はやってみると良いと思う。単体ボス戦は良い。
the platforming and the boss fights needs work, also i wish i could use my ability's on the final boss
wow game so good
I like this game cause its difficult and i hope for more updates
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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