
KLETKA is a co-op (up to 6 players) horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.
Modeled estimate, not a reported figure. How we estimate →
Media

About

The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don't want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh.

The Gigastructure is an endlessly expanding building. Traps and anomalies fill the corridors. Any stop you make could be your last.

Samosbor is a mysterious anomaly that kills anything in its path. This terrifying phenomenon is feared by all inhabitants as no one has ever survived it. When you hear the siren, it's time to drop everything and run to the elevator as fast as you can. Kletka is the only thing that can protect you from this anomaly.

Form a team of up to six people and descend in the elevator. Friends tend to survive when they work together, but friends also make for good fuel.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Turkish +6 more
Engagement
Hours played at review time, across 92 reviews with recorded playtime.
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ваще кайф,кончил
Идиальная игра с друзьями!) Игра наполнена сюрпризами и скрытым сюжетом! Однозначно рекомендую! :3
Классная игрушка, не люблю игры на кооп изучение локаций, но здесь они сделаны довольно аутентично лору самосбора и есть хороший менеджмент ресурсов, прокачка снаряги, разные виды оружия(на старте вроде была только сгущпушка наскока помню). Лично меня немного поддушивает отсутствие какой либо метапрогрессии и что каждый ран нужно начинать с самого начала, что конечно придает хардкорности каждому забегу, но с другой стороны растягивает до бесконечности геймплей. Возможно подарю корешам и просто пачкой будем проходить.
Played this with a group for like a whole month when we had time and it's definitely a "thumbs-sideways" kind of game. Having a co-op dungeon crawler with an interesting setting was a hook enough for us, but as people have stated, the trailers make it sound a lot more exciting than the average loop-to-loop gameplay actually is. The trailer shows off a whole lot of combat but let me tell you, that is 0.1% of the game and you actively are trying to avoid it at all times. This game is a slow, grindy dungeon crawler that gives nearly no incentive to waste your precious weapon durability on fighting enemies. Combat also just feels BAD in-general due to enemies being very bullet-spongey and weapons being so weak. The actual levels are by far the best part of the game, but after a certain point they are exceedingly monotonous. I believe you get 33 floors per-section, and this is just too long: there are interesting sections (the flesh mines, the car levels) but there's too much of a good thing sometimes and even the areas we were excited to discover ended up dragging on forever. It doesn't help that the first area is often the apartments which are SUPER BORING to crawl through once you get the hang of the game. The balance and item economy are overall just awful. Health-restoring items are exceedingly stingy: it is often more viable to kill your teammates and revive them at nearly full health for cheap instead of using very limited health-restoration items. Enough has been said about the items (which suck to use because they break instantly) but even worse is the incremental "spend 3 of this rare drop to deal 1% fire damage on an item that breaks instantly" b.s. incremental meaningless upgrade noise that adds nothing to the game. No I am not paying half my health to reroll a random starting perk. I think that the core game loop is captivating enough that $10 is a good price to at least check the game out and see if you disagree with my verdict: however, KLETKA in its current state is more frustrating than not and I wouldn't be recommending it if it was more expensive.
Best coop 'quota' horror I've ever played, very repeatable and had a lot of interesting mechanics.
я стал мактрахером,и мне очень понравилась эта игра
запомните одно из важнейших правил! Всегда смотрите на люстру, иногда это не просто люстра...
solid
Эта игруля прикольная, играть с хорошим другом одно удовольствие (САМОЕ ГЛАВНОЕ что бы он не проходил клеть, потому что либо у меня друг еблан, но он просто не рассказывал детали)... Так же не путайте эту игру с R.E.P.O. потому что у них совсем разный геймплэй, например у клети более серьёзный геймплэй (как я понял), а в репо больше шуток приколов, а так же оружий, НО я не говорю что клеть фигня эта хорошая игра которую всем советую!
Muito foda
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House of Legacy | $1.8M | 3.2K | 84% | $11.99 |
| Nightmare Reaper | $1.8M | 3.8K | 93% | $24.99 |
| Stolen Realm | $1.8M | 3.9K | 84% | $19.99 |
| Yet Another Zombie Survivors | $1.8M | 13.5K | 91% | $14.99 |
| Alba: A Wildlife Adventure | $1.8M | 8.2K | 98% | $16.99 |
| Demeo | $1.8M | 1.7K | 87% | $39.99 |