
Become a slime named Konbini ( ᵔ ◡ ᵔ ) Collect gachapon capsule toys, manage vending machines and run a conveyor belt sushi restaurant. Keep your slime happy by unlocking new buildings, playing mini-games and collecting unique items!
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About
Be a slime!
Bounce around the city and squeeze your way wherever you want to go! (• ᴗ •)
Strand type online experience: You can collect coins when other players spend theirs, and work together to unlock new buildings ( Work in progress ) (⌐■_■)
Collect Gachapon!
Collect Japanese capsule toys with satisfying Gacha-Pon sounds (♡‿♡)
Find 23 unique collectible items + more in progress w(°o°)w
Manage a Japanese Vending Machine corner store
Take over a creepy corner store full of vending machines and sell drinks to fellow slimes! \($ヮ$)/
Featuring music by Keisuke Ito and DOS-88 ~(˘▽˘~)♪♪♪
Unlock the mega chicken sushi chef!
Watch the sushi go around as your slime customers grow with happiness (っ ᵔ◡ᵔ)っ
We haven't developed the technology to actually taste the food or drinks yet. (×_×)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
When I saw this title in the Indiegems curator, I was so hyped to jump in. I'm looking forward to the claw machine, pachinko, and gacha, mainly because they seem rare to come by on Steam, and I love playing them. But I didn’t last long, and now, with a heavy heart, I have to say that I cannot recommend this one just yet. Perhaps at a later time, maybe after some improvement. But for now, it’s a no for me as I have no desire or feeling after my slime dying to hop back in. I don’t even know why it died; it just did. Probably because the bar went down, but I don’t understand why… And that’s a bit of my main issue with the game. It’s not clear, none of it. Sure, I can open some lockers, buy a gacha, spend coins to try and open a building, buy a drink at the vending machine, etc… But no real how or what or how to keep my slime alive, how to make money. Which I think are essential key points to keep the game going. Due to the lack of clarity, I didn’t get very far. And most of the time it was me bouncing around, patato-ing, trying to figure it all out. I’ve also noticed there was one key at the temple that I couldn’t reach because the slime was too big. Nonetheless, I do see potential in it for it to be a fun little niche game! So, I genuinely hope that the dev or small team doesn’t see my thumbs down as a bad thing, but rather as a motivator to improve on the game so I can flip it to a thumbs up at some point. :3 A good start would be some clarity on what we need to do to keep our slime alive. Is it feeding it? Is it like a little life sim? Do we have to keep the stats in mind, even though it’s only one bar? How to be consistent to earn money? Since atm it feels like no profit can be made, at all. Yes, I found the ‘put vending machines on corners’, but they didn’t seem to bring in that much. And yes, I got some money out of the