
When the storms of nature threaten her very existence, the viewer must help a young shepherd girl take on the responsibilities of her deceased papá.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Short VR experience, but very nice. Worked perfectly with a Quest 2.
FILM BEZ JEDNEGO SŁOWA oglndamy dokonujemy trohe intrakcji no niby spoko ale cos mi w tym filmiku brałko by mnei porwało oglnie mozna lukaic lae bez szlau ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like the graphics. It reminds me of "Gnomes & Goblins". The story is a bit strange and frankly a bit lengthy. Nothing for people with a tendency to motion sickness.
플레이 타임은 20분이며, 상호작용이 적어서 감상용이라 보면 될듯 합니다. 음향, 음악, 배경, 연출 참 좋은데 뭔가 카메라 앵글이 별로라고 해야할지 다 좋은걸 잘못 섞은 듯한 느낌입니다. 전체적으로는 추천하며, 엔딩 부근에 연출은 훌륭하네요.
hatte kein sound egal was ich mache schade daher daumen runter
La Camila: A VR Story is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, La Camila: A VR Story is a software application that presents a poorly made art exhibition. This is a short Youtube VR video that was dumped on Steam as if it was a game, and wow. I mean, how desperate do you need to be as an "artist" that you have to try mislead gamers into watching your CGI video by trying to convince them it's actually a video game? The subject of this short film is a young shepherd girl who needs to take over the family shepherding business during a natural disaster. As opposed to this non-game art project, which is an artificial disaster. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
To me the story didn't really have much pizazz and it didn't really go anywhere. It was kinda sweet with the animations, but really I wouldn't really make recommend many people watch this.
This is a 20min animation about a dad a daughter that live on the top of a mountain and... ride clouds? I dont know, the story is short, you do minimal interaction (get hand close to X) the story is sad/happy that deals with the loss of a loved one... and moving forward. Animation is good, the graphics are colorful and pretty, sadly its not made for you to explore the world, as you are in a fixed space (you can walk outside it, but its clearly meant for you to stay there). Recommended because its free and production is pretty well done.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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