
The eternal darkness of the dungeons dragged the brave knight in golden armor into an endless maze of dangers
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The eternal darkness of the dungeons dragged the brave knight in golden armor into an endless maze of dangers. The gloomy corridors are full of treacherous traps, golden chests and terrible monsters hunting anyone who dares to enter the dungeon. But the main test is to calculate your actions, because the adventurer's steps are limited.
This is a turn—based roguelike from above, where each level is a new dungeon that requires careful calculation of moves. You move through the cells, collect treasures, fight monsters and defuse traps, but you need to make it before you reach the limit of steps. Strategy and cunning decide whether you get to the next level or stay in the abyss forever.
Game Features:
Limited number of moves per level: plan each move.
A variety of monsters and traps.
Randomly generated dungeons for endless replayability.
A system for upgrading armor and weapons between attempts.
Genres
Reviews
Принял свою судьбу на четвёртом уровне и это является моим лучшим результатом! Мы спускаемся в пещеру и у нас есть только час, чтобы пробраться на другой уровень подземелья. Если мы этого не сделаем, то это место нас уничтожит, и мы пополним орды местной фауны, которая встретит нового приключенца. На практике это значит, что у нас ограниченное число ходов, ведь за ход по вертикали или горизонтали мы тратим драгоценные минуты. Не забываем и про монстров с ловушками, которые могут нас укокошить. Но не всё так плохо, ведь нам попадаются разные предметы, а также сундуки с полезностями, которые мы открываем при наличии ключей. Имеются и наковальни, позволяющие перековать оружие для более успешной битвы. Запоминать расположение всего-всего на уровнях бесполезно, поскольку всякий раз мы попадаем в новое подземелье и в случае проигрыша начинаем с самого начала. Также я принимаю свою судьбу в том, что игра мне пришлась по вкусу! Удачи смельчакам в этой битве со злом!
Обещанной системы улучшений доспехов и оружия между попытками нет. Щит забагован - параметр не растёт при выпадении чего-то круглого и серо-коричневого из сундука. Ачивки не работают. Баланса маловато будет - есть варик наступить на несколько ловушек подряд и сыграть в ящик на первом же уровне, а можно и долго не встречать ловушек вообще. С целом, игра (а это скорее паззл, чем roguelike) может затянуть минут на 20-30. Приберегу. А уж если и баг щита исправят, то и оценку поменяю, т.к. станет играбельно. UPD: спустя 3 недели вышел апдейт. Анимаций добавили и ачивки заработали. Восстановление здоровья зельями работает почти никогда. Щиты всё ещё не работают. Ну и какого-либо развития между попытками. Э?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
The eternal darkness of the dungeons has drawn the brave knight in his golden brothers into an endless dangerous labyrinth
Remember, the main enemy is time.
[b]When you're getting water at a friend's house at night.[/b] In this game, we play as a valiant knight wandering in the dark. We need to explore locations gradually, step by step. The most interesting part is that you never know what awaits you - treasure, an exit, or a dangerous monster ready to attack :O In general, it's a great strategy game with fairly dynamic gameplay. A decent concept and excellent execution make it perfect for evening play sessions. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
A knight was walking through the forest, forgot how to breathe, and died. It's a very, very sad story))
игра забагована, идея интересная, но улучшения не работают, щит не работает, зелья не работают, и как в это играть?!
A curious roguelike with RPG elements. At first I couldn't even get through the first dungeon) I didn't quite understand how to play, but then I recovered and went wild. The whole dungeon was afraid of me! In short, a fun game, I recommend it)
[b][i]Casual turn-based roguelike. Easy to learn, hard to master.[/i][/b] Gameplay: https://youtu.be/W6uoxfYHf7I You need to kill a specified number of enemies on each level in the allotted number of moves. The knight has health, armor, and one type of weapon - a sharp sword, which you can repair on an anvil.
получил с раздачи
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $316 | 16 | 81% | $0.79 | |
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| $762 | 31 | 68% | $0.79 |
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