
The long-awaited sequel to La-Mulana, La-Mulana 2 follows Lumisa Kosugi as she explores the ancient ruins of La-Mulana. Desperate to find the cause of the recent slew of monsters appearing from the ruins, Lumisa discovers the "other" La-Mulana: the ruins known as Eg-Lana.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 0/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 1.1Kreviews | 86% | — | $228.7K |
| $24.99 | 158ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
……老實講該怎麼評價這個作品真難,我連是否真的推薦它都很猶豫,但礙於我將它定位成一個「小眾神作」,而我本人大概已屬於該群體,所以最終還是給了正評。 穆拉納祕寶2是款非常具有80年代電玩精神的作品,換句話說就是刁難玩家是常態,有放提示讓你不用非買攻略不可已經是恩賜,至於看不看的懂那純屬慧根問題,玩家友善?不存在的,這輩子都不存在。 縱然與前作相比,二代已經做了許多現代化的調整(像是終於可以在跳躍後微調左右了),但隨之而來的卻是更刁鑽的關卡設計(後期那該死的小的要命的落腳點是怎麼回事?),可以說這製作組深諳「能力越大,責任越大」的道理對吧? 同時,在這個不停考驗觀察與解謎能力的關卡中,玩家得透過畫面上的蛛絲馬跡來找到規則,以嘗試解開各式各樣的謎題;而當一次的成功使人成就感滿滿,以為自己抓到核心機制時,下一張地圖又馬上無情、帶幾分戲謔的推翻那套公式,迫使玩家重新檢視隱藏在每個提示下的深層含意。 講了那麼多,好像都是在吐嘈這個遊戲有多不好玩,那我為什麼還給它正評?原因,是前面那些看似不好玩的部份,其實正是它好玩的所在。的確,這遊戲就沒有地方能莽過的,但同時那些反覆讓人感到挫折的部份,恰恰是製作組想要呈現的東西,他們並不是單純腦子一拍覺得這樣很酷便丟出來糊玩家一臉,而是反覆打磨、刻意的將關卡設計得複雜,但同時給了玩家適當的工具去一一破解之,而這樣做帶來的高挑戰性,使我不得不承認自己在過程中得到了很大的滿足。 對於那些只是想要放鬆一下的人來說,我並不推薦這款遊戲,因為它不友善的設計確實不適合在忙碌了一天後當作調劑;但對於想挑戰自己的人而言,啟程並享受吧!是的,層層疊加的謎題一定會讓你感受困惑、甚至偶爾想問候對方一家老小,但這份挫折會也在一次次攻剋後,轉變為極大的成就感,而當你通關後回想這一切,會發現自己確實經歷了一場不得了的旅程。
Logo no início já mergulho em um mundo cheio de mistérios: cinco regiões diferentes, cada uma abarrotada de enigmas que parecem não ter solução. Passo horas explorando, anotando pistas e tentando conectar ideias. Às vezes encontro um item ou resolvo um puzzle e sinto aquela explosão de alegria, mas logo me vejo perdido de novo, revisitando lugares e tentando decifrar o que deixei passar. É um ciclo fascinante: frustração, descoberta, euforia, e mais mistério. Quando acho que estou avançando, surge uma nova área com dezenas de desafios que só poderei enfrentar mais tarde, com melhores ferramentas. Essa mistura de se perder e se encontrar torna a experiência única e viciante. La-Mulana 2 é simplesmente sensacional! ✨
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $24.99 |
| 65ratings |
| 90% |
| — |
| not modelled |
| $24.99 | 24ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's difficult to imagine the person who would bother reading a review for this game if they'd already played the first. As taxing mentally as it is mechanically, the first La Mulana was one of the highlights of my nearly 40 years gaming, and its sequel lives up to the name.
I cannot recommend this game. I loved the first la mulana and went as far to get the one finger achievement. But while this game has some fun and obscure puzzle design the boss design is terrible and ranges to pointlessly easy to flailing around the screen at about 3 times the speed your character can move and knock you back so far you immediately get hit again. And to whatever god forsaken cruton was put in charge of dialogue, may god have mercy on your soul. The elder talking about how he has things pimped out and sheeeeeeet was so cringey it might have given me cancer.
악마성 시리즈 같은 고전 게임 감성의 메트로배니아 게임 라무라나. 감성뿐만 아니라 똥내 나는 조작감도 덤으로 가져온 게임이었다. 불합리한 함정과 과하게 흩어져있는 퍼즐의 힌트들로 혈압이 다소 오르긴 하지만, 게임을 깨니까 이만한 게임이 또 없다고 느껴질 정도로 장대한 모험이었다. 이 게임은 라무라나의 후속작으로 스토리가 이어지는 작품이다. 고로 전작을 해야 더 재미있게 즐길 수 있다. 이번 작의 특징이라고 하면 분량이 꽤 늘어났고, 조작감이 눈물이 날 정도로 개선되었다. 물론 플레이하기 편하게만 만들기는 싫었는지 잡몹들의 배치와 함정들이 매우 악랄해졌다. 조작감의 개선뿐만 아니라 도감으로 몬스터나 등장 인물들의 정보를 확인할 수 있게 된 것도 좋았고, 지역마다 인물들도 늘고 신화적 요소가 더 부각되는 점도 좋았다. 신화적 요소는 북유럽 신화, 이집트 신화, 일본 신화, 기타 등등 다양한 신화들이 짬뽕 되어 있다. 신화를 좋아하는 사람이라면 꼭 즐겨봤으면 하는 작품이다. -추천- -퍼즐류, 매트로배니아 등 비슷한 장르를 좋아하는 사람 -고전 게임 감성 및 신화적 요소가 들어간 작품을 선호하는 사람 -숨겨진 요소 찾기를 좋아하는 사람 -전작을 플레이 해보고 취향에 맞다고 생각하는 사람 -비추천- -해당 장르에 익숙치 않고 관심도 적은 사람 -퍼즐에 재능이 상당하지 않으면서 공략을 무조건적으로 피하는 사람 -신화에 그닥 관심이 없는 사람 -모험과 성취보다는 딸깍을 선호하는 사람
puedes matar a dios vestida de pescado en efecto goty de la vida
great game, feels much fairer and less bullshittery than the first game puzzles made alot more sense
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $228.7K | 710 | 43% | $19.99 | |
| $228.7K | 4.7K | 96% | $2.99 | |
| $228.6K | 310 | 48% | $24.49 | |
| $228.6K | 308 | 62% | $30.62 | |
| $228.7K | 555 | 90% | $9.99 | |
| $228.7K | 1.2K | 91% | $7.99 |