
Enter the magical world of La Tale, the beautiful 2D side-scrolling fantasy MMORPG. Choose from 10 distinct Classes, over 50 potential Job Specialties, and hundreds of unique weapons, pets and gear to create your own Hero of legend. Tell your tale today!
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About
La Tale is a beautiful 2D side-scrolling fantasy MMORPG with fast-paced combat and endless customization. Choose from 10 distinct Classes and over 50 potential Job Specialties to create your own unique Hero of legend. Visit cozy towns and sprawling cityscapes, conquer exploration fields and instance dungeons packed with quests and secrets, and challenge colossal area bosses solo or with a party across 3 massive continents.
Customize your Hero exactly how you want with upgradeable weapons, gear, and powerful magical enchantments, plus rare outfits, helpful pets, and unlockable titles and emotes that let you express yourself your way. Push deeper into a rich endgame with systems like Ascension, Awakening, and Zodiacs, and keep growing through regular content updates — including all-new story episodes, dungeons, and events.
Embark on an epic quest across the world alongside other legendary heroes to battle the forces of the Demon World and search for the renowned champion Iris Livier. The world of La Tale is yours to discover — how will your tale be told?
Choose from 10 distinct Classes and over 50 potential Job Specialties
Unlock extensive Skill Trees and Weapon Masteries
Challenge colossal bosses either solo or with a party
Explore 3 sprawling continents full of cities, fields, dungeons, and secret areas
Customize your Hero's appearance with near-endless options
Collect and raise Pets with unique, helpful skills
Dive into a deep endgame with Ascension, Awakening, Zodiacs, and more
Enjoy regular content updates with new episodes, dungeons, and seasonal events
Join a Guild and raise its rank for special bonuses
Test your skills against other players in fast-paced PvP duels
Craft, upgrade, and enchant weapons, gear, and accessories
Open a personal Shop and engage with the player-driven economy
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After casually training for almost 3 hours, I am now at level 60 and I find myself wondering what exactly went wrong during my long hiatus from the game. This is the most disappointed I have been out of most, if not all, games I have played in the past to see it shrunken down to this state. I don't even know how it turned into the mess it is right now. Levels, while slow, had some meaning behind them and now it takes a minute to get into each map. What was the point of diminishing the experience to the point of being trivialized of not even staying with the game. Was this some attempt at brashing an MMO to feel some self-exaggerated entitlement? What what the whole need of this? This is purely disappointing from ever perspective I have had on any game I have played. The ability to make an MMO, while trivialized in some manor take an excessive amount of skill that most people do not have. You guy have squander this ability to the point where whoever did it needs to permanently lose their skills. This current state of the game is a solid F-. This state of this game is so disappointing that it needs to be taken off of Steam. It is terrible and I am not going to recommend this game.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is my life savior, without La tale i wouldnt be alive anymore, this game gives me motivation to live towards tommorow and reason to live tommorow, the community in game is the best caring and most loving of em all, and i battle against CUD which makes life harder but gladly i got this game to run away from the reality that im a ♥♥♥♥ up
Bring back the emoticons!!! >n<
Tentative Non-Recommendation; The trend of MMOs fast tracking players to endgame loop completely kills the enjoyment of progression. Server sided movement also makes experience miserable for non-US players when considering endgame dungeons have a fair share of challenging platforming sections. For a grinding game I find this game to be servicable. A zenic experience of running dungeons, travelling around the game's world killing mobs, getting better gear and getting stronger until you're prepared for the harder areas, just typical MMO stuff. As you progress, more systems are introduced, meaning more avenues of character progression, more raid dungeons, basically a lot of stuff to do. Just your typical MMO stuff, right? So what's the problem? The problem lies in the pacing in my opinion. First 200 levels are treated as the early game where your basic equipment set is so powerful that it can sustain you througout the first season of the story. Said story also took hits with how some fights are completely cut out from the older versions of the game (I tried the game before Ascension 2 is a thing, I remembered a bossfight against Shaomee, which is now nonexistent). Basically you reach the endgame phase so quick that you really have to go out of your way to make it a slow, well paced journey, such as trying to complete all the quests in level range order, using only shop equipments, ignoring every single QoLs, and even still you'll one shot everything until you reach post 200 where pacing finally slow down to sensible pace. It's understandable for a decade running game to provide some kind of fast tracking to allow players to reach the endgame activities and start having fun in a timely manner, but to essentially obsolete entire sections of content is just not it (the newcomer events helps you to even speed through the entirety of first Ascension, which I didn't take for the context of this review, but it's just to show how extreme the fast track program is in this game). Other issue being how movement is tied to latency. If you play nowhere near US then the game is as good as unplayable with how unresponsive it is. Missed jumps, missed comboing, even unregistered hits. There is clearly a zenic grinding experience to be enjoyed here, but the game generally flies too fast before you can mesmerize yourself with the game's world and it left a taste so bad but still can be recovered, if not for the technical issues being this bad.
