
You find yourself shipwrecked on a beautiful unsunken island that was once part of Atlantis. Explore the mysteries of the island, and solve unique puzzles to enter the sunken lighthouse into the depths of Atlantis.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Arabic, Japanese, Russian, Simplified Chinese, Turkish*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 94reviews | 55% | — | $16.1K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend it for those who want to relax a little after work and want to enjoy some scenery & atmosphere. I liked walking around enjoying the scenery and getting the story told via the narrated letters. The puzzles are more a flavor than a challenge. Engaging enough to prevent you from speed running as if they weren't there. Not so difficult to block the game's progress*. Some puzzles I really liked ** I personally am looking forward to part 2. *) Except one puzzle [spoiler]the thumper puzzle with the illogical calendar and misleading clue[/spoiler] **) [spoiler]like the number combination in the tunnels[/spoiler]
I echo the opinions of most other reviews. The art direction and sound design are on point and the story actually being existent (unlike The Witness) was a nice surprise. Length is an issue, it takes maximum of three hours to beat and I can see people complaining about the lack of puzzles overall. The puzzles that are here are either hard *enough* too not be boring to finish or strangely obtuse. There is also the common complaint of the game occasionally breaking after the Maglev Train. I had saved my game after taking the Maglev and returned to find both my manuel and autosave would put me under the ocean, unable to return to the lighthouse. I needed to restart the game from the beginning in order to complete it, which soured my whole experience and exposed how short this game is. The slightest of recommendations if you're interested, but this bug and others have been highlighted for months now, with no patch, so one wonders if the devs actually care
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
While Gorgeous, Kredolis offers very little in terms of what I want or expect out of a puzzle game. There are numerous color-based puzzles, which are unsolvable for color-blind individuals. Hints are one-time pickups, rather than inscriptions on walls, so if you pick them up while wandering around its hard to remember which one went to where, and there's a dozen red-herring text dialogues that aren't puzzle hints at all. Keys belong to only one specific lock but they aren't marked at all so you'll wander around assuming the game is broken and just not working. Puzzles involing rotating peices don't have "sticking points" on the solution so you have to line them up pixel perfectly. The menu requires pressing and HOLDING tab while you move your mouse around but they had the audacity to put it at the bottom of the screen instead of where they spawn the mouse when you hold control. The list goes on. I don't know why PC games use Shift to Run. If your walking speed is too slow, just increase it. Or make it a toggle. Don't demand I hold my pinky on a tiny little button for an hour at a time, that causes cramps. That's ♥♥♥♥♥♥ User Interface. The puzzles are usually brain-dead but require outside context cues that you have no idea if you've seen or read or interpreted correctly.
Everthing said about this been inspired by mist and witness i agree and with that been said my comments will be about how some puzzle arent logic or intuitive in the way other games do (and by that i mean, in a good way). I like the ideia of the game and some of its puzzles but other i just cant see why was done in the way it was done. For exemple the temple where you need to invert the map, just why invert? would be a great puzzle just ruined by this. The lions eyes i just couldn't see the point of trying to touch them since there wherent any indications that this was a option and i had to search online. I could said more about puzzles that just simple failed to be enjoyabe. The game isnt all bad at all, the code puzzle was AMEZING but i cannot said the same to the rest. The team and game clearly have the capacity to make a better game in the future if they considerer this things. To finish, dont make this/puzzle (even if they are micro) active a thing FAR AWAY WITHOUT INDICATE WHAT WAS OPEN it just frustrated me a lot playing, play a cutcene where the thing happen to help or make it A LOT MORE CLEAR.
*TIP* Once you get inside the maglev tram, sit in the seat before you press the lever. Also, save your game before you go inside the tram just in case. I got bugged 2 times (in April 2024) and had to reload my game twice before I accidentally sat in the seat when I miss clicked the lever. Once seated, I pressed the lever and did not get bugged (ymmv). I feel like the game should prevent you from pressing the lever before you are seated... unless that is some mean puzzle added on purpose. I liked the game overall. Most of the puzzles were easy and fun, but 2 of them had me stumped. Once I thought I had the correct answer and it didn't work, I was stuck on my incorrect thinking and couldn't figure out the solution. I even saved my game, stopped playing, and came back the next day and still couldn't think of a different solution. The story was just OK, the voice acting was pretty good, and the sound effects and music were great. It's worth playing if you like colorful puzzle games.
Someone really loved LOST while making this game. A Myst / Witness like exploration puzzle game, took me about 2.5 hrs to complete. While I did run across a few bugs, and trouble with some of the puzzles, most of the time I knew what I was doing, and enjoyed the puzzles. One person made this game according to Steam's Discussion board, so I can understand having a few bugs here and there. Sometimes a button I pressed didn't work then randomly worked, and for some people I read, achievements didn't trigger properly. Still, I was intrigued by the story, and overall enjoyed playing. I understand why reviews are mixed, so if you don't mind double checking a guide when you feel stuck (the game could use a hint system) or having a friend clarify if something is indeed a bug or not, try the game out, you may enjoy playing it!
Не розраховуйте що це гра ААА формату. Вона простенька але дуже атмосферна! В ній класно заліпнути на кілька годин, щоб заспокоїтись і відпочити від стресу. Деякі головоломки мені не сподобались, але в цілому цікаво і атмосферно. Особливо кінцівка вартує проходження! Дуже гарна графіка і саунд!
Not as good as Myst but Kredolis offers a fun playthrough in a puzzle filled world that looks good and definitely has a Myst vibe to it. It is a great game to finish in one or two sittings.
Thumb up to balance the mixed reviews. Yes the game is kinda short (took me almost 4 hours and I'm really slow). Yes the story is not very believable and contains historical inconsistencies. But the graphics were very pleasing. Some puzzles were easy, some were difficult, but that's the way puzzle games are. Some were resolved by trial and error without fully getting the logic, but that was quite rare. One may argue that it's better bought in sale considering the game length, but that was a good time (though probably not as good as The Witness or Myst, granted).
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Players by region
Where this game's players are, estimated from review languages.
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