
KUNAI is a quirky, fast-paced action platformer. You play as Tabby, a tablet who joins the fight against a robot uprising. Use your kunai and ninja parkour skills to stop Lemonkus, the A.I.-gone-evil that almost wiped out all human life.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Korean, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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хорошая игра на сдачу. визуал приятный, мувмент отличный, как человек паук скачешь по экранам, рисовка хорошая. к минусам отнес бы инерцию при движении - немного мешала и не всегда понятно куда идти, бектрекинга отдуши
Tablet ninja, divertidissimo
Pros: -A metrovania that makes you use of all the tools you got like the kunai for climbing walls, shurikens for stunning enemies and opening doors, SMGs for hovering and a rocket launcher for blowing up rocks. -Like the muted, retro look has while still giving each area a distinct look and colour and that friend and foe can be seen with them being red or blue. -Bosses are pretty good, each requiring different skills to take down. Except for the final boss which felt underwhelming despite how hard it can be. -While he is a silent protagonist, Tabby is very expressive from his default smiley face to his determined snarl as he fights makes him a charming little tablet Neutral: -I’ll be honest, I don’t know what the war was about. was it the usual robot apocalypse with humans fighting robots? Is it robot vs robot like in Metal Arms? is it cyborg vs robot? I don’t know. And if some of the blue robots turned out to be human, they did a bad job of establishing it. -The hats you can find. They're just there. -Also a bit disappointed there is no boss that makes you use the rocket launcher. Cons: -On Steam Deck, the cutscenes are skipping and freezing and feels like the game is broken. Not a good first impression. -No fast travel. Some areas can be a slog just to walk through(like the mine), and there is no way to get from one area to the other that quickly. Sure there are shortcuts and other connecting routes but they aren’t that short. -While some enemies can be a pain, the blind swordsman is one of the worst since he can block most of your sword swing and other attacks and you don’t get a proper way of dealing with the till after you get the rocket launcher, which only carries one rocket before a reload.
Solido "metroidvania" con una paleta exquisita muy GBC que, aún algo monótona, hace que todo tenga un encanto único sin estar muy detallado ni tener animaciones muy locas. Las comillas son porque tiene su esquema y un poco su mapeo, pero no hay mucho backtracking obligatorio, si se buscan mejoras de vida o puntos de mejoras hay algo más de chicha pero no es especialmente motivador. Su progreso es realmente poco, es más un plataformas(lo mejor que hace) con acción creo yo. Tiene sus cosas, se hace algo repetitivo hacia el final y fuerza ciertos combates siendo el punto más flojo quizás de las mecánicas, los jefes son más puzzles que peleas y por eso creo que son más divertidas que el combate en si(? Por el precio si te llama un mínimo su estética lo vale, su relativa corta duración junto al precio justifican un poco su puntos más flojos.
地图设计有点水平的,战斗手感也不错,boss设计有意思,钩爪的设计也很有爽感,存档点没有为难玩家的地方,绝对算得上优秀的甜品级类银了。 收集要素和探索要素比较简单,不过一个甜品级游戏,能流畅通关,让玩家舒适地体验到大部分游戏内容就及格了。 少有的缺点就是没有传送需要来回跑,还有卷轴跑酷移动的问题,屏幕内人物比例太大了,完全不知道下一步要往哪里走。
there's a lot to like here, and i enjoyed my playthrough overall. i do have a feeling however that this will ultimately be forgettable, as it doesn't really bring anything new or unique to the table. if you enjoy a simple metroidvania, this can take up an evening or two.
游戏画面边界和地图对不上很离谱,禅生那段是真的很史
This game was a huge surprise for me. I couldn't put it down once I started. Definitely recommend playing it. Really liked the kunai mechanicl.
Realmente es entretenido y los graficos son muy comodos, juego 10/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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