lockers, but it never took long for me to be broke, left with nothing to do since I had nowhere to close to upgrade and open a new building, which might potentially bring in more of that needed money. Not to mention, the store page states this is a single-player game, but you mention multiplayer? Are these NPCs from whom you can buy your stuff, or is this meant for a lot of people in real life to be connected through the game? In the end, I feel like this game doesn’t really know what it wants to be. It had a few great ideas, but they were merged in the wrong way, turning it into a bit of a hot mess. I genuinely hope they figure it out eventually, putting some direction and sense into it. As I mentioned, I was looking forward to some of the mini games, and I do see potential in them. So, toes crossed for the future, hoping to improve on it one day. -Normally, I add some screenshots here, but the game wouldn't let me take any o_o ... yikkes!- [hr] I would be super grateful if you could consider following me over at the following places for more first looks, reviews, recommendations, etc: [list] [*]|[url= https://www.youtube.com/@Tchii] My first looks [/url]| ~My YouTube channel. [*]|[url=https://steamcommunity.com/groups/TchiiMadeYaLook/curation] Tchii made ya look [/url]| ~My curator [*]|[url=https://steamcommunity.com/groups/Indie_Gems/curation] IndieGems [/url]| ~Wonderful Indie curator [*]|[url=https://www.youtube.com/@IndieGems2] IndieGems Gameplay [/url]| ~IndieGem's YouTube channel. [*]|[url=https://store.steampowered.com/curator/26279617/] Calm [/url]| ~Curator for the Dutch-speaking folks out here. [*]|[url=https://www.youtube.com/@yoshiruless] Calm's first looks [/url]| ~Calm's YouTube channel. [/list] Thank you! [hr]
This is a small and unusual game where you play as a slime exploring a little town. Scattered throughout the area are keys that open lockers containing extra cash, along with gacha machines where you can spend money to earn rewards. Once you’ve collected the right prizes and saved up enough funds, you can purchase a sushi restaurant or even a home. In the meantime, your main task is to buy and maintain vending machines around town, keeping them stocked with items. You handle this from your store by simply pressing a button. At first, you only have one product to sell, but as you unlock more lockers and gather money, you can expand your inventory with new items like drinks. However, it’s easy to make mistakes early on. If you spend all your money on machines, you’ll have no choice but to restart the game. Unfortunately, even when managing the vending machines properly, the game doesn’t clearly explain how to make a profit. I kept restocking them and drained all my funds without earning anything back. The game seems to be aimed at multiplayer, and I suppose you get money only from other players. This becomes a problem because you also need to buy items to restore your energy. If you run out, your character dies, and you’re sent back to the main menu with no option but to start over. Overall, the game needs more information on how to actually play it. In the current state, it's too complicated and let's you get stuck far too quickly.