需要中文
[h2]彩虹岛是我记忆深处最珍贵的东西之一 [/h2](再次听到彩虹岛的bgm总会勾起我的回忆) 小学时能和身边的人一起打怪下副本,为了一把狼矛和表哥在电脑面前刷了两三个小时青狼 在艾丽娅斯接任务时看见大佬们穿着死霸服配幻影勋章留下一串炫酷的残影超级羡慕 平原地带挖坑就为了把路人坑进贝希摩斯的肚子 和表哥跟着别人在水族馆挂一整夜蹭经验升级 大学时在台服开了童年心心念念的火枪手,但是很多npc和地图也发生了改动,这里已经变成一个熟悉但陌生的地方,最后也没能坚持玩下来 十年前我循着爱丽丝的足迹启程,追寻石塔中封存的光影,却停驻在半途的风景中。[strike]也许某一天我还会再次踏上旅途 [/strike] 还有一句话![spoiler]盛大运营你真它喵就是一坨屎[/spoiler]
The game takes a very long time to load in the launcher.
Childhood MMO besides maplestory i genuinely enjoyed, the music and leveling is very fun. -They actually give you a guidebook to navigate the levels, quest areas, dungeon bosses, and give you rewards for following how to learn things in the game... i was able to get 2 permanent outfits with coupons and a free expert hair, expert skin, and expert eyes onto one character, and many pets (including event pets). that is so thoughtful than what la tale used to be. there are also login events to obtain hair coupons -leveling is super easy compared to years ago from what i feel and they give you a whole bunch of consumables with exp gain rate or temporary gear that has exp gain rate for a week, etc -events and active updates are still coming out ! thats pretty impressive for how small the community must be after so many years of existence -new sprite artsyles due to company changes (i assume), threw me off at first and i miss the old art but there are new changes to some classes which i enjoy (for example, bard sfx) this means that the company still makes changes and puts effort into making it more "modern"
'We have Maplestory at home' ... I really wanted to like this game. It's art is charming, it's classes are neat but this game has clearly been neglected to the point I'm surprised It's still online. For one, your only options for resolution stop at 1080p. It's keybinds almost outright copy Maplestory's and are equally awful but easy enough to remap. I appreciate the hotbar updates the new mapping. It is a game from 2006 so I can cut a little slack but... The killer for me is that every single quest and every dialogue interaction needs you to do one interaction of conversation, leave the conversation, then go back to continue the next segment of the conversation step. It kills any pacing this game has, is tedious, unintuitive and does nothing but waste your time. If they have neglected something so minor for this long, there's zero reason to invest in this game now. Hell, even Maplestory just got a UI overhaul recently, did server merges... It's not much better because of scummy cash shop, but at least you'll be playing an active game. Maplestory at this moment has ~6k players on steam alone, this one has under 200. I'm not advocating to start Maplestory, but I am advocating if this is the type of game you're looking for that Maplestory is probably the answer. This could be a good game, but there's zero reason to invest in it and I'm not willing to climb it's new player hill to find out.
本来想给差评的 直到我去体验了一下国服,只能说如果给差评都觉得对不起自己 国服过得是什么日子啊绷不住
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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