
Kongfusion is an action packed kung fu rhythm experience where the player takes on a horde of space kung fu masters. Slam into your opponents on the beat and show everyone who's boss with a variety of weapons.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Love the game! Graphics are not that good but once I had gotten the staff weapon figured out I was hooked. If the devs could , please allow the option to make the right side blue and left side red...or add more color options!
I refunded this game the first time. It gives a bad first impression. Bad performance, feels like a tech demo. But If you're like me and you're desperate for new fitness games it's not bad. The staff gameplay is pretty fun when you get good and might even translate to real world skills. Hitting enemies is generally satisfying in a mindless kind of way. If you want something to pop in and set your brain to autopilot then this game is not bad.
Could be really great, punching people to the beat is super fun. It's just not super accurate with the detection and there's barley any songs. If we could add custom songs like beat saber this could rival it even now, but without that it's just too lacking in content.
There's soo much VR has to offer right now, even though I got this for free, with a CDN17.49$ price-tag (at the time of writing this) there's other alternatives for a truely unique experience. This game had the potential to be the next BeatSaber, but failed. A little more effort on the dev's part for animation would maybe bring this as a contenter, but even then the tracking isn't good at all. ---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☐ It‘s just gameplay ☑ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☐ Teens ☐ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer
I played Beat Saber quite a lot on VR. This game reminds me of that where things come to you from far away and you have to hit it. I love to play it to exercise and lose weight. Hopefully in the future they will have more tracks or allow you to do custom tracks.
Preliminary review. (WMR) This game is excellent, with a few notes. - There are only 3 tracks. This makes it a hard sell when compared to Pistol Whip, which is markedly similar, but has loads more songs. - There are more difficulties, and overall feels more challenging than Pistol Whip, There are also three weapon types which adds variety. - Timing feels slightly off, hard to get to a steady 90fps, and no options that I could find. Apparently you can play custom songs somehow, and the developers intend to add more songs and gameplay in the future, but right now is slightly lacking in content.
游戏不错,虽然音乐还比较少,但是玩起来很带感。我很喜欢
This is a great rhythm fitness game. Thoroughly recommended.
At first I thought this was rubbish but the punching levels are up there with many of the best rhythm games, love a good old punch. This game would be so much better with different / better music, even better if you could use your own music like you can on Powerbeats or X-Fitness
Three different styles of martial arts to fend off the hordes. A relentless onslought of enemies charging at you, in this action packed VR rhythm game. It is possible to mod the game, so let's not forget avatars! Avatars are great. The backgrounds are neat. Use sword and shield, fists, or staff style. I know a lot of people are linking their controllers together for darth mual style combat. Definitely worth trying out as a VR enthusiast. Custom songs is all it needs to push it to the next level.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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