
The legendary Knytt series continues with Nifflas’ latest creation; Knytt Underground. In this Knytteration; humans have long since abandoned the planet after practically destroying it in a war, five hundred years ago.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 52/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Knytt and Knytt Stories are games I've spent years of my life overfixating on This game is still mechanically great, but imo doesn't feel at all like the previous ones The previous games and a lot of Nicklas' other projects feel more ambient and open, and while I really like the backgrounds in this game, I'm not sure about how I feel about the black walls everywhere and the dialogues that certainly weren't what I would have expected from the last game of that series But it's fine, it plays fine and got nods to previous projects from the creator, so it's alright That said I'd still recommend the original Knytt and Knytt stories over this one (especially since Knytt Stories + is a thing and people are still to this day making new levels for it)
Periodically I will reopen the game just to go sightseeing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeżeli graliście w Knytt Stories, to musicie w tą część też zagrać. Jeżeli nie, to i tak polecam bo gierka jest naprawdę fajna i warta swojej ceny.
After years and years, from the Vita to the Steam Deck now, I finally got the 100%. What a magnificent game. It has the best exploration of any game I've ever played!
First playthrough review time. The controls in the game are smooth and responsive, making it easy to move through each stage without much trouble, and I got this game for free. The gameplay is simple but still engaging, with enough action to stay interesting. Every part of the game has its own visual theme, and the artwork looks clean and detailed. The story is not very deep, but it includes some humor and small, thoughtful moments that fit well with the game’s setting. The sense of exploration stands out, as every area feels different and contains its own small secrets and ideas to discover. This variety keeps the game steady and gives it a nice flow from start to finish. Overall, it is a well-made free game with smooth controls, good visuals, and balanced gameplay. It offers a calm yet interesting experience that rewards players who like exploring new areas and noticing small creative details.
4/10 - I’m not the biggest fan of platformers, but I tried to like this game. However, you often run through lots of screens without anything happening. You just hold down an arrow key. There are no exciting jumps or enemies to defeat. Then suddenly there’s a difficult jumping section, you fall down, and have to run through the last 15 screens again. If that doesn’t bother you, you’ll probably enjoy exploring, but it’s just not for me.
Extremely relaxing, almost zen-like game, with a huge nonlinear open world (starting in chapter 3, which is really the entire game; the first two chapters are more like tutorials). Great music and atmospheric sound design that's very reminiscent of ASMR, and some beautiful backgrounds. Very cool. Has some tricky precision platformer elements as well, especially for the optional challenges and achievements. Turning into a ball is great fun, I honestly wish more metroidvanias or platformers had elements like this. The speed it allows you to traverse, as well as nailing tricky bounces into hard to reach places, is very satisfying.
Knytt Underground is an expansive and quietly ambitious exploration-focused platformer that stands apart from many of its genre peers through its sheer scale, relaxed pacing, and meditative approach to discovery. Developed by Nifflas’ Games and published by Ripstone, the game builds upon the legacy of the earlier Knytt titles while dramatically expanding their scope into a vast, interconnected underground world. Rather than emphasizing combat or constant mechanical escalation, Knytt Underground invites players to wander, observe, and slowly piece together a strange post-apocalyptic setting that feels more like a place to inhabit than a series of challenges to overcome. Players assume the role of Mi Sprocket, a small, silent sprite navigating a subterranean civilization that exists long after the disappearance of humanity. The overarching narrative revolves around a prophecy involving the ringing of six bells to prevent a looming catastrophe, but this central quest often feels secondary to the act of exploration itself. The world is dense with optional paths, side objectives, and hidden areas, many of which have little immediate narrative payoff beyond the satisfaction of discovery. This design encourages curiosity for its own sake, rewarding players who enjoy charting unknown territory and uncovering secrets without constant guidance or pressure. Movement is one of the game’s defining strengths. Mi can cling to walls, leap across wide gaps, and fall from any height without taking damage, creating a liberating sense of freedom that removes much of the frustration commonly associated with platforming. At various points, Mi can also transform into a bouncing ball, shifting the focus from precision jumps to momentum-based traversal. This dual-form movement adds variety without overwhelming the player with complex controls, and it allows the environment itself to become the primary puzzle rather than enemy encounters or tight reaction windows. Progression in Knytt Underground is loosely structured around temporary abilities gained from special flowers scattered throughout the world. These powers, such as enhanced jumping or altered physics, open new routes and allow access to previously unreachable areas. Because these abilities are not permanent, progression feels more organic and exploratory than rigidly gated. Players are often encouraged to remember locations and return later with the appropriate power, reinforcing the game’s emphasis on mental mapping and long-term exploration. The scale of the world is both its most impressive feature and its most divisive. With well over a thousand interconnected rooms, the underground environment feels immense and occasionally overwhelming. Vast stretches of tunnels, caverns, and forgotten cities are connected through winding passages that can take significant time to traverse. For players who enjoy slow, deliberate exploration, this sense of enormity is deeply immersive. For others, it can feel unfocused, with long periods of travel between points of interest that test patience more than skill. Narratively, the game takes an unconventional approach. Mi herself never speaks, instead being accompanied by two fairy-like companions who act as her voices. These companions often argue, joke, or comment on events in contrasting tones, adding personality and occasional philosophical reflection to interactions with NPCs. The writing frequently breaks the fourth wall and plays with genre expectations, sometimes questioning the purpose of quests or the nature of player motivation. While this meta-humor and abstraction will resonate with some players, others may find the narrative tone uneven or deliberately opaque. Visually, Knytt Underground juxtaposes simple character sprites against richly textured and often beautiful backgrounds. The environments range from organic caverns to mechanical ruins and vibrant subterranean cities, creating a sense of variety despite the game’s minimalist presentation. The soundtrack plays a crucial role in shaping the experience, offering ambient, melodic tracks that enhance the feeling of solitude and exploration. Music and visuals work together to create a calm, almost hypnotic atmosphere that encourages long play sessions without sensory overload. In terms of challenge, the game rarely relies on punishing difficulty. Instead, it tests patience, observation, and spatial awareness. Puzzles are generally intuitive, relying on understanding movement mechanics and environmental cues rather than complex logic. Failures are rarely harshly penalized, reinforcing the idea that experimentation and curiosity are core to the experience rather than mastery through repetition. Ultimately, Knytt Underground is a game that values scale, mood, and freedom above conventional structure. It is not designed to rush players from one highlight to the next, nor does it aim to provide constant narrative reinforcement. Instead, it offers a sprawling underground world meant to be explored at a personal pace, rewarding those who enjoy quiet discovery, environmental storytelling, and the simple pleasure of movement. While its enormity and loose focus may not appeal to everyone, players willing to embrace its slow rhythm will find a uniquely immersive journey that lingers long after the final bell is rung. Rating: 7/10
sick
A wonderful exploration platformer with a huge area to discover! The scenery and music make it a joy to just explore and wander around at first and the jumping and timing puzzles often seem impossible at first but (at least for me) they are tremendously satisfying to solve and when you pull them off, you really feel accomplishment. The fixed save points and the long ways in between items and quests are on the border of too much. The atmosphere, however, makes up for that.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68K | 1.1K | 83% | $2.99 | |
| $67.9K | 270 | 58% | $9.89 | |
| $67.9K | 269 | 71% | $9.99 | |
| $67.9K | 955 | 55% | $4.49 | |
| $67.9K | 441 | 97% | $5.99 | |
| $67.9K | 445 | 88% | $6.99 |