
A local party brawler for 1 - 4 players where fast, chaotic combat meets castle building. Fight solo or in couch co-op, using melee and ranged weapons while building and destroying castles with traps and defenses.
Modeled estimate, not a reported figure. How we estimate →
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About

Local party brawler for 1–4 players (solo or couch co-op)
Online via Steam Remote Play Together
Battle, Story, and Arcade modes
Campaign through handcrafted levels or jump into quick matches
Build and destroy castles during combat using traps and defenses
Melee and ranged combat that’s easy to learn, hard to master
4 battlegrounds with distinct layouts
16 buildable weapons and defenses

Each match begins with both teams building a castle equipped with cannons. Once the fight starts, destroy the opposing base and knock out the king or queen to win the round. The first team to score three K.O.s wins the match. After each round, you can rebuild and adjust your castle.
Play through a short campaign across multiple levels, solo or in local co-op. Defeat enemies, expand your arsenal, and unlock new kingdoms as you progress. The story is light-hearted and supported by short cinematic cutscenes.
Defend your castle against waves of enemies, solo or in local co-op. Enemies drop gold, which can be used to upgrade your castle between waves. Track your performance on online leaderboards.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Danish, Japanese, Korean, Portuguese - Brazil, Traditional Chinese, Russian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Its a fun game to play with friends and family alike! The game can be a bit clunky and sluggish with its controls, but honestly its very entertaining! Looking forward to seeing what all else the devs share with us!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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