
Recruit powerful units, place them strategically and find the best synergies in this Roguelike Autobattler! Discover optimal combinations, weave powerful enchants, face dangerous monsters and lead your army to victory!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Knightica: Prologue is the free version of Knightica, a turn-based roguelike auto-battler where you lead an army of powerful units. Recruit, place and command your troops to free the Kingdoms. Discover amazing synergies, gather demonic souls, face dangerous monsters and lead your army to victory!
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вечно эти демки обрываются на самом интересном месте, оставляя после себя только недоумение и легкий зуд в кошельке - мол, ну купи уже полную версию, не будь жмотом, а вдруг там дальше шедевр в который я не поиграю... Если вдруг этот мой спич наберёт 50 лайков и 10 наград, я, как мужик сказал, так и сделаю: куплю наконец полную версию на распродаже, поиграю 100 часов, значок улучшу и реально пойду в церковь, поставлю свечку разрабам, чтоб они и дальше клепали крутые проекты, а не только дразнили нас кусочками. ⠀⠀⠀⠀⠀⠀⠀⢀⣀⣠⣤⠤⢄⣤⣤⡀ ⠀⠀⠀⠀⠀⣠⠎⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠳⣄ ⠀⠀⠀⠀⣸⠃⡠⢄⣀⠤⠀⠀⠴⠋⠉⠷⠀⠈⢷ ⠀⠀⠀⢠⠇⠤⠤⢤⣤⡄⠀⠀⠤⢤⣤⡤⠄⠀⢸ ⠀⠀⠀⢸⠀⠀⠀⠀⠉⠀⠀⠀⠀⠈⠉⣀⣀⡀⢀⡇ ⠀⠀⠀⠘⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣩⠇⠁⣸⠃ ⠀⠀⠀⠀⠘⣦⠀⠙⠚⠒⣒⣒⣚⡭⠅⢀⡴⠁ ⠀⠀⠀⠀⠀⢀⡹⠶⠤⠤⡀⠠⠤⠤⠴⠒⠛⠲⣄ ⠀⠀⠀⠀⢠⠞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢧ ⠀⠀⠀⡴⠃⠀⠀⠀⠀⣠⣪⠽⠾⣝⣦⠀⠀⠀⠀⠀⠈⢳ ⠀⢀⡞⠁⠀⢸⠁⡴⢋⡕⢂⣐⣶⣚⠋⠳⣄⠠⡆⠀⠀⢳⡀ ⠀⡼⠁⠀⠀⢸⠟⠁⠈⣋⡡⠴⠤⣄⠽⠂⠙⣆⡇⠀⠀⠀⢳ ⢰⠃⠀⠒⠛⠃⠀⠀⠘⠳⣤⠖⠒⠶⡀⠀⠀⠈⠳⠶⠂⠀⠸ ⢹⣄⡀⠀⠀⠀⠀⠀⠀⣎⣉⣉⣓⣶⡚⠀⠀⠀⠀⠀⠀⠀⢀⠇
气在头上,等我先把缺点说完。 一、难度不适合。\n你说普通难度是为新手玩家打造,结果我打了8把没一把打过第二个boss。我打尖塔都已经进阶3碎心了,绝对不是我自己有问题。雇佣兵流派看着快400的数值boss几下秒了,英灵流的数值也不够用,那条高吃拐率的破龙开局暴毙,前后排分离(小法师,电法师,盾)也仅仅是打掉第二个boss半血(这还是新手最先解锁的流派)。 二、战场情况不明。\n所有单位只有一个模糊的数值,玩家不知道这个数值具体作用到这个单位是多少血多少伤害,导致玩家无法优化自己的属性比例。不是碾压或被碾压的,要么赢得莫名其妙,要么输得莫名其妙。以及敌人的机制不能查看,这对首次游玩体验是致命打击,因为你无法根据敌人调整自己的策略。 三、特殊事件奖励不合理。\n你敢信打精英是综合期望最高的吗(哪怕你一定打不过,但是有50以上的血)?算数期望则是赌博第一精英第二。买法术打折我还能理解,但是实际上那点小钱能买的也就一点,还只刷新一次(因为刷新会涨价,再刷新就不划算了)。酒馆更是没20块可自由支配的金币就没必要去,守军更是不如普通商店的兵(连折扣都没有)。 四:内存与体量不够匹配。\n上面三点是客观事实,这点是我主观感想。这个游戏的体量不大,还没尖塔的体量大(尖塔起码四个职业都有一套牌),然后吃我2.5g储存。这个游戏到第二章都没有空军,然后基于unity开发,cpu占用也不小(这个不太确定,我只知道我笔记本风扇再响,玩尖塔就不会这样)。开发者真不如换rusted warfare引擎开发(虽然这玩意优化也差,但是非3d的底子优化绝对不会比现在差),又简单又强大,反正别的强大工具像c你们嫌太难了。学学土豆兄弟,打击感强,优化好,demo的可玩性照样比这个游戏强,你们开发个死亡动画就行。 我刚跳出bloon card storm这个垃圾游戏,然后又碰到这个游戏。这倒是提醒我了,忘记给那个游戏差评了,发完这个就给。 改进建议:优化运行与占用,加入更简单的难度,可以查看敌人效果,可以预览单位效果演示(不然就把介绍写详细),优化锁敌(现在前排动不动就让敌人遛到后排) 说几个优点吧:动画做得好,没有白板单位(除了敌人),氛围渲染好,敌人有机制,以及免费要什么自行车,demo不玩白不玩(正式版就算了)。 I'm really frustrated, so let me finish pointing out the flaws first. 1. The difficulty is not suitable. You say the normal difficulty is designed for new players, but I played 8 matches and didn’t get past the second boss once. I’m already at level 3 Shattered Heart in Spire, so it’s definitely not my fault. The mercenary build can usually kill a boss with around 400 stats in a few hits, but the hero builds aren’t strong enough. That high-turn-rate broken dragon dies immediately at the start, and splitting the front and back rows (small mage, electric mage, shield) only manages to take the second boss down to half health (and this is with the first unlocked beginner build). 