Found this game in one of 4chan's paid ad banners. I thought it looked interesting so I clicked it (which I normally never do) and boy, am I glad I did. This game is fun, relaxing, and the Japanese aesthetic is super adorable. Also, it's INCREDIBLY cheap in my currency (Australian Dollar). Thinking of joining the Discord server for the game, too. Might also install it on my Steam Deck and see how well it runs. You can tell this game has had a lot of love put into it.
游戏还在持续更新中,目前主打扭蛋收集模拟器,未来可期。 文字有点多,对于英文不好同学不友好,希望尽快出中文。
有成就 没中文 ⣿⣿⡿⠋⢀⣤⣤⣄⠀⠛⠛⠛⠛⠛⠁⣀⣤⣤⡀⠈⢿⣿⣿ ⣿⣿⠃⢠⣿⣿⣿⣿⣷⣶⣾⣿⣷⣶⣶⣿⣿⣿⣿⡄⠈⣿⣿ ⣿⠋⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠀⠙⣿ ⡿⠀⣈⢿⣿⣿⠿⠛⠻⣿⣿⣿⣿⣿⡿⠛⠻⣿⣿⣿⣏⡀⢻ ⡇⠀⣰⣿⣿⡏⠀⠀⠀⣸⠛⠁⠛⠸⣏⠀⠀⠀⢹⣿⣿⣿⣿ ⠃⢀⣿⣿⣿⣿⣶⣾⠟⠛⠻⢿⠿⠛⠻⣶⣶⣿⣿⣿⣿⡿⠂ ⡄⠚⣿⣿⣿⣿⣿⠁⠴⣿⣦⣀⣶⣿⠦⠈⣿⣿⣿⣿⣿⠛⢀ ⣧⠘⠿⣿⡿⠋⣠⣤⣤⣀⠙⣿⠉⣠⣤⣤⣄⠙⢿⣿⠿⠁⣾ ⣿⣄⡀⠀⣧⣼⣿⣿⣿⡿⠀⣿⠀⢿⣿⣿⣿⣧⣼⠁⠀⣠⣿ ⣿⣿⠀⢰⣿⣿⣿⣏⣀⣤⣤⣤⣤⣤⣀⣹⣿⣿⣿⡇⠀⣿⣿ ⣿⣿⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⣿⣿ 《便利店世界》(Konbini's World) 化身史莱姆!在城市里蹦蹦跳跳,挤过各种缝隙,想去哪儿就去哪儿!(・ᴗ・) 联机玩法体验: 其他玩家消费时,你可以收集硬币,众人合力解锁新建筑(开发中)(⌐■_■) 收集扭蛋! 收集日式扭蛋,聆听超治愈的 “咔哒砰” 扭蛋声 (♡‿♡) 收集挑战: 寻找 23 种独特收藏品 + 更多待解锁内容 w (°o°) w 经营日式自动售货机便利店: 接管一家摆满自动售货机的神秘便利店,向其他史莱姆售卖饮品!\($ヮ$)/ 音乐制作: 由伊藤惠介(Keisuke Ito)与 DOS-88 倾情打造配乐~(˘▽˘~)♪♪♪ 解锁终极鸡肉寿司大厨! 看着寿司传送带缓缓转动,史莱姆顾客们开心地越长越大 (っ ᵔ◡ᵔ) っ 温馨提示: 目前我们暂未开发出能真正品尝游戏内食物饮品的技术哦。(×_×) 把握当下 —— 立即加入愿望单! 史莱姆冲刺 火速行动 成就列表 扭蛋玩家:使用扭蛋机 售货机体验者:使用自动售货机 摇铃人:摇动铃铛 章鱼烧爱好者:品尝章鱼烧 旅馆:联机基金解锁旅馆 饮品达人:解锁所有售货机饮品 重生者:成功复活 机器主人:拥有所有售货机点位 硬币持有者:获得一枚硬币 家园拥有者:拥有一座房屋 电玩城:联机基金解锁电玩城 弹珠高手:游玩弹珠机 养精蓄锐:完成睡眠动作 黑客:使用电脑 触碰青草者:离开自己的房屋 储物柜解锁大师:解锁所有储物柜 抓娃娃赢家:从抓娃娃机赢得奖品 多枚硬币:获得更多硬币 旋转寿司:解锁旋转寿司店 便利便利店:联机基金解锁便利便利店 哇哦伙计:在家中放置熔岩灯 坐拥席位:购买所有旋转寿司座位 收藏家 #1:解锁目前所有可解锁内容 售货机管理专家:售货机管理等级达到满级 寿司店大厨:旋转寿司店顾客评分达到最高 可爱小鸡扭蛋收藏家:收集所有可爱小鸡扭蛋 击败怪物:成功击败怪物 奖品兑换:在电玩城兑换奖品 幸运儿:找到你的幸运签 砰!:打开一瓶弹珠汽水 抢先体验: 为何要采用抢先体验这种模式? “游戏核心功能已可正常运行,但玩家反馈对后续开发方向至关重要,将决定优先拓展游戏的哪些方面。额外的独特收藏品正在开发中,联机玩法系统也将根据社区的意见和活跃度进行优化完善。抢先体验阶段的反馈还能帮助我们针对更多设备和配置,优化游戏性能与用户体验。” 这款游戏的抢先体验状态大约持续多久? “乐观估计,抢先体验阶段将持续约 6 个月。根据玩家反馈,我们可能会延长该阶段以进一步完善游戏。” 计划中的完整版本和抢先体验版本到底有多少不同? 更多收藏品 玩家自定义功能 优化的联机体验 多语言本地化 增强对 Steam Deck 及其他操作系统的支持 抢先体验版本的现状如何? “预告片和介绍中展示的内容均可体验。部分用户界面元素仍需优化,但鼠标键盘、PlayStation 手柄、Xbox 手柄及 Steam Deck 的操控功能均已可用。 更多收藏品正在开发中,目前游戏内的独特收藏品数量约为目标数量的 10%。各迷你游戏和互动机器仍有打磨空间,史莱姆偶尔会出现卡住的情况。轻微卡入狭窄空间属于设计设定,玩家可通过晃动脱离,但有时也会出现完全卡死的情况。游戏内设有重置按钮,但最终版本应无需依赖该功能。 游戏联机元素目前仅初步实现,其他玩家的史莱姆消费可让你的史莱姆获得收益,但合力解锁建筑等更丰富的联机功能暂未就绪。” 在抢先体验期间和结束之后,游戏价格会有所不同吗? “会的,抢先体验结束后游戏价格将上涨。” 在开发过程中,你们是如何计划让玩家社区参与进来的? “玩家可在 Steam 社区讨论区、社交媒体或 GachiPan Games 的 Discord 服务器发布反馈与漏洞报告(链接可在商店页面及游戏内查看)。 玩家的反馈及投票结果将帮助我们确定游戏的开发方向。”
It's not ready for release yet, and I imagine it would be more fun with multiple players at once (forcing single player seems to break the game), but a good attempt and always worth it to promote devs that promote their game on /v/.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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