2. Battlefield information is unclear. All units only have one vague stat; players don’t know exactly how that stat affects the unit’s health or damage, making it impossible to optimize our attribute ratios. It’s neither crushing victory nor crushing defeat—wins and losses feel random. Also, enemy mechanics can’t be viewed, which is a huge blow for first-time players because you can’t adjust strategies based on the enemies. 3. Special event rewards are unreasonable. Can you believe elites supposedly offer the highest expected value (even if you likely can’t win, they still have over 50 health)? By actual expected value, gambling comes first, elite second. I can understand discounted spell purchases, but the amount you can buy isn't much, and it only refreshes once (because the price goes up, and further refreshes aren’t worth it). The tavern isn’t worth visiting unless you have 20 coins to spare, and the garrison units are worse than normal shop troops (they don’t even have discounts). 4. Memory usage doesn’t match the content. The above three points are objective facts; this is my personal opinion. The game isn’t very large, smaller than Spire (Spire at least has four classes with full decks), yet it takes up 2.5GB of storage. By the second chapter, there’s no air unit, and being developed in Unity, the CPU usage is high (I’m not entirely sure, just that my laptop fan went crazy; Spire doesn’t do this). The developers might as well have used the Rusted Warfare engine (though its optimization is also poor, a 2D foundation game is definitely not worse), simple yet powerful, anyway you guys seem to think other strong tools like C are too hard. Take a page from the Potato Bros—strong impact feedback, good optimization, the demo is more playable than this game, you’d only need to add a death animation. I just got out of that lousy game Bloon Card Storm and ran into this one. It reminded me that I forgot to give that game a bad review—will do that after posting this. Suggestions for improvement: optimize performance and resource usage, add an easier difficulty, allow players to view enemy effects, provide unit effect previews (or at least write detailed descriptions), improve targeting (right now front-row units often let enemies slip to the back row). A few pros: the animations are well done, no blank units (except enemies), good atmosphere, enemies have mechanics, and it’s free, so why complain, play the demo if you want (formal version is another matter). ------by microsoft translator
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特别好的游戏,但是为什么只有一关? 也没有购买页面。
帝國槍兵中後期明顯比同級的殭屍弱,因為槍兵的加成非永久,而殭屍有死靈師或薩滿配合較易成型,看得出各兵種有不同流派的配搭,但沒相關介紹需玩家自行摸索,不同派系的平衡度明顯有差異。遊戲玩法不錯,畫風都有特色,但一開始玩未必可以即刻上手,試了幾種流派後開始玩法單調未必想繼續玩下去,耐玩性不足,感覺仍在製作階段,還有好多改善空間。
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what i love about alot of indi games i see isnt just the new concepts they can try but the fact they are all heart. they do so much more than publishers with 100x the budget and staff. this seems to be another one. A MUST BUY! -THE PRESIDENT
好一个普通难度,这什么神仙数值,我就问问哪个新手可以过普通第二关BOSS?,就这平衡性不给差评都对不起哪个勾八设计师
It's a basic demo but you can really pick up the vision of what it will be in the future. Consider me intrigued!
Super game hat spaß gemacht aber war hab 30 min gebraucht bzw einen Durchlauf ums vorerst durch zu spielen
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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